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    $35.99
    1. The Walking Dead:Compendium One
    $6.99
    2. Scott Pilgrim, Vol. 1: Scott Pilgrim's
    $6.99
    3. Scott Pilgrim, Vol. 2: Scott Pilgrim
    $6.77
    4. Serenity: The Shepherd's Tale
    $4.84
    5. Scott Pilgrim, Vol 4: Scott Pilgrim
    $8.71
    6. The Walking Dead Volume 13
    $7.12
    7. Scott Pilgrim Volume 6: Scott
    $7.19
    8. Scott Pilgrim Volume 5: Scott
    $27.99
    9. The Walking Dead, Book 1 (Bk.
    $42.12
    10. Scott Pilgrim's Precious Little
    $9.99
    11. The Walking Dead, Vol. 1: Days
    $13.59
    12. Superman: Earth One
    $11.83
    13. Fables Vol. 14: Witches
    $23.09
    14. The Walking Dead, Book 6
    $8.99
    15. The Walking Dead Volume 2: Miles
    $23.09
    16. The Walking Dead, Book 2
    17. The Moonstone
    $10.19
    18. Walking Dead Volume 12
    $23.09
    19. The Walking Dead Book 5
    $10.19
    20. The Walking Dead Volume 3: Safety

    1. The Walking Dead:Compendium One
    by Robert Kirkman
    Paperback
    list price: $59.99 -- our price: $35.99
    (price subject to change: see help)
    Isbn: 1607060760
    Publisher: Image Comics
    Sales Rank: 91
    Average Customer Review: 4.7 out of 5 stars
    US | Canada | United Kingdom | Germany | France | Japan

    Editorial Review

    Introducing the first eight volumes of this fan-favorite series collected into one massive paperback collection!Collects The Walking Dead #1-48. ... Read more

    Reviews

    5-0 out of 5 stars The Definitive Book of the Dead!, May 11, 2009
    Most of the folks here already know that The Walking Dead saga is a compilation of stories by Robert Kirkman that expand on the story that is well know to any zombie movie fan. The main story. The one started in earnest by George Romero in 1968 with Night of the Living Dead [and was later remade in 1990 (the version that I prefer) by Tom Savini (with Romero oversight)].

    This Walking Dead "Compendium" is a compilation of Volumes 1 through 8 (or call it Books 1 through 4, or call it issues 1 through 48), and it continues the story of (former) Police Officer Rick Grimes and his band of normal-world-refugees across a world suddenly infected by a Walking Dead sickness..

    The group finds a new home after a perilous Georgia countryside journey at the start of the story only to find out that zombies may be the least of their problem, and what is deemed a safe haven is only as safe the protection it offers against zombies. Yes...venturing out into The New World is dangerous. Outside the gates of the new home awaits unfathomable chaos and horror; hordes of the undead, along with other survivors in desperate situations that do the unthinkable to stay alive (or entertained).

    As the story matures, it is much less about zombies and more about what happens to society, its morals, laws and standards when government is lost and the planet becomes mostly uninhabitable. There's real, heartfelt emotion in The Walking Dead series combined with believable scenarios.

    I'm not a regular comic book reader, but I was drawn to The Walking Dead by the Book releases that bring the convenience of being able to get many chapters of the story without the month to month or volume to volume waiting. And I am now hooked. Now I subscribe to the issue releases.

    Each chapter of The Walking Dead is like reading a screenplay with storyboards of a version of Night of the Living Dead that began simultaneously, but in a different part of the country. Sure...The Walking Dead is kind of a rip-off of a story (stories) already told, but the key is that it's done very very well. The zombies are true to the original Romero creation: slow and stupid as opposed to the Rage-infected people in 28 Weeks Later / 28 Days Later) or the fast zombies in the 2004 remake of Dawn of the Dead.

    So anyone in need of a very well done zombie fix that you don't put into your DVD player should absolutely get down with The Walking Dead sickness. Add this one to your cart if you're new to The Walking Dead...you won't be disappointed at its length because the story never gets tired.

    5-0 out of 5 stars An Epic In Every Sense, August 24, 2010
    When I heard that AMC was going to produce a television series based on the zombie epic "The Walking Dead," I was both concerned and delighted. A bona fide classic in undead lore, "The Walking Dead" graphic novels are brutal and surprising--not really what I would picture for a basic cable TV show (the first season is slated for 6 episodes, we'll see if it goes beyond that). But AMC has produced terrific and prestigious shows like "Mad Men" and "Breaking Bad," so I'm pretty stoked to see what they do with this. Add Frank Darabont of "Shawshank Redemption" fame as the creative force behind the show, and we just might have a winner! In anticipation, I've gone back through the volumes of "The Walking Dead" to discover again the many pleasures that this series has to offer. The Compendium Collects the first Eight Chapters listed below--a great value but a MASSIVE book!

    "Chapter One: Days Gone By" is the jumping off point--and, in truth, sets things up in a fairly typical way. After being involved in a shoot-out, cop Rick awakes from a coma isolated, but not alone, in a local hospital. Apparently, in the time he was out, something has shifted in the world and now the dead walk. The chapter introduces Rick and many other principles as he tries to figure out what is happening as he crosses the state to locate his family. On the outskirts of Atlanta, Rick is reunited with his wife Lori, son Carl, and police partner Shane with a group of other survivors. At this stage, hope is still alive and people are just waiting to be rescued and order restored. While the set-up has been quite familiar, the chapter highlight involves a very real human betrayal that redefines the mindset of all involved. A lot of characters are introduced to set the basis for the rest of the story. Good, with an emotionally charged finale, this is a worthy introduction that gets our band of survivors on the road.

    "Chapter Two: Miles Behind Us" picks up with Rick, Lori, Carl and the entourage seeking out refuge. Having given up on immediate rescue--the group now just pursues safety. This section is most notable for the introduction of Tyreese, a natural leader who forges a strong alliance with Rick. The group stills thinks that they can wait out the zombie problem if they can just find somewhere isolated and secure. A gated community seems just perfect and the group is thrilled by the prospect of some normalcy. But all is not as it seems, and "The Walking Dead" establishes that no one is safe. Chapter Two destroys what little innocence is left in our band as they face their first real losses as a new unit. It is well plotted, well orchestrated and genuinely harrowing as the group come to understand that safety is an illusion. While Chapter One was an effective plot set-up, this one really sets the tone of danger. Excellent.

    "Chapter Three: Safety Behind Bars" finds our ragtag band of survivors moving into a new safe haven. This one has real promise--it's a well secured prison. While Chapter Two has forced us to confront the fact that no one is safe, new hope springs alive. Still wary from their encounter on Herschel's farm, the group extends an olive branch to the family to share the safety of their new digs. So a community starts to form again and the group begins to grow with the newcomers as well as four inmates that were alive in the prison. Building a safe structure takes the primary focus of this chapter but all the new people are still wary of trusting one another. Jockeying for dominance and leadership, this bloody good chapter makes us confront that the zombies are not the only dangers inherent in the new world. With murder, suicide, and betrayal--its starting to get harder to determine the good guys from the bad. And in true cliff hanger fashion, the safe haven may be slipping from their grasp--or actually, it may be ripped away!

    "Chapter Four: The Heart's Desire" wraps up the prison cliff hanger from the previous chapter. Among other things, Rick takes another controversial step to defend his tribe. Is he losing his humanity or doing whatever is necessary to survive? As a new character is introduced, the enigmatic warrior Michonne, things start to unravel for Tyreese. Still haunted by his daughters death and what he did in its aftermath, his relationship with Michonne threatens those he is already involved with. The series retains its heart with the continuation of the love affair between Glenn and Maggie including a racy nude scene. But the destruction of Rick and Tyreese's friendship packs a huge wallop. Easily one of the more dramatic chapters, the series hits an all time high with Rick's "We are the Walking Dead" speech--an absolutely unforgettable moment of raw emotion.

    "Chapter Five: The Best Defense" takes things in a new direction. Tracking a downed helicopter, Rick, Glenn and Michonne head off to look for survivors. What they discover instead is another encampment--a whole town fenced off and self sufficient! Perhaps less involving in the initial trek, the chapter picks up with the introduction of the town's "Governor." When our traveling trio discover that their new friend might not be an ally, it's already too late. Most notable for its extreme violence and brutality, both Rick and Glenn suffer severely at the hands of this new madman. Most of the material back at the prison is relatively uninvolving making this a weaker entry in the series. But the danger that Rick in Michonne find themselves in has very real consequences that set up a new storyline for the future. Essential, but somewhat unpleasant.

    "Chapter Six: This Sorrowful Life" picks up with Rick, Glenn and Michonne held captive as the ruthless "Governor" tries to extract the location of their camp. Finding unexpected allies in the doctor, his young assistant, and a perimeter guard Martinez--a plot to escape has been hatched. The escape is exciting, but the real action comes when Michonne seeks retribution against the "Governor." In easily the series most disturbing sequences, let's just say Michonne means business! "The Walking Dead" has continually blurred the lines between "good" and "bad" and amped up the moral question of what makes a hero--and within this installment we see one of our protagonists exact horrifying vengeance! Returning to the prison, the camp has been overrun and our heroes must again face a zombie hoard. But in the midst of this, a very human betrayal is discovered and Rick is once again faced with the choice of murder. An action packed volume!

    "Chapter Seven: The Calm Before" is a relatively peaceful edition of "The Walking Dead" as the name might imply. A small band rounding up supplies faces down more of the "Governor's" men. Then the group, wary of being discovered by their newfound enemy, starts to become complacent when no sign is of attack comes over the next few weeks. We see normalcy start to return as Rick and Lori confront unpleasant aspects of their relationship, Lori gives birth, Maggie and Glenn consider a family, Michonne starts to thaw, the new "doctor" gets comfortable. But in this peace, one of the crew finally goes over the deep end with unpleasant consequences. Sometimes sweet, sometimes sorrowful--this edition sets up real hope and is really great in furthering the character development aspects of the story. This makes it an unexpectedly strong entry in the series! But all is shot with one heck of cliff hanger!

    "Chapter Eight: Made To Suffer" reintroduces the "Governor" and what happened in the aftermath of Michonne's visit. The rest of the volume is an all out assault as the "Governor" and his crew try to break into the prison. With some of the protagonists considering departure, it leaves an even smaller band to deal with the onslaught. Non-stop action fuels this story and there are severe casualties. In a brilliant and bold move, all expectations are thwarted in the bloody confrontation. "The Walking Dead," which has already established itself as an epic in zombie literature, bravely pushes to the next level! Riveting, heartbreaking, and very surprising--nothing will ever be the same after this battle! My favorite so far--if only for its audacity and "take no prisoners" approach!

    3-0 out of 5 stars A great deal, no matter what I think of the story, June 8, 2009
    Everywhere I turn these days, I see zombies: in movies, novels, toys, video games, clothing, and far too many comics to count. I am absolutely sick and tired of them, so when I would read glowing reviews of Robert Kirkman's comic series THE WALKING DEAD, I would scoff and move on to something else. But the glowing reviews continued, becoming even more positive as the series progressed, and I began to have second thoughts. Then Image Comics announced THE WALKING DEAD COMPENDIUM VOLUME 1, and I was sold on giving it a shot. This is a sturdy, high-quality softcover collection of the first 48 issues, printed on glossy paper. 1088 pages for $37 on Amazon is too good a deal to pass up, and this gamble more than paid for itself. Police officer Rick Grimes, shot in the line of duty, wakes up in a hospital bed. There are no responses to his calls for help. Eventually realizing that the building is vacant, he makes his way to the cafeteria for something to eat, at which point both he and the reader plunge into a horrifying realization of what has happened to the world during his recovery. From there, it's non-stop suspense, even during what could be considered the "slow points". Even though my overall opinion of the story is middling, I had a hard time putting this book down at night.

    I am a big fan of post-apocalyptic fiction - Earth Abides, Alas Babylon, A Canticle for Leibowitz, On The Beach, The Stand, The Road, and numerous other examples of this subgenre are displayed proudly on my bookshelf. I'm not concerned as much with the details of whatever disaster befalls the world as I am with how the survivors deal with it, and that's what I get from THE WALKING DEAD. While the story results from a zombie plague, that's not the main attraction, and I'd be perfectly content if we never received an explanation of how it happened. The survivors are what drive this story, constantly struggling, battling hopelessness, gaining and losing friends, and not knowing if they'll see the following day. When they finally realize their place in this transformed world, it's a bigger chill than any flesh-eating, walking corpse can provide.

    Even with all those positives, I can't say that I completely enjoyed the story. The earliest chapters, where Rick slowly comes to the realization of what has happened, and his first encounters with survivors, are exceptional. The isolation and despair are palpable, and these chapters stand out for their realistic tone - in fact, I feel that the most effective chapters are the ones where the least happens. However, once the town of Woodbury and "The Governor" enter the picture, it began to read like Garth Ennis took over as writer. I don't doubt that humanity could sink to some frightening depths in a disaster such as this, but some of the later chapters were so over-the-top that they seemed like simple shock value.

    Tony Moore provides art for the first 6 chapters, with Charlie Adlard taking over for the remainder of this collection. Both artists do great work on this series, with their own particular strengths. Moore's facial expressions speak volumes, and Adlard's work is grim & gritty. Both of these guys can draw some horrifying scenes of death and destruction.

    So, this compendium is your perfect chance to experience THE WALKING DEAD for the first time, as it gives you a good-sized chunk of the story under one cover, rather than having to buy multiple trades. Come witness the end of the world... and the beginning of a new one.

    4-0 out of 5 stars The Reading Dead: *practically* perfect in every way, July 8, 2010
    As a reader of comics for about 25 of the 35 years I have lived, I can say with some authority that this is the best series currently running. AND it has maintained that stature since the completion of it's first story: Days Gone By, which is of course included in this compendium.

    The artwork of The Walking Dead may not have the most creative or stylized art, but as an art teacher I can say that the composition and style always support the needs of the drama, characters, and story. This is a black and white book, but that actually helps maintain the detail the artist includes; the grays and contrast are used to create feelings and moods that keep the reader hooked. The best thing about the artwork, however, is even beyond this huge compendium into issue 74 of the series it is consistent. You meet many many characters who fall in and out of the story, yet without giant S's or spiders on their chests' the artist manages to keep you aware of who's who - even when the cast count goes higher than the average X-men story.

    As for the story, The Walking Dead is most amazing in that a huge earth-shattering Zombie apocalypse is only the scene on which the characters interactions and relationships are the star of the show - and that most fans don't even notice because of how sly Kirkman can be. Each included sequential story takes the stakes higher and pushes the reader to do anything to get to the next page, even to the point of speed-reading the zombie fights to get to the effect or aftermath of them.

    The only fault of this book (garnering 4 stars rather than the deserved 5) is that it has been published in paperback and weighs about 5 lbs. This makes it nearly impossible to take with you, but if you do attempt to read it anywhere but a flat surface the tome will most likely pull itself into pieces before you're able to lend the book out to your friends (which no doubt you'll be dying to do).

    5-0 out of 5 stars Pure, Undead Fun, November 25, 2010
    I have not read graphic novels regularly for a long time. I just stopped reading them, and as many say, moved on to word novels. I have however always remained a zombie fan, and I knew this series existed. I had thought to pick it up before and see what all the hype was bout, but nope, I didn't give in. Then AMC picked TWD up, and I was still wary.

    Then I watched the first four episodes and I loved the show, so I had to get the comic. I had heard some talk it down, saying they did not like the art, the black and white, and/or that the dialogue was bad. I did not have a problem with any of these. However, I have been out of comics, so it is not like I'm comparing it with a lot of the current work. All I can say is that for a casual graphic novel guy, and a zombie fan, the series is fantastic. The characters (for the most part) jump out of the pages at you. Previously when I did read this art form, I never really cared too much about the characters, but I did with this.

    Lets not fool ourselves though, if you are even bothering to visit this page at all, you are a zombie fan, so let me do you a favor . . . buy it already. Just don't read it so fast like I did, finishing it the day after you get it!

    5-0 out of 5 stars Best Zombie Story Ever...Zombies aren't Important though!, November 23, 2010
    Ever wondered what it be like if 95% of the world's population was killed off? Well in this case that 95% are turned into zombies. We've seen movies, we read the books, but we haven't had a comic series take the zombie world and make it interesting...till now. This Compendium edition of walking dead contains issues 1-48 in one huge size book. So right when you flip open the cover you'll notice first off the comic is in black and white. Yep this is drawn more like a manga then a comic. But you soon learn that it isn't the coloring that makes it so great to view but the actual art itself.

    Rick Grimes is the main character of this story and it basically picks up right after the zombie apocalypse. He wakes from the hospital bed only to walk through a empty hospital and into streets filled with nothing, as in no one is on the streets and cars parked all around the streets. He soon stumbles upon a zombie and this begins the whole story. It's hard to tell you what happens next without much spoilers but I'll give you a general idea of what happens. Soon Rick meets up with a group of people and they start their survival adventure through the mostly dead world. From RV's to houses to even prisons this group of characters will face many horrors along the way. If you think zombies are bad imagine the crazy people in the world like murders and rapist with no laws to keep them in check. How certain people will use the zombie apocalypse as a way to re-create societies the way they envisioned it.

    While the story has a ton of side stories to build up characters the main stories in this are basically 3 Arcs. The beginning arc, the Prison Arc, and then the governor arc. Each arc becomes more and more disturbing seeing as when they finally get to the final arc we actually even have a main antagonist. If it wasn't bad enough zombies are ready to eat you we now have sadistic humans who are trying to kill you.

    Those are just SOME of the horrors our heroes will have to face. Don't expect anyone to be safe in this story though. This isn't a happy go lucky, every survivor will survive story. This isn't a story about just cause your a kid you'll survive against a zombie attack. Characters you begin to read about, learn about, and maybe even feel for them despite them being a fictional character could suddenly die with just a flip of a page. No one is safe in this series just like in real life, if the zombie apocalypse were to happen no one is truly safe. Just cause your the hero of this story doesn't mean your gonna be a living hero Pain

    Sure there are moments the series can feel like it drags. The dialog can feel like it's just dragging on to drag on and some speeches characters give make it feel like their trying to hard to to make everyone a "Hero". Also one arc feels like it was just a way to fill up time to kind of give the author time to think of a actual meaningful plot. While it lasted one to many issues it was probably the only slow and meaningless plot. The rest of the plots make up for it and the ending will leave you wanting SO much more!

    To Sum it up your basically getting 48 volumes of pure zombie awesomeness. From betrayal to love to death it's all in this book. I strongly suggest anyone who loves zombies to check this story out ASAP! Anyone who can deal with the death of many characters even if it's not meaningful. Who can deal with sex and cursing and thought provoking moments that will make you question morality itself. Who understand that even though this is a zombie story it deals with alot more then just zombies. Then this book is a must buy and it's why it's probably one of the best collections you can get at it's price.

    Story - 10 - If you LOVE character development this is a MUST read. You grow to love some characters, hate others, but overall you truly enjoy this journey of survival seeing as how well done they create these characters.

    Art - 10 - Some might complain about the black and white but I can't see anyone disliking the actual art. Haunting would be the appropriate word for this one.

    Enjoyment - 10 - You get over 40+ issues for such a small price and such an amazing comic. Took me almost a week to complete and I'm already wanting to re-read it. Don't miss out on such a well made comic for such a low price!

    Overall - 10 - Think just proved why it's a must buy.

    5-0 out of 5 stars Steal of a deal., November 22, 2010
    I checked out the first compilation from my local library and was hooked on the series. Instead of checking out 12+ individual books I just decided to buy this. Around $40 for this thick of a graphic novel is AMAZING. (1000+ pgs!!) This book is worth well over $100, and if you're a fan of the series then I extremely highly recommend it. The only bad part is waiting for the Compendium Two, as there haven't even been enough written to make another one of these!

    5-0 out of 5 stars One word: AMAZING., July 29, 2010
    This is the BEST series I've read in a VERY long time. I waited a long time to pick this series up because the idea of a monthly "zombie" book didn't appeal to me very much. Plus, it was black and white and I didn't see what the big deal would be. But, after several people recommended it heavily and told me to give it a try, I finally started to come around. Then I started seeing the whispers of this being converted into a television show on AMC (slated for Fall of 2010) and would be directed/produced by one of my favorite directors, Frank Darabont. I couldn't very well refuse to give it a try if Mr. Darabont himself was going to be involved in a series. So I picked up the compendium and started in. It is immediately addictive! Kirkman's writing is so conversational, its easy to skip right over the artwork and that would be a mistake! The artwork is great! The artist(s) changed between some of the chapters but the feel of the book remains constant throughout and the artwork gets even better as the book goes along! Its as if the team gets into the groove and create seamless scenes and dialogue spots and action points without ever looking disconnected. That's difficult to do without color!

    The greatest thing about this series (not just this one compendium) is that its ongoing. It doesn't just show you a slice of life in the middle of a zombie apocalypse as so many movies have done in years past. Instead, this shows us what we would probably do if it really happened! The human interactions are the best and there are so many emotional moments that the book becomes hard to read at times. There is attachment to these characters and their quest for survival.

    Hats off to Kirkman, Adlard, Moore, Rathburn and Wooton. These guys have put together an AMAZING, heartfelt, emotional, gory, disgusting series and I can't wait for more (and I can't wait for the television series!!)!!

    5-0 out of 5 stars See Rick Run.... See Rick Run Away From Zombies, March 31, 2010
    Every zombie fans dream is a Romero story that never ends. And every medium has its defining zombie story. Cinema has Night of the Living Dead. Books have World War Z. And comics have The Walking Dead, which is like the Romero story that never ends. (Written by Robert Kirkman, with art by Tony Moore, until issue #7 when he is replaced by Charlie Adlard.) If you haven't read this yet you need to apologize to yourself. Like a hand-written apology. Because this is hands down one of the greatest zombie stories ever told. Soon to be a show on AMC, with Frank Darabont (Shawshank Redemption, The Mist, The Green Mile) onboard to direct the first couple of episodes. So you definitely want to buy this now before that airs.

    It starts off with our hero Rick waking up from a coma in a hospital to a whole new, savage world. (Sound familiar?) A world in which the dead have risen from their graves. A world where the dead outnumber the living. Rick sets off to find what has become of his wife and son.
    I won't say too much as this is an ongoing comic series, but not one TPB (which is how I buy them) has let me down, and the story just gets better & better. I will say though that since this compendium ends with issue # 48 you will have your heart ripped out, and slammed against the floor!!! It will leave you scrambling for the next volumes, just to make sure everything is ok. You'll clutch your chest as you read this series. Kirkman takes you through this new life in this post-apocalyptic world, and makes you love the people in it... before they're all ripped from your arms & pages. One thing that fascinates me is that even in a world overun with the walking dead, humans are still the greatest monsters.

    The artwork is phenomenal, done in black and white for that NOTLD feel, which only adds to it's beauty & nostalgia. Every character is awesome, and every character is unique in their own way. The story is unlike anything you will ever read, and yet encompasses everything you've ever loved about the zombie sub-genre. Read volume one, and if you're not hooked, then I promise I will eat my own arm. A solid 10 out of 5 stars. 5 just isn't nearly enough to express my love for this powerhouse of a comic.

    In short: READ THE WALKING DEAD!!! Max Brooks (author of World War Z) liked it, and so will you.
    This compendium collects The First 8 Volumes - Issues #1-48

    5-0 out of 5 stars absolutely amazing, June 28, 2009
    This is an amazing collection of all the issues released up to the 48th. It is a great way for new readers to get quickly caught up on an amazing story that I hope never ends. When I first got this book it was a day before amazon had put the book under review. I got my copy and was a little bit nervous. I thumbed through it a bit and read through the whole thing and there seemed to be no problem at all. Anyway, this collection is to die for, however, I feel that you do get the whole story when you read the collection but having to wait every month for the new issue really helps the story's time line from feeling so jumpy. But that is really nothing that the book could have helped. Get this book. If you like Zombies, if you like stories, if you like anything. This book is for you. wicked cheap too. ... Read more


    2. Scott Pilgrim, Vol. 1: Scott Pilgrim's Precious Little Life
    by Bryan Lee O'Malley
    Paperback
    list price: $11.99 -- our price: $6.99
    (price subject to change: see help)
    Isbn: 1932664084
    Publisher: Oni Press
    Sales Rank: 240
    Average Customer Review: 4.4 out of 5 stars
    US | Canada | United Kingdom | Germany | France | Japan

    Editorial Review

    Scott Pilgrim's life is so awesome. He's 23 years old, in a rock band, "between jobs," and dating a cute high school girl. Everything's fantastic until a seriously mind-blowing, dangerously fashionable, rollerblading delivery girl named Ramona Flowers starts cruising through his dreams and sailing by him at parties. But the path to Ms Flowers isn't covered in rose petals. Ramona's seven evil ex-boyfriends stand in the way between Scott and true happiness. Can Scott beat the bad guys and get the girl without turning his precious little life upside-down? ... Read more

    Reviews

    5-0 out of 5 stars Awesome!, January 18, 2006
    Fun and irreverant, Bryan Lee O'Malley's Canadian slacker is one of the most appealing fictional characters I've come across, with or without pictures, and by the end of this first volume, I had a ridiculous grin on my face as I anticipated jumping right into Volume 2. I laughed out loud several times throughout the story, but more importantly, I felt connected to each of the primary characters, interested to see what happens to them next, not because of the [insane] plot they were involved in, but because I cared about what fate had in store for them. Which is weird, because I usually hate slacker stories. Scott Pilgrim, though, is awesome!

    5-0 out of 5 stars Why are you reading reviews? You should be reading this book!, January 22, 2006
    Hype kills everything for me. When people started going on and on about how awesome this book was, I did my best to distance myself from it. But eventually I caved and bought it. And I'm glad I did.

    Bryan Lee O'Malley is a genius. His art is so amazing, and his writing is brilliant. Scott Pilgrim is one of the coolest books to come out in a long time. This is the kind of book you read and say, "DAMMNIT! Why didn't I do this first?!"

    Have you ever been in love? Have you ever been in a band? Have you ever stayed up all night playing Super Mario Bros. 3? Then this book is for you.

    5-0 out of 5 stars Oh my god, dude!, September 24, 2004
    Scott Pilgrim is the best comic I have read in years! That's really saying something. Being a comic creator myself, I read a lot of comics. No, seriously, *a lot* of comics.
    Bryan O'Malley is able to blend innocence and humor and just over-the-top craziness with an art style that is deceptively simplistic and so achingly honest and perfectly expressive that, being an artist myself, it makes me want to choke him. He can do with just three lines what I -- what would take me -- what, honestly, I just can't do.
    I was trying to think of a "if you like such-and-such you'll love Scott Pilgrim" comparison, but you know what, I can't imagine anyone not liking this book. It's fun. It's heart warming. It's hilarious. It's infinitely quotable. It has great characters and a great story ...
    Hey, just buy it already. I swear you will not be disappointed.

    5-0 out of 5 stars fun, adorable, and endearing, September 22, 2004
    this is one of my favorite graphic novels--o'malley takes a 20-something jobless musician and makes you fall in love with him and his adorable and amazing life. the characters are all totally sweet--especially scott pilgrim's high school girlfriend, who is too embarrassed to kiss him--and their adventures are all about romance, rock 'n' roll and rhyming fight scenes. plus, the art is great!! really, i cannot accurately describe what a touching, sweet, and fun story this is. all i can say is--i can't wait for volume two!

    3-0 out of 5 stars Fantastic art and disappointing writing, July 15, 2008
    I have found that most of the reviews of this book thus far have been the product of either stuttering enthusiasm or unwarranted spite, an unpleasant situation owing to the fact that Scott Pilgrim is a polarizing book, a book that caters to a very specific type of person.

    I am not, as it turns out, that type of person.

    But, I'm not the sort of person who likes to waste time gushing mindless praise or spewing mindless vitriol either--LET'S GET EVENHANDED!

    For those of you sitting on the fence about whether to read this: I was a fence-sitter too. There were aspects of this book that attracted me: the dynamic, manga-inflected art, the melding of the whimsical with the mundane, the goofy humor. But there were things I'd heard about and noticed from the previews that I found equally off-putting, namely the plethora of references to videogames and indie-rock culture.

    Now, I have NO problem with either videogames or indie-rock, both things I've grown up with and enjoyed. What I DO have a problem with is this 21st century habit of fetishizing our influences and making compulsive name-drops, this way we've confused Being Cool with Mentioning Things That Are Cool. This isn't to say I'm 100% against this sort of thing, but there's a specific time and place to use it in storytelling, and there is such a thing as overkill. Like words, references are good when you're using them to say something, and bad when you're using them to show off.

    This reference-heavy mentality informs Scott Pilgrim to a hefty degree, and I feel it does so against creator/artist/writer Brian O'Malley's better artistic instincts. The visual nuance (as has been stated elsewhere, his facial expressions are superb; he gets an incredible degree of emotional mileage out of very simple shapes) found in the book seemed to indicate to me somebody far cleverer than his writing and characterizations let on.

    I'll state this forthrightly: the characters in this book are weak, the protagonist glaringly so. I understand that it's the first in a six-book series and so there's further character development to be had, but if a reader such as myself can't find the characters compelling enough by the end of the first book, then we aren't going to keep reading. The hero comes off as an unlikeable, emotionally immature doofus, which would be fine if he was given positive traits as well, but he isn't. Most of the other characters, with the exception of Wallace Wells, Scott's gay roommate and Knives Chau, Scott's 17-year-old "girlfriend," seem to be little more than hip-looking extras, and that extends even to the girl Scott pines after and who is the catalyst for basically the entire plot (Scott must defeat her seven evil ex-boyfriends, etc).

    A lot of people have written that they were hooked by the slice-of-life tone of most of this book and then taken aback by the incredibly silly ending, but I felt just the opposite--the book works best at its silliest and most cartoony, lampooning the conventions of manga and videogames (a justified use of referencing, for once). There's a very good punch-line at the end of the "boss fight." It was the only thing in the book that made me laugh out loud, and it felt more real and more genuine to me than all the drama that had unfolded beforehand.

    5-0 out of 5 stars Rating: Totally Sweet, August 17, 2006
    I really wish that I had read Scott Pilgrim sooner. I first heard about the book back in March or April, though I thought that Pilgrim was the author. When I learned what Scott Pilgrim really was, I couldn't believe how much I didn't want to read it. For those of you who don't know yet, Scott Pilgrim is a faux-manga series about a 23-year-old Canadian slacker who must defeat a girl's seven evil ex-boyfriends before he can date her. I came up with nearly every excuse I could think of to avoid reading this book. The plot sounded dumb, the visuals were influenced by manga, it was black and white. However, I couldn't help but notice how much praise it got from both comic reviewers and mainstream publications. Not only that, but two of my friends like it, and one of them doesn't read any other comics. Eventually, I decided that I should just give it a try, and I was barely 5 pages into Scott Pilgrim's Precious Little Life before I realized that all of the hype was completely true.
    Scott Pilgrim is 23 years old and has no direction in life. He is "between jobs", is in a crappy band (with an awesome name), and as the series starts, he has just started dating a 17-year-old high school girl named Knives Chau. He lives with his gay roommate Wallace, whom he always introduces as being totally awesome and gay. Most of the things in the apartment belong to Wallace, and the two share a bed, but that is because they are too poor to afford a second. Based on how you look at life, Scott is either completely awesome or a total loser.
    His time with Knives is just ok; the only things she can ever talk about is the high school drama she is immersed in and how her mother wants her to find a nice Chinese boy. All they ever do is get pizza or listen to Scott's band, Sex Bob-omb, practice.
    However, when Scott meets Ramona Flowers, an American girl now working for Amazon.ca, his whole life is thrown into a tailspin. Suddenly, he can't get her out of his mind, and when he accidentally creeps her out at a party, he orders some CDs from Amazon (using Wallace's credit card) just so she can deliver them to him. Eventually, he gets her to go out with him, and he invites her to a Sex Bob-omb concert. Now, all this time, things have been fairly normal. Nothing too out-of-the-ordinary has occurred. But when Ramona's ex-boyfriend from high school shows up, things get bizarre, and yet the characters don't seem to notice at all. Matthew Patel, who dated Ramona for a week and a half, challenges Scott to a fight during the concert, and without missing a beat, Scott and his friends enter a melee.
    Scott Pilgrim is hilarious. Before things even get weird, the dialogue and bizarre, though somewhat believable, situations keep the reader in stitches. But when outlandish events occur, the humor is ratcheted up a notch. It is helped by the fact that Scott and his friends act as if a manga-style brawl with Ramona's "evil" ex-boyfriend is as normal as going to work (though for Scott, I guess it is more normal than work). Other sources of humor include ratings when new characters are introduced, such as Scott's rating of awesome, his sister Stacey's rating of T for Teen (a video game reference), and Wallace's rating of 7.5/10. There is also the room break-down, giving us a detailed look at what belongs to Scott and what belongs to Wallace, Scott's terrible physical description of Ramona's hair, and the fact that sometimes the characters seem to be addressing the reader (Scott says that an anecdote is better for another volume). The book also introduced the term "attack hug" into my lexicon. There are also great references to comic books and video games. Scott wears an X patch on his jacket reminiscent of the X-Men, all the bands are video game references, and a discussion of dreams leads Scott to think about Super Mario Bros. 2.
    I can't stress enough how great this book is. If you have any reservations, especially the ones that I mentioned above, ignore them at all costs. Scott Pilgrim is like nothing you've read before, and will definitely keep you entertained.

    5-0 out of 5 stars Amazingly Funny, August 8, 2010
    I purchased these graphic novels because of the movie commercials. There, I said it. I was influenced by the blatant commercialization! Let me redeem myself, though. I wanted to read the source material that lead to the movie previews that intrigued me (it is not often, of late, that I actually see a preview and say "I want to see that movie"). A few minutes later on Amazon and my graphic novels were on their way... sans Ramona Flowers as my delivery person.

    Artwork

    As indicated in the product name, this graphic novel is drawn by Canadian artist Bryan Lee O'Malley. His art style is heavily influenced by Japanese Manga; to this end the body shapes and styles, as well as the action sequences, harken back to Japanese staples, a la Dragonball or Rune Soldier. For those of you unfamiliar with these references, this means that the body proportions are mostly accurate. O'Malley's art style is characterized by exaggerated eyes (taking up most of the face for most characters; narrowed eyes are rare), squared-off fingers and squarish-shaped heads. Clothing is varied for the characters in the story, and to O'Malley's credit, each character is distinctive, even limited by the black-and-white artwork.

    In short, the artwork is well done, with bows to both Japanese Manga and American comics for their influences. Since I imagine that most people would pick up this book and be willing to suspend disbelief for any anatomical anomalies.

    Plot/Story

    Scott Pilgrim's Precious Little Life tells the tale of Scott Pilgrim, a loafer 23-year old who is in a band, between jobs, and recently became acquainted with Ramona Flowers, the female antagonist of the series. As the story unfolds, you will follow the trials and tribulations of Scott, Ramona, his friends from his band Sex Bob-Omb, and the first of Ramona's Seven Evil Ex-Boyfriends.

    The plot is simple: in order to win the right to date Ramona, Scott must defeat each of her seven evil ex-boyfriends. Seems easy, right? Unfortunately for Scott, it is not quite that simple. The graphic novel pays homage to many pop culture influences from the past twenty years, most notably video games. Whenever Scott defeats someone, they turn into a pile of coins. The series also breaks the rules of physics routinely, most notably by giving Ramona the ability to travel through "subspace".

    What about the writing? I will sum it up with one word: funny. The tale that is woven for Scott Pilgrim is tongue-in-cheek, witty, and sometimes downright hysterical. Oh yea, and very, very random. The only complaint that I have about the story involves continuity: O'Malley sometimes has flashbacks for the characters without always clarifying that this is occurring within the text. While the artwork usually has clues to indicate which timeframe the characters are in, it is sometimes frustrating and confusing to mentally "switch" as you are reading along.

    When reading this tale, it does help considerably to have familiarity with the pop culture references. As an example, one of the characters is named Young Neil. This is a play on Neil Young (of Crosby, Stills, Nash & Young fame). Other references range from college names to video game quips.

    Overall

    If you want a fun romp through pop culture with a crazy storyline to boot, I highly recommend this volume. It is a very well-done graphic novel with an entertaining plot and great artwork. I especially recommend these if you plan to see the movie spinoff (Scott Pilgrim vs. the World). Some of the humor may pass over younger readers (younger meaning older than 13 but younger than 20), but even with a missed joke, there is still plenty of content to keep anyone entertained. Be willing to suspend reality for a bit while you read this one, and I guarantee that you will want to read more.

    5-0 out of 5 stars Are you a Scottaholic?, July 4, 2005
    When you first have Scott Pilgrim Vol 1 in your hands take a breath before you open the book, as the ride you're about to take will leave you gasping for air at the end. Bryan Lee O'Malley doesn't hold back in this comedic and emotional assault. What seems so quaint from the cover and editorial blurb quickly evolves into something far deeper.

    The world of Scott Pilgrim seems simple enough, he's in a band, has a high school girlfriend, and is the best fighter in the area. Coolness oozes out of every page, even when the simple everyday events are all that occur. O'Malley's art and storytelling have a subtle way of captivating the reader and keeping them deeply immersed in the world he has created.

    There is no simple way to sum up the adventure that is Scott Pilgrim Vol 1. It will leave you wanting more, and if you didn't catch it earlier, grab it now. The journey that Scott and his friends begin here will stay with you and your friends for days to come.

    5-0 out of 5 stars Fun book leaves you wanting more, September 22, 2004
    This is an awesome book. It's fun and intelligent, and the art really conveys the emotions well. The characters are easy to relate to, and it helps them feel more human. There are all kinds of neat little things in the story you wouldn't expect to find in a comic, too (like the ratings that appear with the characters, or the interactive playalong with Sex Bob-Omb, complete with chords and lyrics). This book also had me laughing harder than any comic I've ever read. And it leaves you wanting more, and only having to wait until early 2005 to get it!

    I'm not scraping the tip of the iceberg, though. Buy this book and you won't regret it for a second.

    5-0 out of 5 stars I'm 40 year old man and I love Scott Pilgrim!, May 13, 2009
    I avoided this book for a long time, no matter how great the reviews, because I thought the art looked childish.

    Boy was I wrong. Bryan Lee O'Malley's art style is actually far deeper then I gave him credit for. After multiple readings I have come to the conclusion that this guy really, really knows how to do a comic book. His art is dynamic and melds effortlessly with the story. If you are put off this book by the art...don't be. Just give it a chance.

    I've read the first two books three or four times (they're a quick read...Bryan is great at pacing) and I am anxiously awaiting #3, 4 and 5 from Amazon. Hurry up and get here already!!!

    Don't wait...become a Scottaholic today!
    ... Read more


    3. Scott Pilgrim, Vol. 2: Scott Pilgrim Versus The World (v. 2)
    by Bryan Lee O'Malley
    Paperback
    list price: $11.99 -- our price: $6.99
    (price subject to change: see help)
    Isbn: 1932664122
    Publisher: Oni Press
    Sales Rank: 306
    Average Customer Review: 4.6 out of 5 stars
    US | Canada | United Kingdom | Germany | France | Japan

    Editorial Review

    Does Scott and Ramona's burgeoning relationship have a future? Isn't Scott still supposedly dating Knives Chau? Who is Ramona's second evil ex-boyfriend, and why is he in Toronto? Who are The Clash At Demonhead, and what kind of bizarre art-punky music do they play? Who's their hot girl keyboardist, and what is Scott's relation to her? Why are they Knives Chau's new favourite band? Fights! Drama! Secrets revealed! The answers to all these questions and more! ... Read more

    Reviews

    5-0 out of 5 stars Let's Start With Launchpad McQuack (That's not the actual name of the review)..., July 3, 2005
    Looking at the shelves of my local comics shop, things are getting darker and darker. The shelves are littered with the misguided sons of Watchmen and The Dark Knight Returns, new comics that seem to eschew the philosophy that "gruesome and unpleasant" can mean the same thing as "mature." But while the Blue Beetle is taking one in the dome, while Batman is even grumpier than usual, while the Avengers are being torn apart by one of their own, and while the comics world gets darker and darker, Scott Pilgrim is in Canada, learning the bass line to Final Fantasy 2.

    Through Scott Pilgrim Vs The World, Bryan Lee O'Malley manages to capture something essentially fun. He creates a world where the reluctance to let go of childhood, something most kids in our early twenties are going through, is celebrated instead of discouraged. From Scott being "between jobs," to his obsession with video games, to the high-school-drama style romance of the book, the series characters don't simply avoid putting away their "childish things" - they're trying to get the high score on them.

    O'Malley saturates this fun into every aspect of the book, especially his pencils. The art is gorgeous, a mish-mash of manga and mainstream to create something wholly Mal. This reviewer isn't particularly fond of manga, and yet I was so taken by it that I own a page from Volume 1, and have one from Volume 2 on the way. His expression work is top notch, capturing on one page a character's true hurt, on another their true love, and on my favorite pages the blank stares of a confused Scott as he lays out another fantastic non-comeback ("I... but... you... you're not the boss of me?).

    Why we care is the characters. O'Malley creates a dozen characters that get layers and layers as the story goes on, shining enough light on the ones we love from Volume 1 that we don't feel he's neglected anyone, and fleshing out the ones we don't love yet in Volume 2 so that we learn to. One character that didn't have much to do in Volume 1 gets so much attention and development that she's now one of my favorites.
    Our protagonist, Scott, is the northern Every-Man. A complete lay-about who witlessly breaks hearts and sleeps until 2, but is so disarmingly innocent and charming that we root for him in almost every situation. He's dating a highschooler named Knives Chau, falls for a girl named Ramona Flowers, and has to fight her seven evil ex-boyfriends to win her hand. It's a premise that only works in O'Malley's world of video-game-logic (after defeating an Evil Ex, Scott is rewarded with coins, and if he's really lucky, an item!), but once you buy into these characters taking sub-space highways through each other's heads (not at all like in Super Mario 2), the more insane bits where a fight/dance number break out become your favorites.

    Scott Pilgrim has something for everyone: if you're still kicking back with a SNES or Genesis controller it's for you. If you're into Manga, if you're into indie rock, if you just like Canada or have ever been in a relationship where you needed to prove yourself, this book is for you.

    It's extremely tempting to just list all the things I love about the book, to recite each and every quote (as anyone who reads the book ends up doing in their day-to-day), and to talk about each and every character and their general awesomeness. I'd rather whoever reads this just go and buy the books, because with a story, with characters, with art and wit this good, I know you'll fall in love with it too.

    My Scott Pilgrim Soundtrack - "WE ARE SEX BOB-OMB!"
    1 Ghettochip Malfunction (Hell Yes Remix) - Beck
    2 Come On Home - Franz Ferdinand
    3 5 Times Out of 100 - Hot Hot Heat
    4 What Do I Get? - The Buzzcocks
    5 Complete Control - The Clash
    6 Korobeiniki (Theme From Tetris) - Ozma
    7 Starman - David Bowie
    8 Sheena Is A Punk Rocker - The Ramones
    9 Debaser - The Pixies
    10 Save it For Later - The English Beat
    11 A Little More for A Little you - The Hives
    12 Suspect Device (Album Version) - Stiff Little Fingers

    4-0 out of 5 stars "My name is Renee, and I'm a Scottaholic!!", July 1, 2005
    Scott Pilgrim vol. 1's biggest problem was that it ended too soon...! Well, here's vol. 2 to help sate your mad little appetites! Now, finally, after all those agonizing months of waiting, we can all clutch a copy of Scott Pilgrim vol. 2 in our grubby little hands!

    For all you new readers out there, Scott Pilgrim is a series about Scott, a twentysomething slacker-type, and his romantic foibles. Will he be able to defeat his dream girl's seven evil ex-boyfriends and keep his claim on her heart? And what about Scott's high-schooler girlfriend, and the mysterious "Gideon?" Joined by a cast of likable and unique characters, will Scott be able to deal with the burdens of life and lost love and do what's best for his "precious little life?"

    Oh BOY, can I be cheesy. But anyway...

    This volume starts off with some back story on Scott, and Kim's character is especially given a lot of attention. Learning about Kim's character is one of my favorite parts of the book, and it's great to see that the background characters have as much personality as the title character. Learning more about each of the characters is definitely what I look forward to in each new volume. While the story might be interesting alone in its basic premise (boy fights dream girl's seven evil ex-boyfriends so he can date her), it would totally be easy for it to turn into a major snoozefest if the characters were zilch-o void-type personalities. What a relief that they're not! Each character is so individual from the way they look, dress, and speak... it's an absolute joy!

    Another thing that's very notable about this series is the dialog... It's just so fun to read! Fear not the word baloons, reader... you need not skip them over! The whole thing reads so easily, naturally, believably that you can happily dig right into each oncoming page. If you're looking for something different than the outrageously contrived teen-speak seen in too many of today's books and film, you'll be pleasantly surprised by the honesty coming out of these characters' mouths... Every page will glide by so deliciously smoothly, you'll just absolutely devour this book!

    More notable praise for this volume:
    -easily navigable panel layouts... you won't get lost here!... it's so uncluttered and has great flow and timing!
    -deceptively simple linework that provides for an endless spectrum of expression in the characters
    -believable, honest emotion... these characters are *feeling*, folks!
    -recipe-time! a how-to recipe incorporated right into the story a la "Scary Godmother!" learn how to cook somethin' while you're sittin' on your rump readin' comics? Why, that's absolute INSANITY!
    -"fantasy-kung-fu-gamer-drama" -- a fun injection of absurd pop culture elements directly into the lives of the characters that somehow makes their lives seem more real and relatable to the reader

    Some of the other major plot points in this volume include Scott's high-schooler girlfriend Knives in a bigger role, the arrival of 2 more of Ramona's evil ex-boyfriends, and more about Scott's mysterious ex. Also, a bunch of new characters are introduced that will definately play larger roles in the future.

    And well... as for my biggest gripe about the book... just like the first volume, this second book is over way too soon! So many plot points are hinted at that there's so much to look forward to! It's just absolutely addictive! I can't wait for the next volume!

    So, well, if you've been thinking about picking up this book... do it. There's something in it for everyone. Action, romance, comedy, drama, cool guys, cute girls, and chock fulla' crazy, this is definately one new graphic novel series to catch up on! So COME ON! Click on that lil' ol' "Add to Cart" button and snag yourself a copy!

    5-0 out of 5 stars Scott Pilgrim Is Awesome, December 25, 2007
    It is dork-tastic and kind of stupid, but if you're a gamer, or now gamers or, you know, watch tv and movies, you'll love this comic. This art is a little unrefined, but I think that was sort of the point, and the manga style is spot on for this book.

    5-0 out of 5 stars Scottaholics Unite!, September 1, 2006
    The first volume in the Scott Pilgrim series introduced us to one of the most bizarre faux-anime concepts (and casts) ever conceived. Scott Pilgrim is the ultimate slacker: he is 23 years old, is between jobs, plays in a bad band, and was, until recently, dating a high school girl. He left the 17-year-old Knives Chau for the more age-appropriate Ramona Flowers, an Amazon.ca delivery girl. However, Scott soon learned that in order to keep dating Ramona, he would have to fight and defeat her seven evil ex-boyfriends. The fight against the first boyfriend was an over-the-top awesome fest of unrivaled proportions. So the question was, "Would the second volume, Scott Pilgrim vs. the World be as good?" Yes.
    Scott and Ramona (who he refers to as "Rammy" sometimes) are still getting to know each other as Scott is forced to fight Lucas Lee, Ramona's second evil ex-boyfriend, who is also a pretty-boy movie star and ex-skater. But things get more complicated when Scott's ex-girlfriend Natalie "Envy" Adams threatens to come back into the picture. Best of all, Knives engages Ramona in a fight for Scott's heart that is even better than the fight against Matthew Patel in the first volume. There are plenty of other humorous moments, especially those involving Wallace, Scott's roommate, as well as a scene that plays like a cooking show.
    If you are a fan of video games, anime parody, and sweet fights, you should definitely check out Scott Pilgrim. The humor is top-notch, and the story is great.

    4-0 out of 5 stars Now a major motion picture., July 8, 2010
    Here we have the second Scott Pilgrim graphic novel of a projected six. It starts off with an extended flashback to Scott's high school years, before we get back to the present. Scott is happy with Ramona, but Knives isn't ready to give him up yet. And Scott still has to deal with more of Ramona's evil ex-boyfriends. A fun comic book so far.

    5-0 out of 5 stars An Impromanga artist makes it big!, April 14, 2008
    There's a select few people who were around for the golden age of Impromanga... but from it a lot of artists exploded onto the scene. One who's talent was always apparent but never appreciated was Mal... who is finally hitting the big time with Scott Pilgrim.

    Sure there's the upcoming Edgar Wright (Shaun of the Dead) movie adaptation in the works, but this is one of those books that doesn't need the movie deal to carry it. Fresh, innovative, addictive like pizza to a fat kid... Scott Pilgrim is on his way to conquering the world. You might want to take the time to nab the entire run, and Mal's first manga Lost at Sea, if only to rub your friends faces in their lack of coolness for not getting them first.

    5-0 out of 5 stars Best Comic Book Ever!, October 26, 2007
    Yep. I get every comic out these days but this was the best comic I think I have ever read. I can't wait for more.

    5-0 out of 5 stars Stop reading this review and read Scott Pilgrim!, June 30, 2005
    But, seeing as you are obviously still reading this, I'll tell you why Scott Pilgrim vs. The World is such an awesome comic. If you read SP vol.1 then you should already have a pretty good idea what's in store, but new readers can probably pick this up and start reading (though why would you want to? Just read Scott Pilgrim vol.1!).

    There's nothing else like Scott Pilgrim being published right now. Bryan Lee O'Malley draws influence from pretty much everything (manga, video games, comics, movies) to make something completely different. The art is cartoony and fun without being simple or complicated. It's fun to read SP just to notice smaller details in the story and art.

    The plot has already been outlined in the editor's notes above, and even if it wasn't I'd be hesitant to say much about it. The less you know going into this series the better. Basically the world revolves around Scott Pilgrim a 23-year-old base player in a Toronto. Everything's going fine till he meets Ramona Flowers, an American delivery girl. In volume two Scott is finally going out with Ramona, who doesn't know that he's also dating a high school girl named Knives Chau. This would be bad enough except that Ramona has some troublesome ex-boyfriends who Scott must defeat in mortal combat order to continue dating Ramona.

    The first book made it seem like Ramona's past boyfriends would be a big part of the series, but in volume two that doesn't seem to be the case. Scott has fought one ex per book so far, and the fight in volume two wasn't as climatic as the one from book one. The legion of ex-boyfriends is takes backseat to the day-to-day life of Scott and co, which is pretty off-the-wall and biazarre even without the super-powered beings showing up.

    But what would a comic with a surreal slice of life/rock star plot and great, unique art be without good characters? Well, actually, it would still be pretty good, but the fact that Scott Pilgrim does have a fantastic cast is what pushes it into greatness territory. The people in this comic are by different degrees selfish, kind, funny, sincere and in Scott's case at least, in over their head. Everyone manages to be cool and interesting while still believable.

    I could go on about Scott Pilgrim all day, but I'm hungry and must eat. For anyone looking for original and entertaining, Scott Pilgrim will not disappoint.

    5-0 out of 5 stars He is Scott Pilgrim and he is awesome!, June 29, 2005
    Scott Pilgrim Volume 2 has it all - dorky hats, gay roommates, skateboarding battles against evil ex-boyfriends, a slightly psychotic teenage girl called Knives out for chopsocky revenge and, if all that has left you tired and hungry, a recipe for vegan shepherds' pie. As you may have gathered, the second instalment of Bryan Lee O'Malley's series of graphic novels is quite unlike anything else on the market. The brilliance of the storytelling lies in the fact that O'Malley is able to deviate from the central storyline, playing with different genres and even breaking the 'fourth wall' to address the reader directly, whilst all the while keeping his eye fixed firmly on advancing the plot, so that these asides and deviances never slow down what is, in effect, a narrative told at breakneck speed. O'Malley's art is joyous and vibrant, but also capable of incredible subtlety, so that Scott and his friends - and, most especially his wronged ex-girlfriend Knives, come across as fully-formed characters whose stories carry real emotional weight. If you have not yet read Scott Pilgrim's adventures, I strongly advise you get in early so that you can follow the excitement of each new volume as it appears!

    5-0 out of 5 stars Good Wholesome Fun, July 1, 2005
    Rarely can one find a work that has just the right amount of staying power. Often times a piece will be overpowering or leave an unsatisfying aftertaste that sours the memory of it. Yet sometimes we find ourselves captivated by something that is so pure, mere mention of it can bring forth laughter and conversation among any of those lucky enough to have experienced it.

    Scott Pilgrim Vs. The World is one of those few gems.

    The art and story weave themselves together into such an unbreakable mesh that one finds him/herself drawn into the world of the 23-year-old Canadian bass playing protagonist and his close circle of friends. Where most stories would keep the spotlight on the singular star and never think of feeding the curiosity of the reader concerning the supporting cast, Vol.2 dives into the personalities and desires of those around Pilgrim. We find ourselves not only rooting for Scott, but for the friends that surround him.

    In Vol. 2 we learn more of how Sex Bob-Omb came to be, why Kim is so often looking at Scott with a roll of the eye, and just a few details are sprinkled as to why Pilgrim must face Ramona Flower's Seven Evil Ex-Boyfriends. The pacing between action and dialogue is seamless, as there are no jerky transitions that break the mood created by the setting and characters.

    Volume 2 succeeds at doing what Volume One left everyone wanting: More. There's more action, more drama, more heartbreak, and more content all around. Whether it was more of a particular character, feeling, or just information. You're given it in Scott Pilgrim Vs. The World.

    The characters are the driving force behind the mesmerizing properties. Scott is a loveable fop lost in a world of video game references, rock, and relationships. His friends compliment him by having their own hang-ups and quirks. Floating items and public battle royals aside, the characters feel real, their personalities can be related too and don't require a supporting argument or narrative to explain why they act as they do.

    The book is a must own, as it demands re-reads. The witty, original dialogue is a joy to read again and again, coupled with the fact that O'Malley hides references to fellow creator's works (such as the Secret Friend Society) makes the work so much more enjoyable.

    Scott Pilgrim Vs The World achieves excellence by being humorous, sad, awkward, and absolutely crazy, but most of all, by being true. It successfully captivates moments of life and dramatizes them into such an entertaining fashion that one is left in gleeful awe for days to come.

    Buy the book, buy volume One if you don't own it already, buy copies for your best friend, and then you too can shout from the hilltops:

    I am a Scottaholic.
    ... Read more


    4. Serenity: The Shepherd's Tale
    by Zack Whedon, Joss Whedon, Chris Samnee, Dave Stewart, Steve Morris
    Hardcover
    list price: $14.99 -- our price: $6.77
    (price subject to change: see help)
    Isbn: 1595825614
    Publisher: Dark Horse
    Sales Rank: 334
    Average Customer Review: 2.9 out of 5 stars
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    Editorial Review

    One of Serenity's greatest mysteries is finally revealed in The Shepherd's Tale, filling in the life of one of the show's most beloved characters - Shepherd Book! Who was Book before meeting Mal and the rest of the Serenity crew, how did he become one of their most trusted allies, and how did he find God in a bowl of soup? Answers to these and more questions about Book's past are uncovered in this original hardcover graphic novel by rising stars Zack Whedon (Dr. Horrible, Terminator, Fringe) and Chris Samnee (Blackest Night: Tales of the Corps, Daredevil). A pivotal chapter in the ongoing Serenity saga, The Shepherd's Tale is also a rollicking, action-packed epic in its own right. ... Read more

    Reviews

    4-0 out of 5 stars Really disappointing, November 10, 2010
    Those who watched Firefly and Serenity are aware of Book's implied rich past. As the series was unfortunately canceled, we find out very little and all sorts of questions remain open. When I first saw this novel available for sale, I expected it to provide some relief for my curiosity.

    To put it bluntly, I am very disappointed. The biggest problem is the extremely short length. You could easily fit all the text on a single page and I could tell you the whole story in 60 seconds. One would expect a book published with the purpose of filling in the gaps of a story to do the thing properly. This doesn't even come close. Furthermore, there are a number of inconsistencies, and we arguably end up with more questions than before.

    /* SLIGHT SPOILER */
    We know that Book had ties to the Alliance (from that Firefly episode where they heal his wounds), but we find out that there was a "falling out" and they (quite literally) threw him out. Why they would treat him as a VIP, save his life and then let them go (as was done in Firefly) is a complete mystery and we're, once again, left hanging.
    /* END SPOILER */

    Basically, this is a bad fanfic. Save your money and pretend it doesn't exist.

    3-0 out of 5 stars Interesting narrative, but something seems off., November 10, 2010
    I have huge respect for anyone other than Joss Whedon, even if its his brother, trying to write something on Serenity and make people happy. However this story was off to me for two reasons. The first will be far more relevant to most people.

    The number one reason why the story seemed a little off to me is that it was simply FAR to short. You get a brief overview of events without any real detail and then all of the sudden you are back another six years further into the past of Shepherd Book. Although what was in the book was enjoyable I was inevitably disappointed by the lack of material. It was like being able to only look at pictures from someones past when you know there is a movie about it somewhere, it was insufficient.

    On the same point, the chronology seems strange. This is not to say it is right, it is just hard to put into context when all that has been written about the universe is confined to a small time period. This is the end of what normally constitutes a review for a book so you can stop here with me saying a nice read but overall somewhat disappointing knowing the amount of depth of the character that could have been explored and the cost of the book.

    Now to my second complaint.Please if you are going to read this part read to the end so you understand why I am saying what I am saying, besides my desire to discuss the issue.

    The way the book handles race is atrocious. No where do you meet people any people who are not white except when it fits into a modern stereotype. The story is set 500 years into the future, and manages to show women in equal or at least somewhat more equal status, yet it fails to show race progressing past the stereotypical surface point that it now occupies. It is hard to continue to talk about this without giving anything away, but all it takes

    ************ (MINI SPOILERS POSSIBLY) ***********
    is a look at the scene of Book's childhood or his companion during his teen years to see that race in the comic book, set five hundred years in the future is so stereotypically portrayed. In truth it was just a huge disappointment to me to see these caricatures be the portrayal of Book though the second half of the comic. I could go on and talk about how it seems stupid that, in a world that is supposed to be equally founded by the Chinese, you see no one who is Chinese etc. But in truth most people do not see why I am saying this so I might as well stop.

    The fact that this comic came up so short in the creation of this rich world artistically, meaning the background is shown in a complex way with people acting different than now, where minor characters are from all races and sexes for that matter, and the characters are not shown in a dynamic non stigmatized manner is disappointing because to me the inclusion of these, what may seem to some details would make the world come alive with a richer quality. One one of my favorite things about the show was the way they would switch to Chinese to cuss or the way the world especially in the pilot episode was formed visually, that is part of the sadly missing aspect of this book that makes it seem strange.

    4-0 out of 5 stars A must have for the Serentiy Fan, November 8, 2010
    If you are a Serenity/Firefly fan, I shouldn't have to tell you The Shepherd's Tale by Joss and Zack Whedon is a must have. There is no more mysterious character in the Firefly storyline than Shepherd Book. He's a preacher who knows how to fight, a renegade who carries legitimate Alliance ID papers. He is a man made entirely of secrets, and this is your chance to learn them.


    Shepherd's Tale starts off right before the movie Serenity starts. Haven is under attack, and Shepherd quite literally sees his life pass before his eyes, in reverse order. Once upon a time, we met Shepherd on the pilot episode of Firefly, when Kaylee asked him where he was headed, and he said he didn't know. One box of strawberries later, and Shepherd has bought passage on Serenity, to wherever it happens to be going. How could we have known he had just, that morning, left the monastery?

    And what led him to join a monastery, to pledge his life to God, in the first place? What does a man go through to realize his only hope is start over? I won't spoil anything for you, just to say that Zack Whedon did the character justice. More than once I said "no way!" out loud while reading. Who he was, what he went through, the things he did, Serenity truly is the place for him.

    Graphic novels aren't cheap, and this one'll cost ya about fifteen bucks. If you're a Serenity fan, I say go for it. The hardback covers are a nice surprise as well. It's not the longest graphic novel you're ever going to read, but I gotta say, when I got to the last page, I felt it was the right place for the story to end.

    The only downside of Shepherd's Tale is the artwork, and that's the only reason it didn't get five stars. I don't know if it was a stylistic choice, to draw everyone who wasn't Shepherd Book in a rotoscoped/impressionist style, but let's just say it's a good thing I already know who all these people are. The artwork is pretty blah, but if you are an obsessive browncoat (and what browncoat isn't?) you'll want to add The Shepherd's Tale to your collection.

    2-0 out of 5 stars Meh., November 10, 2010
    When I first heard they were telling the story of Shepherd Book I was sooo excited. I've been a fan of Firefly/Serenity for a long time and Book was one of my favorite characters and this story promised answers about his past. Unfortunately we got the short, boring version of Book's past. No depth, no reasons for why Book is who he is, just fluff. This book was, in a word, unnecessary. Save your money.

    2-0 out of 5 stars $14.99 for 56 pages?! Do not endorse this..., November 11, 2010
    It's $15 for 56 pages. Please stop and consider that for a moment. I know it's Serenity. I know it's hard bound. This is a great property and a great publisher, but this is an obvious attempt to overcharge a fan base. Other licensed titles in hardcover format do not cost this much. I will not buy this book as I don't want to see more of this. Eventually it will be collected in a trade or an omnibus. I can wait. I read it in the store yesterday, which I am not a fan of, but in this case I felt obligated.

    As someone else pointed out, the big question from the tv show, namely why is Book given a warm reception on the alliance ship, isn't even answered. It actually seems to contradict the show. It isn't worth $14.99 or even $8.49 with the Amazon discount. There is no reason this couldn't have been a $5.99 double issue, other than to exploit die-hard fans. If you have tons of cash, you're already gonna order this, but if you are a Serenity/Firefly fan on a budget, you are gonna feel ripped off. Please just browse this in a store and see for yourself.

    1-0 out of 5 stars Don't waste your money., November 10, 2010
    I'm a huge Firefly/Serenity fan. Lost count of how many times I've watched the series. Got the movie on DVD and Blu-Ray. I was really looking forward to this graphic novel.

    Alas, this book is a huge disappointment. All the descriptions on the cover call it an in-depth look at the Book's past, but there's no depth to it whatsoever. I can sum up the plot line in three or four sentences without losing any depth. (I won't, out of respect for the people who will inevitably disagree with me and don't want it spoiled.) On top of all of that, there's a nagging and dissatisfying inconsistency with the series.

    Had I known what I was buying, I would have saved my money, and I recommend you do the same.

    2-0 out of 5 stars Answers? Yes. Anything else? No., November 11, 2010
    When Joss Whedon created Firefly and later Serenity, he created a rich and full cast of characters. One was Shepherd Book, a religious man with a past that defies expectations. Fans of the show have been curious and speculative about his history for years. Now we have those answers. Unfortunately, that's all we have.

    Writer Zack Whedon's epilogue states that he wrote it in spurts over an embarrassingly long time, and it shows in the finished product. We receive glimpses of Shepherd's past, which do indeed provide answers to the major questions (including some questions raised here) but that is all we get. I hesitate to call this the character's backstory, because it doesn't even feel like a story. It feels like all of the character reveals Joss Whedon had planned to dole out to viewers in pieces over years, as portions of other stories, but cobbled together in a rather arbitrary way. There is no single, coherent plot that binds these scenes together. Arranging these moments in reverse chronological order would have worked in the course of a multiple year series; each time we learn of an event in Shepherd's past, our opinions and beliefs about his past and loyalties are questioned. However, this reverse chronological order defies the causality of the narrative. The trick worked wonders for "Memento" due to the nature of that hero. Here, it falls flat. Had this been a biography of the character instead, leading the character from his teenage years to the moments before his last scene in "Serenity," it might have had enough weight to feel like a self-contained product.

    Ultimately, this provides the answers to Shepherd's past that fans have been waiting for, but the execution is lacking enough that I wouldn't recommend picking it up if it can instead be borrowed from a friend or library. The content is worth knowing, but it should be viewed as the character's chapter of the show's writers bible moreso than a stand-alone package.

    3-0 out of 5 stars It's a great outline for the story I want to read. Not the story., December 4, 2010
    I'm a great fan of Firefly, and have made an effort to read most of the follow-ons to the TV show and the movie Serenity. Like everyone else, I've been drawn to the mystery of Shepherd Book's past, since he was an intriguing mix of warrior-monk. So I was particularly anxious to read this graphic novel to tell me, as promised, the Shepherd's Tale.

    It doesn't suck. But it wasn't nearly as good as I had hoped.

    The story is told in flashbacks: vignettes that begin with Shepherd Book in Haven, and which step backward in time. At the end, I knew who Book is-and-was, but I was disappointed. We learn more about events than about his character, and in the show it's Book's character that is so compelling. This graphic novel is much more of an outline for the novel I *want* to read than it is a standalone story.

    But the "how Book found God in a bowl of soup" scene was really, really good.

    I won't tell you not to get this book. If you're a Firefly fan, you probably do want to read this (even though it'll take only an hour or so; I doubt it's 50 pages long). But set your expectations on the low side.

    2-0 out of 5 stars This isn't the backstory we waited so long for, November 12, 2010
    Ok, first the pros: The art's not bad (not great either). The story isn't horrible.

    Now the minor cons: Way too short. Does not provide an in-depth look at Book's background so much as a cursory glance.

    Now the biggest problem I had: Just about every Firefly fan I know was anxious to find out what in Book's past caused him to be treated like a VIP by the Alliance when he was wounded. This book answers that...in a completely nonsensical way. (Without giving away the plot, halfway through the story you'll say to yourself "Ah, it makes sense now" and then 5 pages later you'll say "Well, now it doesn't make a lick of sense, I'm surprised they didn't kick him in the ribs and hurl him into the vacuum") Were it not for that major drawback, I probably would have rated this 3 or maybe even 4 stars.

    Die-hard fans of the 'verse will want this for their collection. That being said, many of those same fans will probably hate it and choose to ignore it as canon.

    4-0 out of 5 stars Serenity: A Shepard's Tale (Abridged), November 12, 2010
    I could just mark this as 5 stars because I'm a Firefly fan-boy, or I could mark it 5 stars because it's about Shepherd Book, but I can't.

    The graphic-novel/comic-book thing was good, but I was left wanting more; a lot more. While I got many answers to Shepard Book and his past, it could have been expanded on a lot more. This wasn't really a story at all, only glimpses and peeks into Book's past. While everything adds up and it is structured well enough, each glimpse was too fleeting; Just as I would get interested in a memory, I was ripped out and thrust into another.

    By my counting (which is always questionable) there are 10 or so sections; each dealing with a different time period. At least 7 of these could be and maybe should be turned into a longer "episode." While this may be the end, I'm hopeful it may spawn a more complete telling of his life and times, allowing the story to come full circle. Just like a bowl of soup.

    Overall, it answered the questioned I had before reading it, and left me with even more that I'd like answered after reading it. It was also disappointing that it was so short. ... Read more


    5. Scott Pilgrim, Vol 4: Scott Pilgrim Gets It Together
    by Bryan Lee O'Malley
    Paperback
    list price: $11.95 -- our price: $4.84
    (price subject to change: see help)
    Isbn: 1932664491
    Publisher: Oni Press
    Sales Rank: 411
    Average Customer Review: 4.9 out of 5 stars
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    Editorial Review

    That's right, folks! Put down the video game controller! Skip that rehearsal for your band! Make whatever sacrifices you must to those comic gods you hold so dear! Just make sure you're ready because Bryan Lee O'Malley and Scott Pilgrim are back! Well, a couple months have passed since the last time we caught up with our intrepid hero, but what can change in a few short months? Well, not much has... Scott's still living with his roommate Wallace Wells. He's still playing in a mediocre rock band named Sex Bob-omb. And most importantly, he's still dating the lovely Ramona Flowers while working his way through the gaggle of superpowered, superstylish, superevil ex-boyfriends determined to take him down. But something is different. Don't look now, but Scott Pilgrim may actually be getting it together. And it's a good thing, too, because Scott is about to confront Ramona's most intimidating ex yet!

    Winner of the 2008 Harvey Award for BEST GRAPHIC ALBUM - ORIGINAL!
    ... Read more

    Reviews

    5-0 out of 5 stars The Best in the Series (and that says a LOT), September 6, 2010
    First of all, I'd like to recommend the entire Scott Pilgrim saga. But I chose to only review this volume in particular because, in my opinion, it is the best one in the series. It may not be as charming as the first volume but it is the one that takes Scott on an emotional trip just as much as a physical one. What I mean to say is that the book puts Scott in tons of peril not only because of the 4th evil exe he has to fight but also because of his inner flaws and shaky past coming back to trouble him. In the end he grows as a character and so does Ramona, and everything turns out honky dory despite all their troubles and flaws. For me, this is O'Malley's biggest step in his saga and he does it exceptionally well. There are more reasons to enjoy this volume, but that's for you to figure out.

    IN SHORT: IT'S THE BEST IN THE SERIES BECAUSE IT IS BOTH EPIC AND AMBITIOUS IN IT'S NARRATIVE BUT WHAT MAKES IT THE BEST IS THAT O'MALLEY PULLS IT ALL OFF VERY WELL.

    5-0 out of 5 stars This series is amazing!, September 5, 2010
    This is probably my favorite volume of this incredible series. The color format of the first few pages is great and the art all throughout is really amazing. This is the volume where the illustrator really perfected his artistic style. Bryan Lee O'Malley always manages to impress me with the way that he uses video game inspired fantasy while still having completely human characters that are totally relatable.
    I have never been in love with a comic book series so completely before.
    Read these comics, see the movie, read "Lost at Sea," visit bryan's website, and listen to Kupek because I am having a REALLY hard time disliking anything Bryan Lee O'Malley does and I imagine you will have the same problem.

    5-0 out of 5 stars Great book., August 17, 2010
    I couldn't put this book down.I read this in about 30 minutes and then I read it again. I love Scott Pilgrim!

    4-0 out of 5 stars Hot fun in the summertime, July 16, 2010
    Yes, it's Scott Pilgrim comic book #4. Now in color! (The first eight pages, anyway). Scott faces off with Ramona's fourth evil ex, who is a girl. Scott comes across as even more clueless than before this time around. Which makes things even funnier.

    4-0 out of 5 stars He does indeed., June 8, 2010
    This very aptly titled volume is a turning point for the series, in which it stops being just an amusing slacker comedy and pop culture blender and starts to offer some surprisingly insightful commentary on relationships, maturity, and the many different ways that people can mislead each other and themselves.

    All of the characters start to slowly come to grips with the fact that they must reconcile the demands of an adult life with the trappings of the arrested, prolonged adolescence they're living in and decide how (or whether) they're going to finally embrace adulthood.

    Also, it's damn funny, with some of the best visual gags in this always amusing series (Scott in the purse is one of those perversely hilarious images the memory of which had me chuckling at odd times during the day, sometimes to the discomfort of the people around me. Nice visual metaphor too; I guess that settles once and for all who is pulling all the weight in that relationship, at least at that point). A lot of the elements that bogged down the first half of the story, like the voluminous cast and sometimes annoying dialogue, have to a great degree been wrangled into submission (though are still sometimes troublesome).

    It was a long while out the gate (much like its cast of characters), but with "Scott Pilgrim Gets it Together" this series finally reaches a level of quality that justifies its acclaim. ... Read more


    6. The Walking Dead Volume 13
    by Robert Kirkman, Charlie Adlard, Cliff Rathburn
    Paperback
    list price: $14.99 -- our price: $8.71
    (price subject to change: see help)
    Isbn: 1607063298
    Publisher: Image Comics
    Sales Rank: 606
    Average Customer Review: 4.0 out of 5 stars
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    Editorial Review

    Life in the community is as near as Rick and his group can ever hope to come to life returning to normal. So why is Rick so on edge? Will his behavior spell doom for everyone else? Will they let it get that far? ... Read more

    Reviews

    5-0 out of 5 stars A quest based on lies., November 23, 2010
    After listening for a time to the tales of Washington d.C., the truth is finally revealed. Its a wonder that no one died in the process, either. Still, nobody found themselves in pieces and the band kept moving, knowing they had lost too much to stop without at least looking. That's when they meet a man on the side of the road and that man tells them that he has a place that they HAVE to see. It has everything they could want and more - and that makes the group think about killing him then and there. The problem with that is that the group really hasn't lost hope - perhaps a good thing and perhaps not - andso they find themselves listening and following. Along the way they provide proof that they are viable and then they are shown into a town that is thriving right next to the dead. Children in the streets, happy neighbors, running water - everything the world left behind. They even want the newcomers to help out and become whatever they know how to be, rick included. The problem with this is that something else is amiss and the group can see it in their eyes. Still, they have no idea what that means or what sort of horror could be living within these walls.

    As with other Walking Dead pieces, I really liked this. i had wondered about the myths that were being fed to the group about d.C., and I wonder what would have happened if nothing would have been there. They had, after all, been expecting a government or at least a group of scientists. So, this works out in their favor. Futher, it helps bond some of the charatcers we have seen travelling with the remainder of the "superjail" group, and they really need to become part of the group. Sure, they have been there and they have taught the group a lot. Still, they didn't feel like part of the group until now which is a great thing.

    I also like the continued thing that shows that humans are dangerous out there. Even when Rick and his group finds something that looks decent they turn into their own brand of horror, looking at everything in some terrible manner. Considering what has happened in the last few books i cannot blame them, but it still shows how they have even become that thing that they have been trying so hard to keep at bay.

    Another thing I liked was that we got to see a city again and that we got to see some of the ways that people are trying to stay alive. These are a bit different and the same as well, and they say something about the people. they also say something about the dead and what is happening with them, showing whether they are slowing or if they are still the pague they once were. Combine that with the grand artwork and you have something beautifully constructed and that has so much more to offer.

    If you are a new fan, never read out of order. If you are a watcher and want a view, start at the beginning. a warning on spoilers, however; reading the books will stick closely to some of the things seen in some of the early episodes. Things change, certianly, but things also stay the same. so, read with care. for people who think that this is just another town or just another human story, perhaps you have grown hard s well. The terrible things they contend with are beautiful in their own rights and do not have to be teeth or fingernails of the dead. People who want to live are just as bad.
    i liked this more than the last one, too, and round it into 5 stars. Thank you.

    5-0 out of 5 stars The restless spirit, November 27, 2010
    Rick and company have settled in to the community behind the walls near Washington, D.C., although it was made clear at the end of the previous Volume that Rick was finding it hard to adjust to this comfortable, safe existence. His spirit is somewhat restless, but it is based on a fear of people, and how easily they can screw even the best of things up. Abraham validates that perspective with an experience he has beyond the fences of the community, and throughout this volume, we get to see that perhaps this place is too good to be true in some ways, and that people are the same where ever you go and no matter how safe and secure you feel you are.

    The same antsy sense of things that Rick has with this place is a sense I was getting about it as well. Certainly, you would hope to find a place where you can finally relax and rest and feel safe behind thick walls, but at the same time, as a reader, you look for things to go wrong in this screwed up world, expecting them to, as Rick does here. And by the end of this volume, Rick's fears are confirmed, but once again, as has happened in the past, he loses control for a time before settling back into the role of reluctant hero and reluctant leader once again. I think it is at those times that Rick, and TWD, are at their very best.

    I felt the last volume was a bit draggy in spots, and while this one has its lulls as well, the story picks up the pace once again, especially near the end, with promises of interesting things to come in volume 14.

    4-0 out of 5 stars A Tentative Return To Humanity--Character Development Continues To Distinguish A Zombie Epic, December 28, 2010
    When I heard that AMC was going to produce a television series based on the zombie epic "The Walking Dead," I was both concerned and delighted. A bona fide classic in undead lore, "The Walking Dead" graphic novels are brutal and surprising--not really what I would picture for a basic cable TV show. The first season ran with 6 episodes, and the ratings were stellar for AMC (a network know for terrific and prestigious shows like "Mad Men" and "Breaking Bad"). With Frank Darabont of "Shawshank Redemption" fame as the creative force behind the show and Robert Kirkman's (the comic's creator) involvement as a writer, we have a winner gearing up for a second season--so check it out if you haven't already!

    But picking up with the graphic novels, Kirkman hits us with "Volume 13: Too Far Gone." Now, I had heard some initial disappointment about this volume--and for those looking for general mayhem and violence, this is certainly one of the more subdued chapters thus far. I have to say that initially I agreed. With Rick and clan installed in a new community, there are dozens of new characters sharing center stage. I found this off-putting at first. But what happens in "Too Far Gone" is far more important than just another attack. Rick's growth and character development are a highlight and how he, and the others, start to acclimatize to their new surroundings has surprising emotional resonance. The characters face the crossroads where they're allowed to start feeling human again and start to face the moral repercussions of the things they've done and will have to continue to do in order to survive. I ended up really feeling connected with "Too Far Gone" in a surprising way. If you're open to seeing "The Walking Dead" as a fully rounded epic, these moments of introspection are entirely crucial! KGHarris, 12/10.

    5-0 out of 5 stars Too Far Gone-Another Great Read, November 26, 2010
    Book 13 of the series doesn't disappoint. The writing remains solid despite this volume being somewhat less action packed (which means a lot more falls on Kirkman's writing). His previous style shows through as the action starts to escalate around Rick's new home near Washington D.C., but don't worry you'll still be good and surprised at moments. The threat builds from inside and outside the city with mini-episodic-climaxes (as the individual issues each try to end with some form of climax or cliffhanger).
    Overall, this was a solid book which focuses on certain characters starting to show cracks after being in this new zombie infested world for almost two years, story world time. The series has always been character driven and since they are "safe" in their new homes this volume really zooms in on a couple characters (some of the old group and some new townies) to show the difference between the ones who have been safe and the old group that has been on the road for over 18 months before finding a haven.
    Read it, and wait for 14...

    4-0 out of 5 stars Can the world be rebuilt?, December 7, 2010
    "The Walking Dead, v.13"
    Written by Robert Kirkman
    Illustrated by Charlie Adlard & Cliff Rathburn
    (Image Books, 2010)
    ----------------------------------------------
    In this latest installment of his zombie epic, author Robert Kirkman is still taking his time building up major themes and allowing the zombies to stay in the background. This volume picks up where the last left off, and doesn't go much further, but is equally compelling and suspenseful. The main issues are institutional - can civil society be rebuilt after an apocalypse, and how will the survivors deal with criminality and aggression? - and personal: can Rick Grimes still be our hero as he continues to unwind mentally and make increasingly bad decisions? What are his limits, and has he become a danger to the survival of others? And if Rick snaps completely, how many of his old friends will stick by him? The roamers are still outside the gates, but the real danger seems to be within... Once again, I'm eagerly waiting for the next volume.

    PS - I'm starting to wonder how long zombies can exist without any food. Seems like their complete decay and re-death would be inevitable, since entropy exists regardless of spooky viruses or horror-story conventions. Will there be a time when the survivors step outside their sanctuary walls and find the world shockingly empty of monsters? Just wondering. (Joe Sixpack, ReadThatAgain book reviews)

    3-0 out of 5 stars I Hate to Do This, November 24, 2010
    By far the weakest effort in the series lies here. The new "safe town" strays far away from the previous tone of the series. There's too many problems in this trade for me to call it good or great. It has its moments but its very flawed. Here's my laundry list of problems.

    *The expression of sorrow by telling stories is getting really old. Everytime someone is dwelling on a matter, they tell a long drawn out story to express themselves, then Rick or another character tells a story in return to relate to the character. It was effective 5 trades ago. It's getting really old now.

    *We got this huge build-up from Douglas with no delivery. He seems like an alright guy in the end, but the last book hinted him at being a violent pervert. The books just feel like they contradict his character.

    *Rick loses it....again. When Rick went insane at the prison I lost respect for the character, and now he just commits a horrible idiot move this time around. I understand that he's been through a lot, but this is RICK GRIMES were talking about.

    *Too many characters to deal with. You absolutely have to read the previous volume right before this one, or else you'll forget who these masses of people are.

    It has some good suprises and plot points, but I'm just starting to get irritated. I know the story needs to progress, but its too far from the original feel of the Walking Dead. Maybe that's why they titled this trade "Too Far Gone." ... Read more


    7. Scott Pilgrim Volume 6: Scott Pilgrim's Finest Hour
    by Bryan Lee O'Malley
    Paperback
    list price: $11.99 -- our price: $7.12
    (price subject to change: see help)
    Isbn: 1934964387
    Publisher: Oni Press
    Sales Rank: 473
    Average Customer Review: 4.8 out of 5 stars
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    Editorial Review

    It's finally here! Six years and almost 1000 pages have all led to this epic finale! With six of Ramona's seven evil exes dispatched, it should be time for Scott Pilgrim to face Gideon Graves, the biggest and baddest of her former beaus. But didn't Ramona take off at the end of Book 5? Shouldn't that let Scott off the hook? Maybe it should, maybe it shouldn't, but one thing is for certain all of this has been building to Scott Pilgrim's Finest Hour! The sixth and final volume to indie comics most influential series in the last decade! Soon to be a major motion picture coming in August 2010 directed by Edgar Wright and starring Michael Cera. ... Read more

    Reviews

    5-0 out of 5 stars Thank God For Closure, July 21, 2010
    I was starting to get worried about Ramona and Scott during the last two volumes. Thankfully, this one wrapped up everything perfectly, while still maintaining humor and suspense. There are a couple confusing moments, and belief is suspended much more dramatically this time, but the story and heart of the novel are just too good to let that affect anything. I can't say it's my favorite out of the series, but "Finest Hour" is definately one of the best. I had that feeling you get at the end of the series, where you're sad to see it end, but the conclusion lives up to its demands.

    Bye Scott Pilgrim, we are sad to see you go. Your conclusion has redefined the feeling of "bittersweet" for all of us comic readers. May your film be just as spectacular as your series. Whatever happens next, all of us will still regard Scott Pilgrim as a classic in graphic novel literature.

    5-0 out of 5 stars Scott Pilgrim Perfected Reading!, July 21, 2010
    Quite simply, this was the perfect ending to a phenomenal series. If you liked the first five then this will make you LOVE everything about the series. Everything gets wrapped up neatly and believably...Kim Pine, Gideon, Stephen Stills!, Knives.
    It's a happy book without being sappy and gross.

    All-in-all, my only advice is READ IT RIGHT NOW and you too can Perfect Reading!

    5-0 out of 5 stars The Finest Two Hours of Your Life, July 21, 2010
    This was hilarious! I spent every minute of those two hours(-ish) laughing my ass off. This was an excellent wrap-up to a surprisingly enjoyable series. I can't wait to read this all over again.

    Scotty, we'll miss you.

    4-0 out of 5 stars And So..., July 26, 2010
    We come to the end of what might be the best comic series of the last decade. At the very least it's the work that people will point to when they talk about this generation (20's to 30's).

    It didn't end the way I thought it was going to, but was very happy with it none the less. All the characters evolved in there own way. Even the secondary characters. ESPECIALLY the secondary characters. The twist with Stephen Stills made me slap my head and wonder why I didn't see it coming.

    Some of the artwork felt a little rushed at times, but nothing to bad. The writting is good, but even after two reads I'm still not a hundred percent on how 'the glow' works.

    This was a great book. It is sad to see the series end, but I'm glad I no longer have to wonder if Scott will get the girl.

    5-0 out of 5 stars The awesome end of an awesome series, November 20, 2010
    Once upon a time, a comic artist named Bryan Lee O'Malley did a comic series around a central character named Scott Pilgrim. That comic series got made into a movie called Scott Pilgrim Vs The World. The movie was not bad, but was definitely worth seeing if only because it made me want to read the comic series it was based on. And I'm here now to tell you that O'Malley's original series is awesome. It's also almost impossible to describe, but I'll give it my best shot and say it's original, it's funny, it's way surreal, and it's probably unlike anything you've ever read.

    On the surface, the plot arc of the six-volume series is centered around Scott Pilgrim, a twenty-something game-playing slacker in a Canadian garage band, who meets the girl of his dreams (literally) and finds he must defeat her seven evil ex-es if he wants to date her. But like an iceberg, the surface only hints at everything that lies beneath.

    Scott Pilgrim's Finest Hour is the sixth and final volume in the series. The cast of returning characters include:

    Scott Pilgrim, a wide-eyed and likeable but perpetually clueless 24-year-old slacker whose only real accomplishments to date involved being in a garage band called Sex Bob-omb and defeating six evil ex-es in his quest for Ramona flowers. ("I remember... stuff. Some stuff. Lots, _lots_ of stuff!")

    Ramona Flowers, a roller-blading delivery girl for Amazon.ca and the girl of Scott's dreams. ("You and _her_?!" "Oh, relax. It was a phase.")

    Knives Chau, his now 18-year-old Chinese former sort-of girlfriend who, to his dismay, has gotten over him. ("I've kissed the lips that've kissed you!!!")

    Wallace Wells, his cool but boy-crazy gay roommate. ("Please sleep with _someone_, Scott. You're getting very boring.")

    Stephen Stills, lead guitarist in the band. ("Do you always refer to him by his full name?" - "Who? Stephen Stills? Yes.")

    Kim Pine, the band's drummer and Scott's ex-girlfriend from high school. ("I need some air. The stupidity in here is making me feel faint.")

    Young Neil Nordegraf, Stephen Still's roommate and the band's biggest fan. ("What do you play?" "Um... nothing, I just live here.")

    Comeau, who knows everyone. ("Well, I wouldn't say _everyone_, but yeah, I guess.")

    Julie Powers, Stephen Stills' on-again/off-again but always bitchy girlfriend. ("That song is about me, people! He thinks I'm a total bitch and a half!" "You mean she doesn't _know_?")

    Stacey Pilgrim, Scott's younger sister. ("She's Chinese? Wait till Mom hears about this!")

    And last but not least, Gideon Graves, the seventh of Ramona's evil ex-es to challenge Scott Pilgrim and the seeming Svengali who still has a hold over Ramona. ("Yes, I had a sword built into Envy's dress in case of emergency! That's just the kind of guy I am!")

    Also, O'Malley makes a point at the end of giving credit to John Kantz, for screentone and background art, and Aaron Ancheta, for crowd scenes and inking assistance. He also lists the "albums that got me through this" for anyone interested in what kind of music he listened to as he worked.

    I highly recommend this book (and the entire series) to anyone who appreciates a comic series with a unique visual style, engaging characters, the kind of surreal world we only wish we could live in, and just a great fun read.

    5-0 out of 5 stars Magnificent book from start to end, August 22, 2010
    On the back of this book, the author lists 3 categories: action, comedy, and romance. Those 3 categories symbolize exactly my feelings of his book. You will laugh, you will look in awe at some of the spectacle, and you (maybe) will cry. This review shall not only speak for the final installment of this epic series, but for the epici series it is. The simplest way to summarize the plot is this: Scott Pilgrim must fight Ramona's 7 evil exes to win her over. Many twists and turns run all throughout the series, many encounters, allusions, and cameos appear throughout, and if you were born and raised in the videogame era of 1985ish-1996ish, this series will not only appeal greatest to you, but will also invoke the biggest amount of nostalgia in you. Even if you weren't born in that time, but you still enjoy videogames, you will still appreciate and enjoy this series. Even if it's more or less games, the references to music, movies, and locations should still keep you to read. If not, the visual art style is pretty good, and becomes more defined and such in the later installments. As far as uniqueness, it's well drawn manga, but its somewhat easy to recreate and mock. Its great for fanart and such. I think anyone who wants a good read before or after they see the movie, I recommend. If you think mainstream culture could use a firm kick in the trousers, this series may cater to you. If you've read "Lost at Sea" by Bryan Lee O'Malley, expect something different but awesome too.

    5/5

    5-0 out of 5 stars Gain the Power of Understanding!, July 26, 2010
    It all goes by so quickly, and I was sad to see the series end, but loved reading it! This is a thick issue and it wraps things up for almost all the characters. It's Scott at some of his most awkward ("but it was horrible for everyone and that includes you") and epic. Ramona still kicks a lot of ass. As always, there are lots of excellent references to movies, video games, and other awesome stuff. Just so I don't spoil anything, I'll say that this is a great ending that was really satisfying... we all live in our own heads, but how much do we let other people in?

    5-0 out of 5 stars Finest hour indeed., November 7, 2010
    Everything I had come to expect from this series -- and more. One of the best comic works of the time. Would definitely recommend it.

    5-0 out of 5 stars Lover, Fighter, Slacker, Gamer--Game Over!, November 2, 2010
    "Scott Pilgrim vs. the World," the striking film version of the inspired series by Bryan Lee O'Malley, had a disappointing run this year in terms of box office. Even with surprising critical support, the film fell below expectations from a money making standpoint. Now, as we are poised for the DVD release (11/9/10), I think the world of Scott Pilgrim is about to explode as new fans to the irreverent charm of Scott and company discover the delightfully skewed source material. And I thought, I'd recap the highlights as I've gone back to appreciate the six volumes anew.

    Volume Six: Scott Pilgrim's Finest Hour. The concluding chapter wrapped up in 2010, with Scott finally facing the evil mastermind behind the whole series--Gideon. Bringing a newfound maturity to Scott, this chapter has him dealing with loss and self awareness. Helping to unravel his own life's drama, Kim, Envy and Ramona all figure prominently in Scott's development. The final contest has dramatic consequences and is played out exquisitely both in the real world as well as "subspace." A fitting send-off to a beloved dork, a nice combination of action, romance and comedy. ... Read more


    8. Scott Pilgrim Volume 5: Scott Pilgrim vs The Universe
    by Bryan Lee O'Malley
    Paperback
    list price: $11.95 -- our price: $7.19
    (price subject to change: see help)
    Isbn: 1934964107
    Publisher: Oni Press
    Sales Rank: 465
    Average Customer Review: 4.3 out of 5 stars
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    Editorial Review

    Scott Pilgrim just turned 24, and things couldn't possibly be better! This means things are about to get infinitely worse. Suddenly, TWO of Ramona's evil ex-boyfriends are in town, and they're playing dirty. His band is in turmoil, and his own exes aren't making things any easier. And what's up with Ramona, anyway? She's been acting kinda weird ever since they moved in together. It's the SECOND LAST VOLUME of SCOTT PILGRIM: Scott's precious little life is coming back around to bite him in the butt, and it may not be pretty! ... Read more

    Reviews

    5-0 out of 5 stars The best comic series of the decade, February 15, 2009
    The Scott Pilgrim books are in a class by themselves. There is so much to laugh at in each one but the surprising thing is how much there is that will move you. Even the most minor characters become like old friends when you read this incredible series.

    Book 5 is the most serious one yet, dealing with Scott and Ramona settling into life together. My favorite character, Kim Pine, finally gets her chance to shine in this volume. Her actions in the final battle....wow Kim, just wow.

    I don't want to give any details for fear of ruining the delight you will get reading it yourself, but there is a cliffhanger that will make you curse the year long wait until the final book that brings the series to a close.

    I cannot recommend these books enough. If you are between the ages of 13-45 this is guaranteed to become one of your favorite books. Not to diss the older folks I'm almost 40 myself), all the pop culture references may be lost on those people who weren't raised with a video game console in their house. But there is enough heart in these books for anyone to get a lot of them.

    But this book!

    4-0 out of 5 stars The penultimate showdown, July 17, 2010
    Here we have what is said to be the second to last volume in the Scott Pilgrim series of graphic novels. Scott still has to defeat three more of Ramona's evil exes, and he faces off with two of them here (they are twins). Scott is marginally more mature now, but that doesn't make his actions any less funny. Looking forward to the conclusion!

    4-0 out of 5 stars Another Great Entry, April 12, 2009
    Scott Pilgrim vs the Universe is definitely one of the books that you can finish in an hour if youve been following Scott Pilgrim from the beginning. The books is as usual, filled with hilarious dialogue, an interesting action packed feature of Scott and robot fighting, and finally more evil ex-boyfriends.

    If this was your first entry into the Scott Pilgrim universe then I would definitely, after reading this, urge you to go back to the first book. However, the author does a great job at providing a refreshing review of what happened in the previous books. All the characters arent included in the review but when they appear in the story a brief cutway or side discussion discusses their part.

    To close away this one is a fast read. As I usually suggest for the books that are a fast read, you may want to reread it. The only flaw is that at times the characters are a bit hard to make out and you have to really follow them to see who exactly is speaking in scenes that may have just two or three of them. Fortunately Ramona is always easy to pick out because of her bag, Scott is too.

    Also this one I like because of several of the scenes with Scott. The author did a great job with his design, mainly in the area of some of the panels with only a portrait of Scott. They are hard to describe but they are definitely memorable.

    Definitely pick this up and as usual have fun rereading them all as we wait for the next one, since they all always end on two huge cliffhangers.

    5-0 out of 5 stars Cliffhanger!, March 15, 2009
    "Scott Pilgrim" is an odd little comic, brilliantly summing up the experience of a generation (that would be Gen Y) in the most appropriate way possible: with rock and roll, superheroes, and video games. I'm about the same age as Scott (he ages slower than I do, sadly) and his situation feels familiar: out of college, going nowhere, and generally trying to find his way. English majors could read in many layers of subtext and symbolism as Scott fights his way through his girlfriend's evil exes and turns his otherwise humdrum little life into an ongoing game, which he has to win to survive.

    In the first volume, Scott meets Ramona Flowers, a delivery girl who uses the subspace corridor in Scott's head. He's instantly in love, but it takes a while (until Volume Four) for Ramona to realize she loves him too. He defeats the first four of her evil exes, gaining experience points along the way. One of the most genius moves on the part of Bryan Lee O'Malley, artist and writer, is to make the martial arts duels an ordinary part of everyone's daily lives -- background characters will even express boredom as another fight breaks out in front of them.

    Volume Five sets up the final book -- and the long awaited climax with the final boss, Gideon -- with a gut-wrenching cliffhanger. Scott has to fight a pair of twins, but that's secondary to the rocky path his relationship with Ramona has taken. Ramona transcends her initial status as the Manic Pixie Dreamgirl and turns into a complex character who might not be who Scott thinks she is. Mr. O'Malley's artwork is more polished than earlier volumes but just as detailed, and he's getting better and better at capturing gestures and facial expressions in his distinct style. The series always balanced the silly video game influences with the more grounded and serious story of its protagonist, and this book really benefits from a darker mood. Expectations for Volume Six are very, very high.

    5-0 out of 5 stars The series matures, but is as much fun as ever., February 16, 2009
    Admittedly, for fans of Scott Pilgrim, the previous volumes are hard to top. I, personally, think that the revelation of vegan powers for Todd Ingram will never be equalled. There will be many that find this latest volume a disappointment as the pace seems to slow and the fight scenes take a back seat to real emotional resonance. I disagree and think this downbeat interlude will be essential to the arc of the entire story.

    This is Ramona Flowers's volume and from finding out she's changed her hair--we know something has changed, but the mystery of her funk, the return of her glow, and the truth behind her relationship with the series' big bad, Gabriel, is more than enough to keep a reader flipping the pages. This book features the best gag I've seen employing the ubiquitous cell phone camera and does a great job of ratcheting up the dread associated with Scott's upcoming confrontation with Gabriel and the conclusion of the series.

    You've gotta read this and the cover is all shiny like its a 90s comic book, too!

    4-0 out of 5 stars Not as strong as the other entries in the series, but still better than your typical comic., August 10, 2009
    This is definitely my least favorite Scott Pilgrim to date. I love all the others: Precious Little Life and The Infinite Sadness are the funniest and the other two are also very good. Scott Pilgrim VS the Universe, however, just gets off to a slow start. I didn't laugh at all for the first half of the book, just chuckled here and there. Luckily, the second half of the book is much better. The hilarity seems to pick up in the latter half, and the ending is SUPERB. Someone else on here says the book "left you wanting more" as if that were a bad thing. It does leave you wanting more, but in a good way. After each of the other books, I was very excited to read the next to see what would happen, but once I get to the last page of this volume, I almost got depressed because I know I have to wait so many long months before the next issue comes out.

    So yes, this issue is not the best we've seen, but as far as getting you excited to see the next issue, this one trumps the others. The character interaction in the second half is better than anything the series has shown us thus far.

    I don't really know why I am writing this, as anyone who would likely be interested in book five has already read books one through four and knows if they like Scott Pilgrim or not. And because I've never met anyone who was anywhere in between straight up loving it or flat out hating it, I assume that anyone still reading this already loves the series. So just get it already. ... Read more


    9. The Walking Dead, Book 1 (Bk. 1)
    by Robert Kirkman
    Hardcover
    list price: $34.99 -- our price: $27.99
    (price subject to change: see help)
    Isbn: 1582406197
    Publisher: Image Comics
    Sales Rank: 440
    Average Customer Review: 4.3 out of 5 stars
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    Editorial Review

    This hardcover features the first 12 issues of the hit series along with the covers for the issues in one oversized hardcover volume. Perfect for long time fans, new readers and anyone needing a slightly heavy object with which to fend off the walking dead. ... Read more

    Reviews

    5-0 out of 5 stars Best Zombie comic EVER, December 31, 2006
    "The Walking Dead" is (as the name somewhat implies) one of those zombie comics that have become so popular as of late. I've read a few of them, and I must say, this one is the best. The opening is actually startlingly similar to the film "28 Days Later" as our hero, a small-town cop, wakes up from a coma to find that the world has been overrun by zombies and everything he knew and loved is missing or outright destroyed. That similar starting point aside, after that the story takes on a really unique flavor for a zombie story. It's not so much about the zombies themselves, but about our hero, the ragtag group of survivors he joins, and how they try to rebuild after the cataclysm.

    Yeah, I know that a lot of zombie movies, at least the really good ones, are "commentaries on society" instead of straight horror flicks. That's very true. But every zombie movie has to have an ending. With "The Walking Dead" being an ongoing comic, and therefore open-ended, we get to see facets of life in a "zombie world" that we rarely see in a zombie movie. The comic is almost never about the immediate threat of a zombie attack (in fact, it becomes clear that many living humans are far more dangerous in this new world than zombies are). It's about how people get by after their entire world has been stripped away from them. That means it really runs the gamut of human emotion -- from terror to grief to anger. It's very dark, often painful, frequently moving, and even occasionally funny. It's like real life.

    Really, this story would work almost as well in any global catastrophe scenario, from nuclear war to apocalyptic meteor strike. It's about how people survive, not what they're surviving.

    4-0 out of 5 stars There's No Place Like Home...Anymore, December 19, 2006
    Most of the folks here already know that The Walking Dead Book 1 is a compilation of Robert Kirkman's first 12 (Volumes 1 & 2) Walking Dead comic books that, beginning in 2004, picked up on a story that is well know to any zombie movie fan. The main story. The one started in earnest by George Romero in 1968 with Night of the Living Dead and later remade in 1990 (the version that I prefer) by Tom Savini (with Romero oversight).

    The Walking Dead begins the story of Police Officer Rick Grimes as he wakes up from a coma--after being shot months ago in a normal world--in a world overrun by The Walking Dead. The beginning of the story starts kind of the way Paul S. Anderson's film adaptation of the popular game Resident Evil (2002) ended...with the lead character waking up from a coma (in Resident Evil after her adventure trying to stop a virus from escaping into the population that creates zombies; and you guessed it...she failed to stop it).

    I'm not a regular comic book reader. But I was drawn to this volume compilation because of the convenience of being able to get a full story without the month to month waiting for each issue. And I am now hooked.

    I was surprised to see that Tony Moore's art that supported Kirkman's Walking Dead story was all black and white throughout instead of color, but as I said earlier, I don't read a lot of comic books, so perhaps that's standard op.

    Book 1 was like reading a screenplay with story boards of a version of Night of the Living Dead that begins simultaneously, but in a different part of the country. Yes, it's kind of a rip-off of a story (stories) already told, but the key is that it's done very very well. The zombies are true to the original Romero creation: slow and stupid as opposed to the 28 Days Later (2002) or 2004 remake of Dawn of the Dead fast and thinking zombies.

    Book 1 took me under 2 hours to get all the way through, so indeed, it's just like spending the time to watch a film in front of your big screen.

    Volumes 3 & 4 are already available individually and the Book 2 compilation of Volumes 3 & 4 is scheduled for January 2007 (my preorder is in!). Volume 5 is also out already and Volume 6 is scheduled for February 2007; I have no info on the release of Book 3 (Volumes 5 & 6 compilation), but I'd guess mid-2007ish.

    So anyone in need of a very well done zombie fix that you don't put into your DVD player should absolutely get down with The Walking Dead sickness. Add it to your cart.

    4-0 out of 5 stars Kirkman's Zombie Soap Opera begins!, June 20, 2007
    The Walking Dead Book 1 is a wonderful hardcover collection containing the first two trade paperbacks in the series. Robert Kirman has created an interesting world and a host of even more interesting characters based on a premise that has been overused in the past (i.e. the world being overun by zombies). The art in the beginning of the book is definitely better than at the end, and once the artist changed when the second storyline came along it took a while for me to get used to it, but Kirkman's excellent writing soon won me over again. With the Walking Dead the strength of the writing really counts for a lot, and it should not really bother me that the book is in black and white, but it does. The characterization of Rick and his family is superbly done, and all the scenes are well-written and excellent. Even so, I would have given this book 5 stars if it appeared in color. Many would scream bloody murder, but I think that the only comic book in black & white worth 5 stars is Alan Moore's From Hell. The Walking Dead is entertaining, but would have looked even better in color, easily warranting the 5 stars I wish I could give. Still, I would definitely recommend it to anyone, even those who don't like the horror genre. It is so much more than just a horror comic. Read it, and find out for yourself.

    5-0 out of 5 stars GREAT APOCALYPTIC ZOMBIE SAGA!, May 11, 2007
    I love zombies. They are us... but inverted. When they enter the scene, you know there's no happy ending possible. No going back. They are such a massive threat, no character is ever in advantage.

    THE WALKING DEAD is a great comic book where we follow a group of several character as they try to survive. There is no goal. There is no mission except just to keep on going. The main characters are RICK (ex-cop), LORI and their son CARL. SHANE is another ex-cop (friend of Rick). ALLEN, DONNA and their twin boys. DALE, an old, bitter man, CAROL, GLENN, SOPHIA and many others they meet along the way.

    The beginning of the story shows Rick waking up from a coma (like in that movie 28 Days Later). Except that the hospital is already full of zombies. That's when he find MORGAN and his little boy DUANE. They help him get a car and soon enough, Rick tries to get to Atlanta, where he believes his wife and son are.

    But Atlanta is a mess.

    There is plenty of gore on these comic books. You won't feel disappointed. And some characters are quite nice. You do get kinda sad when they die. I like the black and white imagery - I guess a color version would be too red for some if you know what I mean. The storyline is nicely conducted and you do get easily into the story. I, for example read all these 300 pages at one go.

    The only thing I did not like too much was the drawing of some characters. There are many, many characters in this book and some of them look very close to others... sometimes I had to go back a few pages and see who am I seeing.

    But STILL this is a great work.

    5-0 out of 5 stars Buy This Now!, November 9, 2006
    If you are a fan of Zombies or comics,then here is the best of both worlds. I bought this book to see if it was any good and I was blown away. Who would think that a book about zombies would do so goodby not showing zombie attacks in every comic(12 issues in this collection all with the orginal black and white art). Plus, this book has every cover in color! I have already pre-ordered the next book and I suggest you jump in and see what the best of comics have to offer.

    5-0 out of 5 stars ALL DEAD HERE!, December 13, 2006
    In the back of this graphic novel is a letter written by the author and artist. In it he explains his love for zombie movies, but his hate for two words associated with every movie...THE END. He wanted to know what happened afterward, what happened after the helicopter flew away, what did the survivors go through, did they die, did they live where did they go? I have to admit I have this same reaction every time I finish watching a zombie film, I wanted more. For that reason The Walking Dead was created, with an open ended storyline, never ending always flowing.

    First of all the book itself is gorgeous black and white with a splash of red, its heavy and you just want to rub your hands all over it because its so smooth. From the opening page, you understand that the artists and the author are true fans of the genre, and that they are talented enough to be able to introduce many characters but still giving personalities and background without confusing the reader or losing them. Drawing zombies, and giving them "life" is a hard thing to do, and they accomplish that feat even in black and white. You cannot see the tinge of rotting green, or the iridescence of the flies on their faces, or the blood when they tear into their victims but you don't need to because in black and white they are even more frightening. I could actually swear that I smelled them coming off the page, lips shrunken back, teeth long and hungry and the primordial need to eat flesh.

    The storyline is simple and familiar, but it's so well scripted that it's a whole different spin on the zombie universe all together. Rick wakes up from coma, to find the whole town is deserted but for the walking dead, confused and concerned he goes to find his family but they are gone. A survivor explains to him what he knows, and Rick decided to go to Atlanta because that's where his wife and child would have headed to be with her family. So he gathers some guns, gets into a car and off he goes. I won't go into the rest, because as a graphic novel you have to see it to believe it. I read this in one sitting, slowly absorbing every single detail from to the branches on the trees down to gore flying through the air. Volume 1 does leave you with a "will be continued", but you aren't left feeling gypped at all. I already have Volume 2 on order!

    3-0 out of 5 stars Decent, May 28, 2007
    The Walking Dead book one is a compilation of the first comics in the series (read other reviews for more info). The story isn't original in the slightest. The whole thing is sort of a smattering of ideas already done before a million times. Survivor survives, survivor finds food and shelter, survivors eventually turn on each other, etc. The book pulls it off decently enough, but if you are looking for something new steer clear. There were a few plot nuggets that struck me as original, but it's entirely possible I just missed seeing the movies they based them from.

    The art for the first half of the book was quite good. It had some very detailed images, and I enjoyed the style. Unfortunately, the second half must have been done with different artists/time contraints. Every frame takes a much less detailed approach, and sometimes the characters even look distorted. I feel it really took the book down a notch, because the detailed art was one of the few things the first half had going for it. The second half is passable by all means.. just dissapointing.

    Overall, if you like zombies give it a try. Just don't expect it to knock your socks off. Personally, I'll still probably buy book #2 despite #1's shortcomings.

    5-0 out of 5 stars Brilliant, June 21, 2007
    Before he started getting high profile projects like Ultimate X-Men and Marvel Zombies, Robert Kirkman got noticed for creating The Walking Dead. And now, the first twelve issues of Kirkman's brillant and horrific series are collected in this oversized, handsome hardcover. The series begins as police officer Rick Grimes wakes up out of a coma to find the world has changed quite a bit. Zombies are everywhere, and human survivors are few and far between. Soon enough though, Rick is re-united with his wife Lori, young son Carl, and partner Shane, along with a host of other survivors, but as he soon learns, the most dangerous life forms walking around now aren't the zombies, but are in fact the humans. That's what helps make The Walking Dead so good. Kirkman really gets down and dirty examining the effects on these people in this crisis that changes everything they know about the world. The stark black and white artwork from Tony Moore, Charlie Adlard, and Cliff Rathburn has a lasting effect as well. This first hardcover volume concludes with a discovery that sets the stage for the future of the series, which proves the previous notion over what's is more dangerous in a world crawling with zombies. If you've never checked out The Walking Dead before, pick this up.

    5-0 out of 5 stars THE Zombie Classic!, March 30, 2007
    Robert Kirkman has done no less than write Greatest Zombie Story EVER.

    Think of the best parts of the George A. Romero films. Consider what are your favorite scenes in Zack Snyder's Dawn of the Dead remake. Ponder the best chapters and narrators in Max Brooks' World War Z. The Walking Dead has all of that, put together, plus a whole lot more. More in-depth, fully fleshed out characters, simple yet stunning plots, heartbreaking humanity, and buckets of zombie gore!

    Collecting the first 12 issues of the comic book, the story is great and the artwork is fantastic.

    Today, as in the zombie-infested future, this will be seen as a benchmark of the genre.

    Have I mentioned that this may be the Greatest Zombie Story EVER ?

    The Walking Dead: There Is No Substitute.

    5-0 out of 5 stars So much better than the flicks, August 23, 2007
    These books have the potential to tell a zombie story with no end. Such is a desire of many lovers of the genre--including Kirkman, who states at the end of this book how he's always wanted to know 'what happens next.' The story is typical zombie fare, but that is a strength rather than a weakness. With nightmarish illustrations, Kirkman depicts a post-zombification world filled with the similar kind desperation one saw in the old films. It's refreshing that he hasn't tried to reinvent the genre. ... Read more


    10. Scott Pilgrim's Precious Little Boxset
    by Bryan Lee O'Malley
    Paperback
    list price: $72.00 -- our price: $42.12
    (price subject to change: see help)
    Isbn: 1934964573
    Publisher: Oni Press
    Sales Rank: 218
    Average Customer Review: 4.8 out of 5 stars
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    Editorial Review

    Looking for the perfect entry point into the world of Scott Pilgrim? Well, this is it, buddy! All six volumes of Bryan Lee O'Malley's epic tale of a slacker's quest to win the heart of the girl of his dreams by defeating her seven evil ex-boyfriends! All together in a beautiful new slipcase!Also includes an exclusive poster featuring an all-new full color piece by Bryan Lee O'Malley! ... Read more

    Reviews

    5-0 out of 5 stars Lover, Fighter, Slacker, Gamer--A Five Star Hero, But Not Much New Material, November 22, 2010
    "Scott Pilgrim vs. the World," the striking film version of the inspired series by Bryan Lee O'Malley, had a disappointing run this year in terms of box office. Even with surprising critical support, the film fell below expectations from a money making standpoint. Now, as we are enjoying the DVD release, I think the world of Scott Pilgrim is about to explode as new fans to the irreverent charm of Scott and company discover the delightfully skewed source material. And I thought, I'd recap the highlights as I've gone back to appreciate the six volumes anew.

    Volume One: Scott Pilgrim's Precious Little Life. The 2004 introduction to Scott Pilgrim and his motley band of acquaintances sets the tone perfectly for all that is to follow. We meet the band and Scott's gay roommate, but it's Scott's love life that takes center stage (naturally)! His chaste courtship with the slightly obsessed Knives is hysterical--but everything changes when a bewitching Amazon delivery girl named Ramona literally invades his mind. Setting his heart on the mysterious Ramona, Scott soon discovers she has some pretty heavy baggage in the form of seven evil ex-boyfriends that need to be dispatched. A great start to an increasingly bizarre series!

    Volume Two: Scott Pilgrim vs. The World. The saga continued in 2005 with a chapter that provided numerous flashbacks developing some of Scott's formative relationships. His deepening affection for Ramona serves to unleash the warrior in Knives. Even as the couple deal with Knives' new aggression, Ramona's second evil ex (a movie star, no less!) drops by and must be dealt with. That's no problem, really, when appealing to his pride and machismo--and his demise barely even registers in comparison to Scott's ex Envy reappearing. This is the volume that perfects the blend of fighting and comedy.

    Volume Three: Scott Pilgrim & The Infinite Sadness. In 2006, O'Malley released my favorite volume to date. As Scott's ex Envy (a successful rocker) is back, it provides a welcome romantic foil for Ramona. Their break-up was devastating to Scott and much of this chapter's humor is derived by exploiting the toxicity of relationships. But dealing with Envy is only part of the problem when it's discovered that Ramona's third ex is also in Envy's band (and dates her!) The overlapping of various bonds make this a delightfully complicated mess and the Vegan agenda has never been so diabolically wrought. Great, funny stuff!

    Volume Four: Scott Pilgrim Gets It Together. In this episode released in 2007, it finally seems time for Scott and Ramona to settle into a more conventionally sane relationship! But as their happiness is peaking, Scott is being attacked on two fronts--by an older Asian man and a plump blonde--both with murder on their mind. Dense Scott may be the last to realize who Ramona's evil ex is in this edition, but his bewilderment is especially ingratiating! Some of the more fun confrontations are the backdrop to moments of happiness and moments of jealousy--just like a true pairing. I enjoyed to hints of domesticity provided in this action packed volume.

    Volume Five: Scott Pilgrim vs. The Universe. (From 2009) As Scott gets closer to winning Ramona's heart, a new challenge presents itself. Ramona has dated twins and now their combined power, plus an adeptness of robotics, just might be too much for Scott to handle. When Scott's closest friend Kim is put in harm's way, though, he must rise to the challenge. This is a noteworthy chapter in that it develops some of Ramona's darkness and doubts. No true love runs a true course! But in a surprising twist, the couple may be over before they really had a chance. Volume Five is probably the most realistic in developing Scott and Ramona as a realistic couple--and, oh, there are some awesome parties too.

    Volume Six: Scott Pilgrim's Finest Hour. The concluding chapter wrapped up in 2010, with Scott finally facing the evil mastermind behind the whole series--Gideon. Bringing a newfound maturity to Scott, this chapter has him dealing with loss and self awareness. Helping to unravel his own life's drama, Kim, Envy and Ramona all figure prominently in Scott's development. The final contest has dramatic consequences and is played out exquisitely both in the real world as well as "subspace." A fitting send-off to a beloved dork, a nice combination of action, romance and comedy.

    A note on this collection, be aware of pricing. On a good day, you can get the individual volumes around $4 each--so it may not be prudent to pay for a "set" price to get the six together. The books are definitely worth having, just look for the pricing scheme that makes the most sense.

    As for the box set, it adds a nice slipcase to the previously released books (the books themselves do not have added content) as well as a cool poster. If you already have the books, however, it may not be worth a complete reinvestment for just a case and a poster. If you don't have the series, it's a handsome presentation--just be aware you can get the actual content much cheaper if you don't care about the cardboard case and poster. KGHarris 11/10.

    4-0 out of 5 stars A Tale for the Ages, November 19, 2010
    The Scott Pilgrim series covers many universal themes--love, loss, and redemption--and wraps them up in a fun, bubblegum story filled with action, wacky characters, surreal humor, and numerous pop culture references. Sound bizarre? Well, it is, but it's also very heartfelt; the story examines the life of Canadian protagonist Scott Pilgrim and the relationship he develops with Ramona Flowers, a cool American girl he meets at a local party. He quickly falls for her, but dating this girl carries one nasty stipulation--he must defeat her previous seven evil boyfriends, or "evil exes," in combat before they can truly be together. Over the course of the six volume series, Scott faces down these brutes much like one encounters a boss at the end of each level in a video game. In fact, the entire story plays out much like a video game (Super Mario references and all), albeit with better writing than what is often found in that medium.

    No doubt, author Bryan Lee O'Malley's work here is an ingenious piece of fiction. Although his art is rough (especially in the early volumes), the high-level of emotion he is able to convey with his simple line work is incredible, making for characters that are far more endearing and expressive than they have any right to be. His depiction of the whimsical, almost magical world of Toronto is also sharp. In one sense, the city seems very mundane, with its denizens working dead-end jobs by day and simply hanging out at night. But then Scott will defeat an evil-ex, exploding him into a pile of coins, and then nonchalantly take a trip with Ramona Flowers through the sub-space highway, which is essentially an interdimensional warp zone that links to different areas of the city. (Again, Super Mario fans will understand.) Likewise, the humor is sharp, with zany but somehow believable characters and a worldview that often seems confused about what is truly real and what is fantasy, but doesn't try too hard to uncover the difference. It's both a peculiar and enchanting work all at the same time.

    But for every piece of genius that soaks through O'Malley's masterpiece, there are some plot problems that cannot be altogether ignored. One such issue is with the character Knives Chau, a young girl whom briefly dates Scott before he meets and falls for Ramona. Scott ends the relationship not long after he and Ramona begin dating, but because he technically dated the two of them simultaneously for a short time, the story becomes determined to stigmatize him as a "cheater" for the rest of the series. The problem with this label is that it doesn't exactly fit--his time with Knives is a brief, virtually platonic relationship, and at the midpoint of the story, he even admits to Knives that he treated her poorly (to which she appears to forgive him). Nevertheless, the "Scott cheated on me" syndrome continues through the rest of the books until it is exploited to help create a larger conflict (much) later in the story. Furthermore, the final volume feels rushed and doesn't satisfactorily answer all the questions readers will have at this point in the tale, and it makes matters worse by introducing new elements to the plot that are not necessary nor make much sense, even by Scott Pilgrim standards. (Incidentally, most of these issues are resolved or at least mitigated in the movie adaptation, but that version has one or two of its own issues.) These are, for the most part, only small complaints, but they do remove a little of the magical luster that made the books so enchanting in the earlier volumes.

    As for this particular collection, fans will be pleased with the display box, which features seemingly every character from the series gloriously emblazoned across it. A poster is also included and is a nice extra, but the real draw will be putting this fine box on a shelf somewhere for all to see. For those who don't already own the books, this set is probably the way to go.

    Scott Pilgrim, despite a few minor stumbles, is still a unique, sometimes brilliant work crafted for a contemporary audience. One day, when future generations look back on this era and try to understand the mindset of the millennial culture, they will probably examine the Scott Pilgrim series for a clue.

    4-0 out of 5 stars An epic epic of epicness!, November 20, 2010
    To make the purchasing of the box set more epic, one should order it from Amazon.ca, NOT Amazon.com.

    Of course, Amazon.ca can not guarantee that Ramona herself will personally deliver your order (wearing roller blades).

    If you have no idea what I'm talking about then you're obviously unfamiliar with SP. So, what are you witing for? Dude, Go buy one of the books already. Or the whole set.

    5-0 out of 5 stars It's Milk and Eggs *****, December 7, 2010
    I have to admit, first and foremost, that I got into Scott Pilgrim on accident. I was dragged to go see the movie by friends and I ended up loving it so much I went to see the movie 5 more times, followed by viewing the Blu-Ray version about 37 times to this day. But this is not about the movie, this is about the boxset, which is damn good if you ask me.

    I didn't expect much from it since I had preordered it first. I just thought I would get the 6 volumes and that's it. Boy was I surprised when I got the thing. It looked fantastic with the box, and I continually turned it around in pure awe from the sheer amount of characters and detail that was put into it. Well, as far as 8-bit detail goes anyway. Moving onto the contents of the box, they included what I wanted, the full 6 volumes of Scott Pilgrim in all their glory. As I took out each one, to see anyway, not read yet, I was again surprised with the poster. Pure amazingness on a sheet of paper was my first thought as I unfolded the poster.

    I won't go into detail of the books as this is, again, about the boxset. I was quite happy with the price for all of them, and to get the box and poster was an awesome bonus. It did take a while for it to get to my place, but worth the wait.

    5-0 out of 5 stars Scott Pilgrim's precious little love story, November 21, 2010
    It's hard to think of a slacker more endearing than Scott Pilgrim -- he's funny, cool, unpretentious, and awkwardly romantic.

    And you get to see all of that in "Scott Pilgrim's Precious Little Boxset," which adds a rock'n'roll sci-fi twist to the usual boy-meets-girl story. Most of it ambles across the daily adventures of Scott's life as he falls in love, but Bryan Lee O'Malley carefully it into a tale of good vs. evil, enduring love, evil exes, subspace passages, and the struggle to overcome the past.

    23-year-old Scott Pilgrim has everything: a cool rock band, a forgiving gay roommate, and a high school girlfriend (they just talk! Don't worry!). But lately his dreams have been full of a strange young woman on rollerblades, who usually announces that he IS dreaming -- and one day at the library, he actually sees her in the flesh.

    Her name is Ramona Flowers, and while Scott's first attempts to talk to her bomb horribly, an order from amazon.ca brings her right to her door (and a date). But it turns out that to officially date Ramona, Scott must defeat her seven evil exes, the League Of Evil Ex-Boyfriends -- a guy with demon hipster chicks, a famous actor, a snotty vegan rocker, an insecure lesbian ninja, and a pair of Japanese twins using evil robots.

    Along the way, Scott has some ex-girlfriend problems of his own, especially with the haughty musician Envy and the high-strung teenager Knives. And when Ramona vanishes, Scott is left to deal with the final and most dangerous boyfriend: Gideon! Can Ramona and Scott overcome their flaws and terrible pasts, or will Gideon end Scott Pilgrim's precious little life?

    When you boil it down, the Scott Pilgrim series is really just a boy-meets-girl story. But "Scott Pilgrim's Precious Little Boxset" establishes pretty quickly that Bryan Lee O'Malley has a rare talent for spicing up an ordinary story into a delightfully quirky, wacky little love story, and even adding a bittersweet quality in the first half of the last book. Subspace purses, ninjas, love dodecahedrons, love swords and rock concerts all come into play.

    And O'Malley fills the story with amusing dialogue ("That must have caused my dad's brain to break in half, replaced by a purely mechanical engine of revenge!"), video-game-style level-ups ("Guts +2 Heart +3 Smarts +1 Will +1") and plenty of quirky characters (I wish I had a roommate like Wallace). He has an art style that makes me think of more rounded TV cartoon characters -- everybody looks rather childlike, with large dark eyes, round faces and cute hipster clothes.

    As for Scott... what can you say about him? He's an even mix of of sweet, awkward boy and budding rock god, and even when he does questionable stuff you somehow can't blame him because he's so earnestly sweet and nice. And his love for Ramona is just so adorable. Ramona herself takes a little warming up to, but she's a fun butt-kicking hipster chick who can hold her own, but is afraid of being hurt again.

    And there's a wide-ranging cast of supporting characters -- the evil boy (and girl) friends, the roommate with the wicked sense of humor, the fragile yet volatile teenager Knives Chau (and her scary dad), blunt Kim, nasty Julie, and the grumpy and unshaven Stephen Stills.

    Be sure to get "Scott Pilgrim's Precious Little Boxset" instead of purchasing the graphic novels one by one -- these delightful, quirky little books are addictive. Like a handful of cinnamon candies. ... Read more


    11. The Walking Dead, Vol. 1: Days Gone Bye (v. 1)
    by Robert Kirkman, Tony Moore
    Paperback
    list price: $9.99 -- our price: $9.99
    (price subject to change: see help)
    Isbn: 1582406723
    Publisher: Image Comics
    Sales Rank: 595
    Average Customer Review: 4.3 out of 5 stars
    US | Canada | United Kingdom | Germany | France | Japan

    Editorial Review

    An epidemic of apocalyptic proportions has swept the globe, causing the dead to rise and feed on the living. In a matter of months, society has crumbled: There is no government, no grocery stores, no mail delivery, no cable TV. Rick Grimes finds himself one of the few survivors in this terrifying future. A couple months ago he was a small town cop who had never fired a shot and only ever saw one dead body. Separated from his family, he must now sort through all the death and confusion to try and find his wife and son. In a world ruled by the dead, we are forced to finally begin living. ... Read more

    Reviews

    5-0 out of 5 stars Continues where Romero usually ends..., December 21, 2005
    I was out of the comic book reading hobby for several years, but I have to say that I was glad that i came back to reading comic books again. One of the first titles that hooked me this second time around was Kirkman's The Walking Dead for Image Comics. I have to say that its taken the current renaissance of zombie films and books and ran away with it.

    Using the same slow, shambling zombies that Romero first made popular with Night of the Living Dead and its subsequent sequels, Kirkman continues the story where Romero usually ended his films. All those times people have wondered what happened to those who survived in zombie films need not imagine anymore. Kirkman has created a believable world where the dead have risen to feast on the living, but has concentrated more on the human dynamic of survival in the face of approaching extinction.

    I won't say that the story arc collected in this first volume has little or no zombies seen, but they've taken on more as an apocalyptic prop. One can almost substitute some other type of doom in place of zombies and still get a similar effect (as was done in Brian K Vaughn's equally great series, Y: The Last Man). What Kirkman's done is show how humanity's last survivors are now constantly, desperately adapting to a familiar world through unfamiliar circumstances. Characters from the start make the sort of mistakes regular people would make when they don't know exactly everything that is happening around them. Instead of chiding these people as one reads their story, we sympathize and hope for their continued survival.

    I am hopeful that the rest of the collected trades will be equal to and maybe surpass this first story-arc. Already kirkman's done more to realizing the universe Romero created than alot of the hack filmmakers who have taken Romero's idea and cannibalized it for their own profit. I consider The Walking Dead as a must-read for anyone looking to find something different from all the costumed superhero titles.

    4-0 out of 5 stars Wow!, May 20, 2005
    Robert Kirkman, The Walking Dead: Days Gone Bye (Image, 2004)

    Days Gone Bye is the first installment of what Robert Kirkman promises will be an epic graphic novel. (As I write this, Days Gone Bye has been out for less than a year, and vol. 3 is due to come out any day now; Kirkman is really cranking away on this one.) While it opens with one of the most common scenes in modern zombie lit, Kirkman's stated intention is very different than much of what we've seen recently, and at least in the first installment, the practice goes hand in hand with the theory.

    Rick Grimes is a Kentucky cop who gets himself shot at the opening of the story. He wakes up from a coma some time later to find a deserted hospital. Upon searching, he finds that the walking dead of the title have pretty much taken over the planet. Rick heads for Atlanta, seeking his wife and child, and meets up with a group of survivors. While zombies form the frame of the story, what's at the core of this book is the dynamics between the survivors; the zombies are just the spice to their meat.

    This is exceptional stuff. If the series continues to be this good, I can easily see it taking a place beside Watchmen on my very, very short shelf of the graphic novels I liked so much I actually went out and bought copies. ****

    5-0 out of 5 stars The South Rises again! So do the Dead..., February 15, 2005
    Let's talk, for a second or two, about the coming Zombie Apocalypse, the subject of Robert Kirkman and Tony Moore's ambitious and brutally beautiful graphic novel series "The Walking Dead".

    Let me break the bad news to ya, big guy. You're not going to survive it.

    Everyone watches zombie flicks with the notion that they'll survive. They're going to be one of the shotgun-toting mall-rustling heroes when it dawns on everybody that the Army ain't showing up.

    Well let's put it to you this way: the Zombie Apocalypse is coming, and you're not going to make it. You're going to go get your mail, or be carrying your groceries out of the supermarket, and that's when you're going to meet your first Zombie. You've got a billion things flying through your noggin, Champ: pick up the kids, college tuition, your crazy stock portfolio, war and rumors of war, bio-terrorism, the big presentation at the Office tomorrow.

    The Zombie is very Zen. It clears its mind. It has one single, driving purpose: it wants to sink its yellow tusks into your flesh and sample a little human pad thai.

    Isn't that the way it always is---these things, like summer guests, always occur when you're just not prepared?

    That's the guts of "The Walking Dead". Writer Kirkman states out front that he's less interested in a straight-out horror story---zombies springing out of the darkened woods and chowing down on some filet-au-Bob---than he is in exploring the dark thickets of the human brain exposed to what Kirkman calls "Extreme Situations".

    Exactly.

    The story follows Kentucky police officer Rick Grimes, thrown into a coma after a routine traffic stop goes bad. Just like "28 Days Later" he wakes up in an empty hospital. He buzzes on the nurse call-button; nobody shows up to help him. Which is, as we will shortly find out, probably a good thing.

    Why? Because the hospital---most of it, anyway---is a tomb. Dead. Silent. There's a corpse, supine, fallen between elevator doors, his guts exposed, partially devoured. But for that single dead man, Grimes finds, to his horror, the hospital is deserted.

    Of course, there's the matter of the lunchroom, stuffed to the grills with the Living Dead.

    You could call it "While you were Sleeping", but it's not romantic, and it certainly isn't a comedy. While Grimes was out cold, the World Ended. The Dead Walked, and ate, and infected. Civilization ground to a halt. His town is dead; his house, run down; his wife and son, missing. The neighbor's house claimed by squatters. Word is everyone has gone to Atlanta, where the military has cordoned off the city and is protecting civilians. Grimes, in search of his family, in search of answers, takes a police cruiser and heads South.

    To be sure, in zombie flicks I always root for the flesh-eaters, and here, whatever Kirkman says, you're reading "The Walking Dead" to see zombies, not follow a soap opera. But happily, Rackerton invests enough details in these characters to make them compelling: each has an agenda, obsessions, private vices, prejudices.

    In other words, real people.

    It certainly doesn't hurt Kirkman's story to have an artist as fine as Tony Moore bringing his vision to life. The black & white panels, the shadings, the crispness of the art---all of it is gorgeous, helping to accentuate the horror, but also to highlight the brutal beauty of a world gone feral.

    Life, say the Buddhists and Christians, is Suffering. Suffering shapes us, molds us, ennobles us or breaks us apart. This is what is at work in "The Walking Dead: Days Gone Bye": you see the characters change, shift, mutate, evolve---into stronger creatures, true, and into weaker, viler, sneakier creatures as well.

    But if this is a hard world, Tony Moore's artwork makes it a bleakly gorgeous one. Take a hard look at the scene around a campfire in a wintery wood, seconds before horror intrudes: the downy snow, the shaded woods of the thicket, the faces sunk in shadow, backlit by the fire.

    Some scholar once said that the Living can never stand up to the Dead: they are too many, and their hungry, avid minds are not freighted with the conscience of the Living.

    Kirkman and Moore have put that contention into question in their first auspicious volume of the "Walking Dead". Doubtless the Dead will Walk, and the Walking will die---but who will survive, and what will become of them?

    I'm hungry for more.

    JSG

    4-0 out of 5 stars Best Graphic Novel of 2004, May 18, 2004
    Brilliant artist Tony Moore takes a superb script by Robert Kirkman to give us a fresh retelling of the "zombie world order" horror story. Inkwash over pen and ink works perfectly to convey a human tale of survival at the end of civilization. This book is a character study with examples of courage, cooperation and compassion balanced by equally well rendered paintings of human fear and envy. I usually walk by black and white comic books, but this one wouldn't have been as good in color. 2004 is not quite halfway over, but I doubt I'll read a work of fiction this year I'll enjoy more.

    3-0 out of 5 stars Decent, But Not Amazing, February 6, 2006
    In his introduction to this first collection of "The Walking Dead" series, writer Kirkman explains that rather than a simple gorefest, his goal was to create a character-based storyline which realistically shows what one person might face when civilization collapses. While he has certainly done that, he hasn't brought anything particularly new to the table. There are plenty of captivating stories about how human nature works under such stress, from William Golding's classic "Lord of the Flies", to Thomas Disch's science-fiction "The Genocides", to Portuguese Nobel laureate Jose Saramago's brilliant "Blindness". In this initial six-book collection, Kirkman shows us nothing we haven't seen before, either in film or literature.

    The story starts, as many have pointed out, with a situation almost identical to the excellent British film 28 Days Later, with the protagonist waking from a coma in a hospital and then stumbling out to discover what's happened to the world. However, before everyone runs around yelling "rip-off" (oops, too late for that) it needs to be pointed out that this series was pitched to Image in 2002 and was ready to be launched in Spring 2003, but was bumped to a Fall release. Meanwhile, 28 Days Later hit wide release in the US in June 2003 , and Kirkman has said in many interviews that while he was shocked to see the same opening hook, he never considered going back to rescript the opening. In any event, it's not a big deal, but hopefully that dispels any notion of plagiarism.

    So, after waking from his coma, Kentucky small-town cop Rick must try and figure out what happened while he was recovering from a gunshot wound, and where any other survivors are. There are the standard scenes one might expect: he visits home, gathers supplies, and makes a plan to head to Atlanta to look for his wife and son. His journey slowly acclimates him to the horror of the situation, but nothing can prepare him for the literal army of the dead he finds in Atlanta. Fortunately, he hooks up with a tiny band of 10-15 survivors outside of the city. The rest of the book is about the group's attempt to band together in the face of adversity and form some kind of new community. Kirkman does a fairly good job of this, although people seem a good deal less traumatized by the situation than one might expect. The only character I totally bought was the mechanic who was practically catatonic after seeing his whole family ripped apart in front of him.

    As in all such end-of-the-world stories, a new pecking order among the humans starts to emerge, leading to tension and conflict. One of the catalysts for this is the question of whether or not the group should stay where they are. This debate is a little strange, in that it's only really held by two characters, and their camp is totally indefensible. This is where the book gets a little unrealistic -- the characters seem a good deal too carefree to the danger all around them, and naturally, there are several zombie incidents as a result. Still, a sequence where the hero takes a dangerous run into town to get some guns, and the subsequent training of everyone with guns is nicely done. Especially when the hero and his wife argue about whether or not their kid should carry a gun. This six-book arc ends with an excellent climax, and made me a little more interested in picking up volume two.

    The artwork tends to be a little too flat and simple for my taste, with fairly even shading. However whenever there are zombies to be shown, these are given plenty of attention and detail, creating a kind of discrepancy in styles that I found a little awkward. One reviewer wrote that it resembles movie storyboard art, and I tend to agree. On the whole, the book was fine, just not that original -- but I'll be back to check out more.

    5-0 out of 5 stars THE WALKING DEAD - a fast review, October 18, 2005
    All right. So I walked into this comic store and spotted this graphic novel on the shelf and bought it. Why not? I dig Brian Keene. I dig Romero. Why the heck shouldn't I dig this?

    I took it home. Read it. Read it again.

    The next day I was back in the comic book store, hunting up volume 2. And volume 3.

    I'm a believer. This is such a well written thoughtful story. The zombies are secondary to the plot and charecterization. It kind of reads like a soap opera B-movie. Wonderfully compelling. I handed it off to my wife, who hates zombies, and she loved it.

    Like the dead things we are, we'll keep coming back for more of THE WALKING DEAD. I recommend this one highly.

    5-0 out of 5 stars A Great Series!, September 1, 2005
    I bought this book basically on the title alone. I was very happy with what I found inside. This is a story of a man that awakens from a coma to find the world overrun with the undead. The story is very reminiscent of Romero's films, very character driven with the zombies as part of the background and not a goofy gorefest. Great plot, great artwork. It's highly addictive (for myself and those I've loaned it to).

    5-0 out of 5 stars Zombie Fans; This is your Bible, May 2, 2007
    Ask any given zombie fan what their favorite zombie flick is.
    Chances are they'll name something from the Romero catalogue.
    Ask the same zombie fan what their favorite zombie book is;
    if they have an answer at all, it'll probably be "The Walking Dead"

    DO NOT EXPECT A GOREFEST.
    Of course there is blood and violence.
    But that's not what's at the heart of this ongoing series.
    This black & white tale is totally character driven.
    You'll love some, and hate others,
    but regardless you'll always be sad to see them go.
    I laughed, I almost cried (if you have a wife and kids you'll understand)
    I flinched, I yelled into the pages.
    From soup to nuts, this series has got it all.
    Some interesting zombie ideas too(ie: they hunt by scent)

    If you call yourself a serious fan of the zombie sub-genre
    you need to own this.
    Hell, even people who aren't too crazy about zombies should own this.
    This isn't just a good zombie series
    It's good writing in general
    And (dare-I say) possibly the greatest piece of graphic literature put to paper.
    Long after you close the back-cover it'll stay with you.
    And trust me, you'll be buying the rest of them once you're done.

    MORAL OF THE STORY:
    Individuality is the only thing that separates us from the undead.

    5-0 out of 5 stars Zombie fun!, December 30, 2006
    In his introduction, Robert Kirkman says that the best zombie films are really about the characters and are a reflection on society.
    I agree.
    He further states that his goal was to work in this tradition.
    He succeeds. Big time.
    This book is a total winner. I cannot wait to devour volume 2.

    5-0 out of 5 stars What do you do when the world ends?, March 14, 2006
    First off, let me just come clean. I am a huge fan of apocalypse stories. What I find intriguing is the mental exercise of figuring out the how, when, where, why, and what of survival in the face of overwhelming odds. What do you do when all of your friends and neighbors are gone, and you are left to your own devices? What thought processes influence your decision-making? The zombie apocalypse ups the ante a bit. Now, in addition to having few to no modern conveniences or complex systems of civilization to rely upon, you also have to watch your back, your front, and your sides constantly. You also have to watch out for friends and family - those that have "turned" and cannot be trusted. Now you are truly alone, and everyone is against you.

    For Robert Kirkman, this is where the story begins. The Walking Dead series takes on the important questions. Not "how did this happen," but "what do we do now?" In Volume 1, we follow protagonist Rick Grimes from his literal awakening (from a coma) into this apocalypse through his journey to Atlanta to reunite with his family. Along the way, we begin to learn the character of the man, and to see how he handles the challenges he faces in this new dead world. What makes this story so special is the author's handling of the human element. The characters are well-drawn and smack of realism. They make typical human decisions, some rash, some wise. They have distinct personalities. They interact with each other the way real people might. They are intriguing, and I can't wait to find out what happens to them next.

    On a final note, the artwork is fairly straightforward pen and ink, with an emphasis on the characters that allows their emotions to take center stage. The art is suffused with an air of realism, with the drawings neither too artsy nor too strained. A good balance that complements the storyline. ... Read more


    12. Superman: Earth One
    by J. Michael Straczynski
    Hardcover
    list price: $19.99 -- our price: $13.59
    (price subject to change: see help)
    Isbn: 1401224687
    Publisher: DC Comics
    Sales Rank: 846
    Average Customer Review: 3.8 out of 5 stars
    US | Canada | United Kingdom | Germany | France | Japan

    Editorial Review

    J. Michael Straczynski, the creator of Babylon 5, joins forces with rising star artist Shane Davis (SUPERMAN/BATMAN: THE SEARCH FOR KRYPTONITE) to create this original graphic novel that gives new insight into Clark Kent’s transformation into Superman and his first year as The Man of Steel. This is the first in a new wave of original DC Universe graphic novels, featuring top writers’ and illustrators’ unique takes on DC characters. ... Read more

    Reviews

    5-0 out of 5 stars Superman for the 21st Century! Absolutely awesome..., October 27, 2010
    This graphic novel is everything I had hoped for, and much more. I've been a fan of Superman for 10 years, but I've never been able to completely relate to Clark Kent / Superman; it always seemed like he was too perfect, too removed, too different. Well, Superman: Earth One has changed all that for me. This is a story about a young guy trying to find his way in his world, wrestling with temptations and fears, and striving to do the right thing by the people who have adopted him as one of their own. There are many moments in this novel that touched me, but two stand out: Clark "visiting" Pa Kent, and the truth behind Krypton's apocalypse.

    J. Michael Straczynski's writing is full of conviction, hope and realism. Superman's world is our world, and his trials and triumphs are ours, too. Shane Davis' art is gorgeous throughout, depicting Metropolis and its citizens with a cinematic flair not too often associated with comic books. I won't spoil the story, but trust me when I say you won't be able to put it down until you reach the last page.

    Do yourself a favor and read this book. And if you know a kid or a teenager lend them your copy or give them one. We all need better heroes nowadays, and Superman is the greatest of them all.

    I can't wait for the sequel!!!!!

    5-0 out of 5 stars The best Superman graphic novel since "Birthright", November 12, 2010
    Superman: Earth One (SEO) is simply is the single best Superman origin story ever done, surpassing even Superman: Birthright. Better than the Golden Age, Silver Age, Bronze Age or John Byrne's reboot. It is much, much better than the latest, and fairly lame, "official" origin of Superman detailed in Superman: Secret Origin which was lifted straight from Superman The Movie. SEO is not lame. The art is terrific, as opposed to the weak art of Secret Origin. The story is superb. The usual tropes are there. Sent from a dying world, Jor-el, Lara, Last Son of Krypton, the Kents, Metropolis, Lois, Jimmy, Perry. The big differences are a different and brilliant explanation for how, and why, Krypton exploded. There is completely new villain, and most importantly, no Lex Luthor. But no Luthor is actually a breath of fresh air. If I owned DC Comics SEO would become the "Official" origin of the Man of Steel. It is truly that excellent. And I have been reading, and enjoying Superman comics for 45 years. Now that the Multiverse is officially back in the DC Continuum, hopefully SEO will become a regular title, or at the very least, a quarterly or yearly special. Everything was not explained. There is plenty of room for sequels. If you buy one graphic novel this year, buy this one. And the fact it is in hardback is even sweeter.

    5-0 out of 5 stars a must read for Superman fans, November 16, 2010
    Superman: Earth One presents Superman the way you've always known him--and yet radically different. His story is entirely familiar: Rocketed from the doomed planet Krypton while still an infant, he lands on earth, to be found and raised by the kindly Jonathan and Martha Kent, who instill in their adopted son the best values and sensibilities the world has to offer. But Earth One (part of a larger series from DC focusing on iconic characters in more "real-world-like" settings) has a gravitas and a sense of place that anchors it more solidly in the world we know than practically any Superman comic in ages. Even better, it's a "mature" comic that kids, teens, and adults can all read and enjoy.

    Writer J. Michael Straczynski is a comics veteran, so it's no surprise that he crafts a story that draws you in immediately, even as it covers the most familiar aspects of Superman's life. Straczynski is also a regular TV and movie scribe, so he naturally imbues his story with a cinematic pace and scope. It works amazingly well. Even a long-winded voiceover from the late Jonathan Kent, a plot device that could have gone horribly wrong, or at least been unforgivably cheesy, succeeds and inspires the reader just as it inspires Clark Kent to live up to his full potential.

    Artist Shane Davis does a remarkable job not only with Metropolis but also with the legendary core cast. His Clark Kent and his Superman are young and vibrant (both recognizable but still different enough that you almost believe a pair of glasses and a nerd act are enough of a disguise for the most famous man in the world), and his Lois Lane is beautiful and lifelike. Jimmy Olsen and Perry White shine under Davis's pencils as well.

    One thing the story does not have is Lex Luthor, and thankfully so. The Superman-Luthor rivalry is tired, in comics, movies, and TV. Seeing Superman come to grips with his Kryptonian nature and his humanity at the same time while trying to save the world from a shockingly horrifying alien invasion is a joy. Involvement from the overexposed Luthor would only have mired the story, and Straczynski wisely avoids it.

    If you're looking for a reason to enjoy Superman again, to understand why you liked the hero in the first place, Superman: Earth One is the place to start.
    -- John Hogan

    4-0 out of 5 stars Rebooting an icon, November 16, 2010
    Superman Earth One has polarized fans of the Man of Steel, with some finding it a worthy "rebooting" of the venerable character, and others believing it is little more than pandering to today's Twilight-obsessed tweens and teens.

    Put me firmly in the former camp. Writer J. Michael Straczynski and artist Shane Davis have crafted a wonderful new start for Superman with this graphic novel, one that manages to put a fresh spin on the character's familiar origin without jettisoning what makes him iconic. It reads much like Brian Michael Bendis's Ultimate Spider-Man series in that regard, where everything old is new again, updated for a new millennium but still with a nod toward tradition.

    [Minor spoilers below.]

    The book begins with Clark arriving in Metropolis to find his place in the world. Through flashbacks, the reader learns that he has no knowledge of his Kryptonian heritage, but knows only that he came from the stars in a ship that crashed on Earth, where he was found by the Kents. Pa Kent has already died by the time this story begins, a major break with the John Byrne reboot of the 1980s. Clark isn't at all sure what his destiny will be; after renting a dive in a bad part of town, he applies for positions with major league sports teams, think tanks, and a run-down Daily Planet. Of course, he excels at all of them except the journalism gig, where Perry White notes that his writing is "fine, but nothing special." Guess which job he settles on?

    Other reviewers have noted that this graphic novel doesn't really get started until an alien invasion begins. I disagree. The early pages are charming; I like Clark bumming around Metropolis, and I even like the much-reviled hood he wears in one scene, making him look a bit emo.

    What I liked most about this novel is the sense that anything can now happen in the Superman universe. I could buy this Superman telling humanity to stuff it just as easily as I could see him staying around to protect us through the long haul. I like the subtext about sacrifice, duty and honor, and also Straczynski's unabashed love letter to print media, evidenced by his scrappy Perry White and the editor's can-do attitude. I like that this Superman's Krypton is a little fuzzy around the edges (maybe even morally fuzzy, if we take the word of the book's villain), and I look forward to learning more.

    What I didn't like about this GN:

    1. Shane Davis is a fine artist, and I can understand why he was selected here: his style is a blend of classic superhero with a touch of manga thrown in. It works. The only problem I have is with his depiction of Superman himself. The character's head looks too big, his frame a little too gangly, to be an effective Man of Steel. While I don't fault Davis for the minor costume changes here, I also don't like them. There is an odd, sculpted-muscle-tone look to Superman's abdomen that puts me in mind of a Kevlar vest. Not necessary.

    2. The alien villain looks like a juggalo instead of a serious, intergalactic threat.

    3. My biggest gripe is something that won't cause too many readers to even bat an eye: Clark's interview with Superman at the book's end. It totally undercuts the integrity-in-journalism theme I mentioned earlier, as it means that Clark gets his job at the Planet under false pretenses, through a faked interview that bumps Lois's factual story off Page One. Maybe in an era of partisan journalism (Fox, MSNBC), this won't rankle anybody except crotchety old-timers who believe that what appears beneath a reporter's byline in the main news section of a newspaper ought to be objective and fair. Clark HAS no objectivity where Superman is concerned, because he and Superman are one and the same. To write about Superman as if he is another person is unfair and a lie, and if White knew about it, Clark's nice little speech at the end of the novel wouldn't mean squat. He would be fired, and deservedly so. (Another minor annoyance: Clark's bylined story is difficult to read because it runs into the binding of the book.)

    To be fair, Straczynski didn't create this skewed Clark/Superman/reporter dynamic. It's bugged the hell out of me all the way back in the days when Clark would "scoop" Lois -- a hardworking, non-superpowered reporter -- because he was Superman and could cover his own news more effectively than she. By blocking the career advancement of a talented reporter (and seemingly delighting in it), he showed a misogynistic streak very unbecoming of an iconic hero. I had hoped this would be one trait that would be smoothed over in this rebooting, and maybe Straczynski has plans to address it in later installments, but otherwise it's the one truly false note in an otherwise stellar reimagining.

    Overall, Straczynski and Davis have created the template that Hollywood should follow in its next attempt to adapt Superman for the big screen. If Warner would just film this graphic novel, they'd have a definite winner. As it stands, I look forward to a sequel to Superman Earth One that builds on the strong groundwork established here.

    5-0 out of 5 stars Superman for the 21st Century!, October 27, 2010
    This is what Superman would be if he came to Earth about 20 years ago and debuted today!

    It's a great read and I'm praying someone gets this into the hands of the people who are making the next Superman movie (like Christopher Nolan or Zack Snyder). For the first time since seeing Christopher Reeve as Superman, I'm ready to embrace another version of Superman! This succeeds where Geoff Johns failed (it doesn't rush Clark into the Superman suit) and nails Clark's decision to become a worldwide icon right on the head!

    I bought this at my local comic shop, for more than what Amazon is charging only becuase I want to support comic book stores. However you get this book--just do it! It's worth the time you put into it!

    4-0 out of 5 stars Worth buying..., November 24, 2010
    This is as good as advertised. Artwork is outstanding and Straczynski offers a very realistic view of a 20 something Clark as he tries to figure out what he wants to do with his life. Well worth the $19.99 cover price....or the discounted price Amazon has it for.

    2-0 out of 5 stars Fundamental Misunderstanding of Who Superman Is, November 6, 2010
    I'm a longtime J Mike fan, having enjoyed his work on Real Ghostbusters, Babylon 5, Rising Stars, Squadron Supreme, Thor. . .and I'm a longtime Superman fan, too. I had high hopes for this book, thinking it'd be a case of two great tastes that taste great together. Imagine my surprise after reading it this morning and discovering that, no, J Mike fundamentally doesn't understand the character of Superman.

    I know he loves the character, I know he's a longtime fan (longer than me, given the difference in our ages). But reading this comic, I got no sense that J Mike knew what that special magic is that makes Superman so very different from all the other comic book superheroes on the market today. Absolute All Star Superman did a much better job with Superman than J Mike is doing, and Grant Morrison is really much better as a Batman writer.

    Overall I have to say this book is "good enough. . .I guess." The scenes involving the Daily Planet and its cast are top-notch material. Much of the rest of the story is recycled from other, often better stories into a patchwork quilt of Superman-like ideas without Superman-like heart. The art is very good, though in some places the artist trips over himself.

    So what specifically went wrong with this book? (SPOILERS AHEAD)

    ...

    There are a lot of great touches in Superman: Earth One. There is a scene wherein Clark buys a newspaper even though the newspaper machine is broken and he could have simply taken a Daily Planet without paying for it. The scenes with Perry White, Lois Lane and Jimmy Olsen working at a dessicated husk of a Daily Planet are no short of brilliant.

    But Clark/Superman himself. . .and the morality that makes him. . .are the problems here. We're confronted with a Superman that doesn't WANT to be Superman. His parents tried to push him into being a superhero--his mother sewed his suit, a holdover from John Byrne's Superman: The Man of Steel, Vol. 1, but in this story the "S" stands alternately for "Son (of another world)" from Martha's perspective or "Superman" from Jonathan's perspective. After Jonathan Kent's death, all Clark wants to do is find a great job with gobs of pay so he can help support his mother. . .he's not interested in truth, or justice, or any of that nonsense. This entire story shows us a Clark/Superman coming to terms with who he is, who he wants to be, and who he SHOULD be.

    And that would be a great story, except that almost all the dialogue outside of the Daily Planet reads like actors who know their lines but don't understand them. They ring false and hollow, like a poorly-executed stage play or a high school production of Shakespeare. Clark walks around with a slouch and his hoodie up, like some kind of street punk. He has a fantastically emo speech while sitting on his father's grave in the wee hours before dawn. Beyond that, he has very little to say--much of what it means to be Superman comes in pointed sermons from his father and mother in flashbacks throughout the book that serve as underscores to what is happening to Clark at that moment in the story--a "See, this is what they were talking about" sort of narrative structure. I suppose I would like it more if I weren't so familiar with J Mike's writing, but I am, and at this point the technique just feels tired.

    J Mike also isn't above cannibalizing his own ideas from other books he's written. After the Kents take baby Clark away from the mountainside spaceship crash (I think J Mike or Shane Davis, the illustrator, needs to bone up on his geography if he thinks mountains are in Kansas), the government arrives in "black helicopters" and captures the spaceship. . .and proceeds to experiment on it in secret for the next 20 years. An idea last seen in Supreme Power Vol. 1: Contact by none other than J Mike Straczynski.

    So, cutting to the chase, an alien dressed like a member of Insane Clown Posse. . .but with metal-and-energy wings. . .that he doesn't need to fly, he just has them because they're cosmetic, I guess?. . .arrives with a bunch of spacecraft and starts tearing the planet apart. Turns out he and his people. . .planetary neighbors of Krypton. . .blew up Krypton 20 years ago and they've been on the hunt for the last remaining Kryptonian ever since. Why did they hate Krypton and go to war with them? Because the plot compelled them to! So these aliens show up to find the last Kryptonian and, whether he shows or not, they're going to kill a lot of people just cuz. And with that, Clark actually has (an albeit brief) debate with himself on whether he should reveal himself.

    But of course he does, and they fight and fight and it's all supposed to be very epic. . .except that Mark Waid did it better in Superman: Birthright. And while they fight, the people of Earth aren't really interested in helping Superman and aren't really inspired by him--the way they see it, this is all his fault anyway. Only Lois and Jimmy seem to really give a hoot, and help rescue Superman from the anti-Superman-weapon-du-jour, a red sunlight energy beam. Meanwhile, the ship that brought Superman to Earth, the one in the custody of the government, self-repairs, joins him in the battle to free Earth, and he climbs aboard and uses it to attack the alien capital ship.

    Yes, that is correct. SUPERMAN doesn't defeat the enemies with his own powers and abilities. He climbs into his interplanetary baby carriage and lets it do all the work for him.

    And after the end of the battle, in a recording from his spaceship, he is told that part of his purpose in life is to "Avenge the murder of Krypton."

    Now, there are a lot of problems with this as a Superman book. The feel and flavor of it are all wrong for these reasons:

    First, Superman is an inspirational figure. That is one of the things that makes Superman, among all the superheroes in comics, unique. People (in the comic universe) look at him and are inspired to be better people or do greater things because of him. People LIKE him. By taking that away from Superman, you're left with another "big strong guy who does property damage." I suppose you could say that this is the story of proto-Superman, of Superman before he's learned to be an inspirational figure, but in that case this is the story of Superman BEFORE THERE WAS A SUPERMAN. Not really an interesting or engaging story there, more of a "oh, we've seen this before in Batman Begins [Blu-ray]."

    Which leads to another problem--Superman's previous raison d'�tre was to help people. To fight for truth, justice, and (originally) the American way. He was the Boy Scout. I would argue that to change that aspect of the character is to make him into a completely DIFFERENT character. . .in which case, why don't you just make that completely different character? (Answer: J Mike already has, in the aforementioned Squadron Supreme. . .itself a Marvel take on a more "realistic" backstory for Superman). Now, in this book, we're presented with a Superman who must avenge the murder of his world. Sound familiar? It should. That's Batman's backstory.

    So in this book, J Mike successfully both removes the flavor of Superman stories and transforms Superman into Batman with a different power set. Which is done specifically to try and make Superman more engaging for a modern audience. The problem is, when you change Superman into a completely different character to make him interesting for a modern audience, you're not presenting the modern audience with Superman. . .you're giving them something, oddly enough, COMPLETELY DIFFERENT.

    The art in this book is, like the writing, satisfying but occasionally clumsy. Shane Davis suffers somewhat from that mid-90s tendency to shove as many superfluous lines in his artwork as possible. Not as clumsy as Rob Liefeld, not as skilled as Jim Lee. The overall look for the book is fantastic, very moody, with a 30s vibe to the buildings of Metropolis that I think works really well.

    That said. . .I do not understand why he felt the need to redesign Superman's costume. It's very much like Superman's normal costume. . .but there's a gold edging around the S-shield (that, I'll admit, bothered me probably way more than it should have), there appears to be some kind of extra padding around the sides of his torso and inner thigh (and I can't help but wonder if the costume sounds like corduroy pants when he walks as a result), and his (stirrup) boots are flared at the top. He also has enormous Beltloops of Power that were large enough to be distracting.

    I wish I had been able to love this book. But this is not the best work of its writer, or of its lead character. And the freshest Superman of recent memory remains All-Star Superman, with its wacky--but absolutely SUPERMANy--oddity.

    5-0 out of 5 stars An Update worth the money, November 29, 2010
    Excellent story with fluid movement and a smart plot. Does not talk down to the reader or expect us to know Supes history ~ as a 51 year - old reader of the Kryptonian Mythos I thoroughly enjoyed this new twist on an old story.
    I expect great things in this line of Earth One stories and especially enjoyed the Jimmy Olsen angle presented.

    4-0 out of 5 stars Not "emo" or "Twilight"-esque, October 27, 2010
    This story starts right as Clark is settling in to a small apartment in Metropolis. Jonathan Kent has just died and Clark has graduated from a junior college and is trying to find a so he can take care of his mother. He is about 20 at this point. He isn't "emo" and the overall story really has nothing in common with "Twilight." DC's insistence on making this comparison has resulted in an inadvertent and unnecessary sabotage, but I digress.

    The story stays true to the traditional continuity in many ways. They cover how the Kents found Clark, where the suit and name came from and all of that. At a core level, neither the character or the overall story have really changed. Some things 'are' different though, and those are really interesting.

    The fate of Krypton has changed somewhat. The end result is the same in that it blows up, but the reason why is different. It makes a lot of sense though. That is the case with most of the changes made to the traditional Superman continuity. More sense has been made of it.

    Now, there are things in this story that made me wonder if Straczynski has simply run out of ideas. For example: Superman is fighting a villain near the end of the story. It is arguably the most important struggle in the whole comic and they stop it dead for a villain monologue. That is almost forgivable though. It's the way the author tries to excuse it that drives me nuts. Between that and the constant flashbacks, the story gets really slow at times. This is why I only gave it four stars. There was some exposition that almost made me drop it to three, but I loved the art.

    The art is just great. The standout piece, I think, is the redesign of the iconic suit. It stays true to the classic design while giving it a really nice modern look that I could definitely see in a future Superman movie.

    As a side note, I think what qualifies as a 'good' Superman story depends on the Superman you grew up with. My earliest recollection of Superman is the Superboy TV show. From there, I've always watched or read something "Superman" in some form all my life, and he is updated often to keep his relevance, so I'm used to the changes. A casual fan or someone who has based their entire fandom of Superman on the 90s cartoon or on the Donner movies may have some trouble getting into this comic. I would venture to say that this is where some of the negative critique is coming from.

    The comic is very good all around and is a really decent price on Amazon right now, so I would say get it while the gettin' is good. I would also recommended "All-star Superman vol. 1 & 2."


    4 stars out of 5. Bring on "Batman: Earth One"!

    5-0 out of 5 stars A FANTASTIC SUPERMAN STORY!!!, November 15, 2010
    I absolutely loved this book! I have been heavily anticipating it ever since it was first announced almost a year ago, along with the yet to be released BATMAN: EARTH ONE. Reading interviews with JMS about his love for Superman and the general direction for this book created a greater excitement in me, making me confident that this book would be well written by a great writer who is clearly one of the biggest fans of the character out there. For JMS, Superman means something, rather than just a character that's fun to read about or watch on film. I've been enjoying JMS' current run on the main Superman montly title, but this is the real treasure between the two Superman works.

    I've only read less than a dozen Superman stories, but this might be the best one (we'll see what I think once I get SECRET ORIGINS and possibly BIRTHRIGHT). The only contender might be BRAINIAC or LAST SON, but this book was pretty spectacular. Yet I've been a fan of Superman for a long time, watching the Donner films as a kid and watching the animated series as a teenager.

    What I loved most about this book was the pacing of it. While I enjoy reading collected trade editions quite a bit, you can still tell that there's a pause about each 20 pages because it's a collection of monthly issues. While this doesn't normally bother me much, it does cause a slight interruption in the pace of the story, even if it's subtle. Not the case here. Not having those pauses in this book made a huge difference for me, being able to enjoy it as a self-contained story. The pacing felt more like a film, and that made me love it even more.

    I really appreciated the characterization of Clark. It had a much more naturalistic way of explaining what's motivating Clark, as well as the fears and concerns he has faced throughout his life. He wants to use his abilities for good and to make a difference in the world, but he wants to have a "normal life" as well, which is soemthing he has not been able to enjoy growing up. Metropolis feels like a real city, and I really enjoy the supporting cast.

    I also loved the new villian and the variations in continuity. I didn't mind it in the slightest, because I knew this story wasn't in continuity, and had the freedom to make whatever changes. And I think the changes are for the better for this book, and for any possible follow-up volumes that follow. I also enjoy the different characterizations, and the idea that (spoiler alert) Superman is inspired by Jim and Lois' ideals. I love the idea that we inspire Superman, rather than Superman inspires us. I also really like that we clearly see what motivates Clark in his endeavors. That is a huge plus for me. Superman's motivations have never been a question for me, but it's almost like you have to put the pieces together for yourself. It's clearly spelled out here.

    The artwork is also fantastic! Shane Davis just moved up into my top 5 artists possibly. I also loved the textured/embossed cover rather than jacket cover. The whole package really just tells how this is something new and different for DC. They made some bold moves and a ton of marketing/media attention to get the word out about this book, and it looks like it is paying off. I hope that DC does the same thing for BATMAN: EARTH ONE. This is exactly the kind of product to have available for fans when Snyder's Superman film is released (and for the Batman films as well, respectively).

    It think this book has two target audiences: 1) The mainstream audience who doesn't read Superman comics. This is designed for people who want to read a good Superman story that is self-contained and is not burdened with 70 plus years of continuity. People can get this book here off of Amazon, or their local bookstore, read it and enjoy it, then put it down and move on without having to pick up following issues every month to keep up with the story. For even casual fans of the Superman films or other mediums, this book is for them (and based on sales of of this book and the marketing push, I'd say it's getting said audiences' attention). 2) For longtime fans who might be interested in something new, different, and creative. If the story in this book were meant to replace the long-running continuity and mythos, I might not like it as much. But it stands alone as it's own work. Superman is JMS favorite character since his childhood, and that comes across clearly.

    DC has already given the sequel a greenlight, and JMS has shifted around his workload to focus on this book. It will probably be another year until we see it, but it will be worth it. This story, and publishing it in the stand-alone graphic novel format holds a lot of potential for the future of DC comics.

    I can't give this book enough praise. It is awesome! WAAAAY better than All-Star Superman. For me that book pales in comparison to this one. I really did not enjoy All-Star Superman, as I felt it did not live up to the hype that everyone ascribes to it. It's not bad, but Morrison's book just does not strike me as nearly as epic and beautiful the way it often gets praised as. I'm really looking forward to reading SECRET ORIGINS and possibly BIRTHRIGHT down the line, but for now EARTH ONE goes a long way for me. This is exactly the kind of Superman story to provide for mainstream audiences. ... Read more


    13. Fables Vol. 14: Witches
    by Bill Willingham
    Paperback
    list price: $17.99 -- our price: $11.83
    (price subject to change: see help)
    Isbn: 1401228801
    Publisher: Vertigo
    Sales Rank: 1109
    Average Customer Review: 4.4 out of 5 stars
    US | Canada | United Kingdom | Germany | France | Japan

    Editorial Review

    While the meek and mild flying monkey Bufkin is trapped in Fabletown's collapsed business office with the evil witch Baba Yaga, Frau Totenkinder and the witches at the Farm upstate prepare to deal with Mister Dark down in what's left of Fabletown. ... Read more

    Reviews

    5-0 out of 5 stars Pure awesomeness., December 8, 2010
    Since I usually catch up with the adventures of our beloved Fables when the individual issues are collected into volumes, when I got this in the mail today (literally about an hour prior to writing this review) I immediately sat down to read it. After all, important stuff happens in this volume.

    Where to begin? First we've got the problem of Mister Dark, the embodiment of everything you are & should be afraid of. He's preparing himself for something sinister, something that will undoubtedly effect not only the fables but mankind in general. If that's not bad enough, the tensions on the Farm are rising. Totenkinder has run the witches of the 13th floor for years, but now she's got competition for her leadership in the form of Ozma. Things aren't going all that well for Bufkin either- he's trapped in the remnants of Fabletown's office with a whole host of newly released monsters- including a powerful djinn & a very, VERY mad Baba Yaga. Meanwhile in Flycatcher's kingdom there's trouble as well. A drunk goblin has eaten one of the other citizens of the kingdom. The other goblins are threatening to revolt if the offender is put to death, but pardoning the gob's crimes might be just as bad.

    This volume is awesome. Not only does it have the reappearance of several people and items mentioned in past volumes, but the artwork is as stunning as is par for the course in this series. Oh, and you get to see how Bufkin reacts in an emergency situation. It doesn't get much better than that. (Until the next volume, anyway.) Also cool is that this volume draws upon the whole Rose Red situation, emphasizing the showdown between good & evil that's undoubtedly coming in the next volume.

    If you've been collecting the series so far, you absolutely cannot miss out on this volume. I have to admit, I was a little suspicious about what would happen after the fall of the Empire, but this current story is awesome & is a nice change after the previous Jack-centric volume.

    5-0 out of 5 stars The Beginning of a New Era for the Fables, December 21, 2010
    Reason for Reading: Next in the series.

    This was a fantastic volume! We are at the beginning of something new for the Fables and this volume just barely starts to put things in motion but it's main focus is to introduce us to some new main players, namely "the bad guys" out there and the Witches, the former residents of floor 13 whom so far we've heard mention but only met their leader Frau Totenkinder. We start off with a two-issue story that takes us back into the Dark Man's history, who he is, and how he was caught in the first place. So now we know just what a formidable foe the Fables are up against.

    Then we are off for the five title chapters which deal with the Witches of Fable. The residents of the 13th floor, some of whom we get to meet for the very first time. Frau Totenkinder is off on a secret mission and two Witches are vying for her place as new leader after her sudden disappearance. Here we meet up again with other familiar magical creatures such as Bufkin, Baba Yaga and Geppetto all regaining major roles, whom we haven't seen for some time now. There are also new magic wielders introduced. This is an exciting set-up for the new storyline which isn't fully unveiled yet but we have an inkling of the direction and certainly know who will be taking on major roles. I'm very excited about the direction of this new major story arc. Of course, everybody's minor storylines are all briefly visited upon during this time as well, keeping the general flow going. Finally the book ends with 2-issues back in the Homelands with a visit and a crisis in the Kingdom of Haven and its King, Flycatcher. This story doesn't seem to have anything to do with the rest of the volume but it does advance both Flycatcher and Riding Hood's characters and story arcs.

    All and all, a very enjoyable issue for me that felt fresh and exciting as we go forward into a new era for the Fables

    5-0 out of 5 stars Witches drew me back in, December 13, 2010
    I had been waiting for months to get my hands on Fables 14: Witches, and when it came, the only disappointment I felt was that the volume had to end at some point. In contrast to Fables 13 which was boring and nonsensical, Witches has all the classic components that makes the series so incredibly addictive. If you think of 13 as a departure, then 14 brings you safely within the realm of the Fables we've come to know and love.

    Much is the same as when we left off: the colorful characters (who you both love and hate), the looming darkness that threatens the Fable community externally, and the schisms that divide the Fables internally. The volume also makes a nod or two to "Peter and Max" (worth a gander, like Fables with more words and fewer graphics) and several side-stories that filled out the Fables volumes preceding (barleycorn girls, and what Totenkinder is always so diligently knitting). However, some of the bedrocks are shaken. Some fables die, some are (in a sense) reborn to man, and some are becoming more fanatical with each passing day. A witch grows young again in order to do battle (and you are both excited and worried for her), another grows into a newly vacant leadership position through a very different (and showy) leadership style, and yet another is vying to bend the Fables to his will in order to mold them into "good citizens" once more. You meet new characters while discovering that the Mundy world is not completely mundane and even has some magic in its roots. Characters are coming and going, but all the while there is a cohesiveness to the story that 13 lacked entirely. Pieces are set in motion and at the end of this engrossing volume, things feel like they are getting out of hand... but only in the best possible way.

    And if you've been reading Fables all this time, and you have given up on the series due to vol. 13, please, come back and give 14 a try. You won't regret it.

    2-0 out of 5 stars my damaged copy, December 27, 2010
    dear sirs,
    i received a copy of fourteen in the fables saga and it was bent on oboth corners and had a crease down the middle. is there any way i can exchange thisitem?
    mattcashel
    922 canyon dr
    nosho,mo
    64850 ... Read more


    14. The Walking Dead, Book 6
    by Robert Kirkman, Charlie Adlard, Cliff Rathburn
    Hardcover
    list price: $34.99 -- our price: $23.09
    (price subject to change: see help)
    Isbn: 1607063271
    Publisher: Image Comics
    Sales Rank: 1447
    Average Customer Review: 4.8 out of 5 stars
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    Editorial Review

    JUST IN TIME FOR THE ALL-NEW TELEVISION SERIES ON AMC! This hardcover features another 12 issues of the hit series, all in one oversized hardcover volume. Perfect for long time fans, new readers, and anyone interested in reading a zombie movie on paper that never ends. Collects The Walking Dead #61-72. ... Read more

    Reviews

    5-0 out of 5 stars A Segment Of Horror, A Segment Of Calm--A Human Interlude Provides Danger Too, October 26, 2010
    When I heard that AMC was going to produce a television series based on the zombie epic "The Walking Dead," I was both concerned and delighted. A bona fide classic in undead lore, "The Walking Dead" graphic novels are brutal and surprising--not really what I would picture for a basic cable TV show (the first season starting 10/31/10 is slated for 6 episodes, we'll see if it goes beyond that). But AMC has produced terrific and prestigious shows like "Mad Men" and "Breaking Bad," so I'm pretty stoked to see what they do with this. Add Frank Darabont of "Shawshank Redemption" fame as the creative force behind the show, and we just might have a winner! In anticipation, I've gone back through the volumes of "The Walking Dead" to discover again the many pleasures that this series has to offer. Book Six collects the following two chapters.

    "Volume 11: Fear The Hunters" instantly became one of my favorites in the entire series! Just as the story seemed to be tapering down, this episode has Rick getting his mojo back after having been sullen and unsure since the prison riot. One of the most morally ambiguous chapters, we see the toll this new world has had on the camp's children--and it isn't pretty. Andrea and Dale, long in the periphery, step up into leading roles and the group discovers religion when they take in a priest with a shady past. But when our crew is hunted and then confronts another extremist group intent on eating them--yes, I said it--it's not something you're likely to forget. Drama, carnage, and moral consequence all play equal roles in this unforgettable edition!

    "Volume 12: Life Among Them" gets the team back on the road to Washington D.C. But while their reason for going to D.C. always seemed like a hastily (and sloppily) drawn plot point, it soon becomes clear why it seemed so sketchy. However, the group are recruited by another community--and things might be just too good to be true. Entering a private housing sub-division, we get echoes of days gone by (when the team thought they were safe in Volume 2). This time, however, they are joining a group. Kids are playing in the streets, wives exchange recipes, cocktail parties are held, and holidays are observed. Somewhat hopeful, somewhat wary--confusion and acceptance are at war. While not a lot of actual action, we do seem to be gearing up for some major developments as suspicions fester. A nice interlude.

    5-0 out of 5 stars brilliant horror story, November 16, 2010
    Tragedy and loss are the backbones of The Walking Dead, an ongoing comic book set in the aftermath of a zombie apocalypse. What creator and writer Robert Kirkman does wisely throughout the series is examine the social implications of life in the aftermath. What kinds of trials and tribulations would the survivors face, how would they grow and adapt to these challenges, and how would they cope with this new world order? When civilization is gone, what happens to the civilized man in a world without rules?

    In examining these questions, Kirkman has often posited that the enemy isn't always the zombie. While they are an omnipresent threat, the real monsters lurking in the shadows, the horrors that should be feared, are often human.

    Book 6 is divided into two chapters, "Fear the Hunters" and "Life Among Them," both of which were previously collected in paperback volumes. "Fear the Hunters" opens with the band of survivors, led by police officer Rick Grimes, reeling from a tragedy that has claimed the life of two more members of their group. When a priest stumbles into their camp, tensions rise and their paranoia grows deeper when another friend goes missing and it becomes clear they are being tracked and hunted.

    Throughout the series, Kirkman has run his characters ragged, putting them through one torturous scenario after another. They've survived violent zombie raids and insane armies of men. Characters are established, crafted with equal care and complexity, and then heartlessly murdered. No one is safe. Grimes and the survivors he has helped to protect have come to know and expect cruelty, and they know the living human monsters are far more dangerous than the undead.

    The reactions to strangers are tempered with caution, fear, and distrust. The choices made by Kirkman's lead characters, particularly Grimes, have been polished with a reason borne from the experiences they have lived through, the too-close encounters they have survived. The decisions Grimes makes when he encounters the hunters at the close of the opening chapter are so heavily influenced by the agony he's suffered in the past that it stands as a stark reminder of how far this man has come. The Rick Grimes presented in this collection is a far cry from the man readers were introduced to in the first book, and it is a believable, natural bit of character development. For all of the horrors these characters have survived, none of them have been left unscathed or unaltered.

    "Life Among Them" further reinforces their suspicions when another stranger, Aaron, walks into their camp. Grimes and the survivors are heading toward Washington, D.C., hoping to find civilization, a city untouched by, or at least reestablished from, the zombie nightmare. They are low on food and exhausted when Aaron makes them an offer none can refuse--a home, a community, a stable life like the ones they used to know.

    It's a credit to Kirkman's skill as a writer that he can thrust his characters into what is, by all accounts, a peaceful safe zone and make it feel unsettling and claustrophobic. There are kids playing in parks unsupervised, families walk the streets at night unafraid and towed behind their dogs. Yet, for all its apparent normalcy, it's like something out of The Twilight Zone. There is an awful tension lurking beneath it all, forcing one to wonder when the other shoe will drop. When it does, it's a doozey, showing a depth that is perfectly within character and offering a promise to turn the series on its head once again.

    The Walking Dead is a brilliant horror story and expertly told. With over 70 issues under his belt, Kirkman has yet to make a serious misstep in his storytelling, keeping each story arc tight and deftly plotted. Each arc feeds into the next, informing and sculpting it, building upon the history that's been created in scarily natural ways. It is one of the most consistent and well-crafted series on the market today and should not be ignored.
    -- Michael Hicks

    5-0 out of 5 stars These dead don't rot, October 28, 2010
    The sixth collected hardcover edition of The Walking Dead finds survivors Rick, Carl, and the rest of the now small crew taking on even more horrors in this zombie-laden world. Without giving too much away, writer Robert Kirkman manages to inject a delicious (no pun intended) twist with Dale, and concluding with a new sense of hope for the survivors as they finally find themselves in Washington and surprisingly in safety as well, but there are promises of future terrors just over the horizon. From the beginning, The Walking Dead has been an intelligent and thought-provoking ongoing saga of a world overrun by a zombie apocalypse, and since then Robert Kirkman has taken the series to unprecedented new heights as he continues to prove that the worst thing to encounter in this world aren't the walking corpses themselves, but the human survivors who, to put it lightly, haven't adapted all that well. You'll never find a better horror tale in comics, period. Let's only hope that Kirkman and Frank Darabont manage to weave the same kind of horror magic in the television realm when The Walking Dead premieres on AMC on Halloween night.

    4-0 out of 5 stars A very good graphic novel, November 22, 2010
    I have been a faithful follower of the Walking Dead Series. I was waiting a long time for this book. But at least it was fun to read. I can't wait to read the next book, so I hope you guys let me know as soon as it comes.

    Thanks

    Eliexer ... Read more


    15. The Walking Dead Volume 2: Miles Behind Us (v. 2)
    by Robert Kirkman
    Paperback
    list price: $14.99 -- our price: $8.99
    (price subject to change: see help)
    Isbn: 1582407754
    Publisher: Image Comics
    Sales Rank: 1092
    Average Customer Review: 3.8 out of 5 stars
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    Editorial Review

    An epidemic of apocalyptic proportions has swept the globe, causing the dead to rise and feed on the living. In a matter of months, society has crumbled: There is no government, no grocery stores, no mail delivery, no cable TV. In a world ruled by the dead, we are forced to finally begin living. This volume follows our band of survivors on their tragic journey in search of shelter. Characters live and die as they brave a treacherous landscape littered with packs of the walking dead. ... Read more

    Reviews

    4-0 out of 5 stars As we rejoin our characters, they are, well... still battling zombies, August 18, 2008
    If you enjoyed the first volume of "The Walking Dead", there's no reason to not pick up this second collection. New artist Charlie Adlard's style is more scratchy and jagged than Tony Moore's smoother realistic take on things in volume one, but jagged and scratchy somehow nicely complements the story's frequent edgy jolts. This is the last handful of stories before the characters begin a long stay in an abandoned prison, so enjoy the variety of locales while you can. "The Walking Dead" isn't perfect: the bickering (between characters who have paired off into couples and between many characters in general) can get tiresome, and often there are too many dense speeches even when characters aren't bickering. But for all its faults (and they're relatively minor ones), "The Walking Dead" is nevertheless a bracing, dramatic piece of ongoing horror fiction that's a welcome antidote to usual comics fare.

    5-0 out of 5 stars Refreshing take on the genre, April 28, 2008
    The Walking Dead is a very mature story that takes a look at topics ignored by many of the other examples of the Zombie Survival Fiction genre. It shows how emotion leads to action in ways that can shock modern readers' sense of stability. It provides an interesting commentary on how thin the veneer of civilization is despite all attempts by the characters to cling to it. It lets the reader experience the loss of structure and provokes thoughts of "what would I do" beyond the typical "raid the gun store, grocery store and head for a cabin in the woods" mentality we've seen before.

    The entire series thus far (1-7) has been top notch and a real example of how graphic novels can tackle stories that would take a 600 page novel to cover in detail.

    3-0 out of 5 stars Maybe I Spoke Too Soon, February 6, 2008
    My review for the first volume of "The Walking Dead" was pretty much glowing. The review was even titled "A Character Driven, Sprawling Epic." That's pretty much a stamp of approval. The writing which ranged from bland to good to exceptional was balanced out by Tony Moore's art, which really gave life to Kirkman's characters.

    Well, Moore is no longer the series artist, starting with this volume. He still does the covers, but the new penciller for each issue of "The Walking Dead" is Charlie Adlard, and to compare his art to Moore's is like comparing the scrawlings of an elementary level child to the prose of a published author. Adlard isn't horrible, but his panels are often ugly. The action scenes fall flat because the details blend together, leaving you guessing at what is going on some of the time. A lot of the characters are drawn to look quite similar, and it leaves you forgetting who is who.

    Another bad thing about losing Moore was that Charlie Adlard's art isn't good enough to mask the flaws in Robert Kirkman's writing. As far as where Kirkman is taking the story and the plots he has going on, he's doing a fine job. However, he is pretty bad at dialogue. Every character speaks the same, and no one ever seems to be casual. To keep this exposition-heavy prose "light," he throws in words like "ain't" and "man" a lot, but that isn't enough to make these forced words seem like a person would really speak them. He needs to work on giving each character a voice. Also, he needs to tone down the sexism a tad. A few of the reviewers noticed it in the first volume, but it wasn't quite as blatant as it is here. In this story, men do the tough work and women watch the children and nag the men. That needs to change. Fast.

    I was convinced I was reading a great story after volume one, but now I'm less sure. I'll probably keep reading until the end (if there ever is an end), but I'm hoping that things get a lot better than this. And yeah, I really wouldn't mind a new penciller.

    6/10

    3-0 out of 5 stars Comparatively to the first installment of the series, we're given better story and more melodrama, but worse art, August 6, 2010
    After the death of Shane, Rick decides that the group needs to move away from the dangerous outskirts of Atlanta. Along the way they pick up a few new people along the trip: Tyrese, his daughter, and her boyfriend. The group begins to get to know each other as they travel trying to find a place to settle... Of course, nothing is that easy in the zombie apocalypse.

    THE WALKING DEAD is compulsively easy to read. Just think "soap opera zombie apocalypse" to get to the reason why it's so fun and quick to read. The story focuses almost completely on human relations (as dramatic as those have been and will continue to be) while never really losing sight of the zombie-infested world. That being said, I'm not kidding at all when I describe this as a zombie soap opera, so if you can't abide some clunky dialogue and melodramatic plot lines, then venture no further. (Seriously, even the series's primary concern, after not getting eaten by zombies, is who gets to sleep with who. After that: betrayals and pressure-cooking personalities until they explode all over the page. If that's not soap opera and melodrama, I don't know what is.)

    However, for those of you with a sense of humor and who are just looking for a bit of entertainment, THE WALKING DEAD delivers in spades. I mean, it'll never get onto my "best of zombies" lists or even my favorite graphic novels, but I can't deny how ravenous I was to finish this series. It's kind of like junk food. You know it's bad for you, but it's just too easy to snack on at times.

    Something I noticed about the series is that the more the group travels, the better I like them. The more they stay in one place the more desperate the plots become. Volume 2 is almost completely a "road" installment and thus one of the stronger volumes, in my opinion. Plus, this volume introduces the reader to a large number of new people. One of my favorite characters for the series is Tyrese (also: Andrea and Michonne), who is introduced here along with his daughter and her boyfriend (who I like a lot less--or rather, not at all). After that we get Hershel and the large number of family and neighbors at hits farm. Of course, I don't really care for any of them much. I eventually developed a grudging respect for Hershel himself, but that definitely wasn't for any of his actions this early in the series.

    Speaking of new characters: this is also the volume where everyone decides that "Oh snap, the world is practically ended and if I don't get some now, it may never happen again." Yeah, it's almost put in those exact words for several characters. Still, I can't help but wonder with all this sexing going on how there aren't more babies popping up. I mean, unless these women had long term birth control (like an IUD or Implanon) or boxes of condoms amongst the supplies, it's a little amazing that sex is looked on so lightly in this end times. Actually, I'll save this rant for later, because there's a specific scene a few volumes ahead that I want to rant on.

    In a soap opera everyone has to pair off. For proper betrayals, fights, and drama there has to be sex, after all. However, it makes me wonder if that's a more or less realistic view. It's an interesting topic for discussion anyway: If you were one of the few survivors of the zombie apocalypse would you immediately look to form a new romantic attachment for security or whatever despite (a) not knowing the other person very well, (b) losing your loved ones, (c) the complete lack of birth control, (d) the person most likely not even being compatible with your personality at all--it's not exactly a wide selection remaining... Anyway, I suppose all speculation can only remain speculation until the zombies are upon us. Kirkman thinks that the human race is hard-wired into sex and maybe that's a logical view. Plus, good for the drama, so who am I to argue?

    Now, I do have a serious complaint about "Miles Behind Us". The artist of the first volume, Tony Moore, left and Charlie Adlard has taken over. Now, I don't want to call Adlard's art "bad," but it lacks the precision and cleanness of Moore's that so appealed to me. Many panels look awkward or just plain ugly. Just about the only panels I really liked in the whole book were the very first panel with Lori against the skyline and the first full panel of Tyrese and family. Otherwise, I just had a hard time getting into Adlard's art. It's probably no fault of his own and only due to the fact that he has to take over for what Moore established, but all the same it was a huge disappointment. However, I wills say that the heavier shading and darker tones of this volume probably suit the overall town of the series better. I know my eyes will get used to non-Moore art with time, but for now I'm a bit sad to see him go.

    I wanted to include a scanned image to show the difference between the two art styles (probably one of my two favorite panels), but my scanner is currently out of commission. However, I'll try really hard to remember to add one later when I get it working again! If you're curious, feel free to (nicely) harass me until I get it done.

    5-0 out of 5 stars just as good as the first, November 24, 2007
    I'm so happy they chose to go with black and white instead of color. The starkness and simpleness of the drawings--the lack of color (distracting in this case), it all pulls you in to the story, in to this world. And it is a good story, leading up to their new home: the prison.

    3-0 out of 5 stars I just don't get it..., January 5, 2009
    I love zombies; I've seen every single George Romero film. I love comics; I've been reading them for about 18 years. I should love The Walking Dead, and lord knows I've tried, but I just can't.

    Volume 1 is great. The artwork is great, and the story moves at a brisk enough pace to keep things interesting, despite the sometimes naff dialogue and one dimensional characters. After finishing the first volume I couldn't wait to get my hands on volume 2. Volume 2 wasn't as good; the new artist was marginal at best, and the story/dialogue/character development side of things had gone down hill.

    I started to wonder what all the fuss was about, but surely a series that sometimes finds itself mentioned alongside Y the Last Man had to have something going for it. So I soldiered on and read volumes 3 and 4. Instead of improving, the dialogue became comically bad. The pathetic female characters were not the author's attempt to comment on the male characters sexism, they were in fact, just pathetic.

    Still, I decided to give the series one last shot, because despite all negatives, it was still pretty readable, (much like Budweiser is drinkable) and I'd started to care a little bit about Rick, Dale, Andrea and the rest.

    Wow- I sure wish I'd stopped at four, as volume 5 is to zombie comics what the Dolph Lundgren Punisher is to comic movies. A big flaming pile o' poo, complete with one of the least believable comic villains I've ever encountered.

    But hey, for some reason a lot of people are still really into this, and who am I to judge, I used to read that crap Image put out in the 90's (although this might be even more poorly written).
    But if you're like me, and you liked volume 1, but weren't that into volume 2, but you thought to yourself "Hmmm, maybe this will get good again..." stop right there. It won't. It sucks. Go spend your hard earned money elsewhere.

    3-0 out of 5 stars A Fine Enough Read, but Predictable, December 1, 2007
    I had major problems with The Walking Dead, Vol. 1: Days Gone Bye because author Robert Kirkman borrowed liberally from the plots and themes of established zombie greats like Dawn of the Dead (Ultimate Edition) and 28 Days Later (Widescreen Edition). Thankfully, in volume 2 he actually begins to get original and tread some new ground. And "Miles Behind us" is an enjoyable enough read, to be sure (it's got everything you'd expect in a zombie comic: action, gore, and weighty thematic material). I turned to it as a diversion from studying and it certainly served its purpose. But is it great? Not by a long shot. Volume 1 had also been plagued by the cliche factor (using stereotypical gender roles and set-ups to move the plot along), but did not suffer nearly as badly from predictability as volume 2 does. At every turn, Kirkman seems to be lazily setting up the plot, and it all begins early on in volume 2 when our intrepid band of survivors meets three other survivors who join their group ... making the number of people in their group exactly what it was in volume 1 before Kirkman had to kill some people off. One of the new members, Tyreese, is even an almost exact match for the departed Shane, so that Rick Grimes can have an athletic, trusted sidekick to help lead the charge in fighting zombies (minus the burden of a love triangle with Grimes' wife). Kirkman's set-ups, meanwhile, are obvious stages for another action scene, and he adheres pretty closely to your expectations for what is going to happen. When the group finds a seemingly utopian gated community that they are convinced they can use to start a new life you might wonder if their new home might be teeming with as-yet-unseen zombies who will force them to make a quick, daring exit? You'd be right. When a vet who heals an injured group member reveals that he's been keeping his zombie-fied neighbors and family members locked up in his barn in the hope that their 'disease' will go away, could it possibly be that said zombies are about to escape and prove once and for all that they cannot be contained / controlled? Of course, which won't surprise anyone who's seen Romero's "Day of the Dead."

    As for the characters themselves, they just aren't interesting. News of Lori's pregnancy fuels some charged moments between her and Rick, who's pretty certain that the baby may belong to the aforementioned Shane, but for the most part the two just continue to bicker their point-counterpoint, reasonable vs. optimistic arguments. Tyreese pairs off with another survivor within moments of his arrival in the group, while another also finds some action with the vet's farmer-girl daughter, making this zombie story feel like an episode of "Grey's Anatomy." There are stabs at intrigue with some mysterious plotting between Tyreese's daughter and her creepy boyfriend, but since we don't know anything about them, where they came from, or what they might be up to, it's awfully taxing to care. ... Read more


    16. The Walking Dead, Book 2
    by Robert Kirkman
    Hardcover
    list price: $34.99 -- our price: $23.09
    (price subject to change: see help)
    Isbn: 1582406987
    Publisher: Image Comics
    Sales Rank: 1240
    Average Customer Review: 4.1 out of 5 stars
    US | Canada | United Kingdom | Germany | France | Japan

    Editorial Review

    This hardcover features issues #13-24 of the hit series along with the covers for each of the issues, all in one oversized hardcover volume. Continuing the tale of Rick Grimes and his band of survivors from the zombie apocalypse that has ravaged the world. ... Read more

    Reviews

    4-0 out of 5 stars Book of the Dead, March 12, 2007
    Most of the folks here already know that The Walking Dead saga is a compilation of stories by Robert Kirkman that expand on the story that is well know to any zombie movie fan. The main story. The one started in earnest by George Romero in 1968 with Night of the Living Dead [and was later remade in 1990 (the version that I prefer) by Tom Savini (with Romero oversight)]

    Book 2 is the combination of The Walking Dead volumes 3 & 4 and it continues the story of Police Officer Rick Grimes and his band of normal-world-refugees across a world suddenly infected by a Walking Dead sickness..

    In The Walking Dead Volume 3, the group finds a new home after a perilous Georgia countryside journey in Volumes 1 & 2. The home that they find in Volume 3 used to keep the bad locked in when the world was normal, but in our players' New World their home will hopefully keep the bad out.

    However, there are some inhabitants already in their new home...both alive and undead. Which will be most dangerous to Rick's group? That's the question and plight of volume 3.

    As the group settles into their new home in Volume 4, it's time to clean "the big house". Clean house of some bad prior residents. Clean house of some undead residents. And clean house of rules made prematurely...like, "You kill, you die." That rule clearly just won't do in The New World.

    Relationships are forged and strengthened, and relationships are betrayed and broken. A new character (Michonne) is introduced, and she brings with her a strange (split?) personality, a dose of unrest for the gang and--most oddly--an unexplained ability to seemingly tame the undead.

    I'm not a regular comic book reader. But I was drawn to The Walking Dead by the volume releases that bring the convenience of being able to get several chapters of the story without the month to month waiting for each issue. And I am now hooked.

    The Walking Dead volumes are like reading a screenplay with storyboards of a version of Night of the Living Dead that began simultaneously, but in a different part of the country. Yes, it's kind of a rip-off of a story (stories) already told, but the key is that it's done very very well. The zombies are true to the original Romero creation: slow and stupid as opposed to the 28 Days Later (2002) or 2004 remake of Dawn of the Dead fast and thinking zombies.

    Volumes 1 through 6 are all available individually. There is a hard cover compilation of Volumes 1 & 2 (Book 1) and this, Book 2, is a hard cover edition of volumes 3 & 4. Each volume takes under an hour to get all the way through; each hardcover compilation takes under 2 hours. No matter how you choose to purchase...hardcover or individual volumes...you'll be left wanting more. I have no info on a hard cover release of Volumes 5 & 6, but I'm sure that it will happen if you prefer to wait.

    So anyone in need of a very well done zombie fix that you don't put into your DVD player should absolutely get down with The Walking Dead sickness. Add it to your cart, but be sure to start with volume 1 (or Book 1) and read them chronologically.

    5-0 out of 5 stars Once Bitten....., October 4, 2007
    Imagine the world as you know it gone, and you are constantly on the run. Pursuing you slowly but surely are a horde of exhaustless dead. In this graphic novel The Walking Dead 2, our little band of ragtag survivors finds themselves in a prison, literally. Surrounded by a fence, which keeps the dead out, they must now clear the grounds of any "leftovers" which might be hiding in dark corners. It's an enormous task. The good news is that they have a lot of food, and room to move around. The bad news is that the prison was still occupied by a couple of prisoners and they have no idea what crime these men committed to be there. Trust isn't an issue in a world where everyone must have each others back, including strangers. Each person there has lost someone, and human nature is to cling to anything you have left. Families are formed, friendships are tested, and enemies are quickly dispatched. The new rule is "kill and you die" which means kill one of the living and you will become one of the dead, but not the walking dead, just plain dead.
    I wont give anything away, but I will say that I was completely shocked, disgusted, appalled, giddy, distressed, moved and keyed up by this novel. I know that they could never put this on film because they wouldn't ever get permission for such staggering "kick in the teeth" carnage. At one point I had to just put the book down and wait for the blood to come back to my face.
    I can't stress enough how richly this graphic novel is drawn. The artistry, the sheer genius of it and the rawness just oozes off the pages. I have seen zombies in films that cannot mirror the ones that are on these pages. Their eyes are filmy white, skin peeled back by the rays of the sun, maggots dropping with every shuffled step, putrid organs now black with rot trailing behind. Their fingers, and arms and legs are bent at angles the human form wasn't meant to. It's a feast for the eyes, as well as the brain.

    5-0 out of 5 stars Great series!, February 8, 2008
    This is my new fave series. Can't get enough. If you love romero, things undead, or just character based work, you'll really dig this. I've gotten all 3 hardcovers and now mope about till the new issue hits newsstands. Recommend getting the hc for easy access to all the gooey stuff inbetween. Cover art in the back is a plus. Just go ahead and order it already.

    5-0 out of 5 stars Dead and loving it, September 17, 2007
    Robert Kirkman's ongoing zombie saga continues in this second hardcover collection, which collects issues 13-24 of the series (otherwise known as volumes 3 and 4 of the TPB's). As the story picks up, cop Rick Grimes, along with his pregnant wife and young son, and a group of fellow survivors, have found what appears to be an abandoned prison, which they plan to make into a sanctuary as the zombie plague continues to wreak havoc. What also occurs in this TPB plants the seed for chaotic future events, including the coming of a mysterious survivor named Michonne, and a big revelation in regards to the effects of the plague. Charlie Adlard's pencils are once again more than solid, with Cliff Rathburn's gray tones providing a stark look to the proceedings. Horror comics are rarely this good, but Kirkman has crafted a work of horror comic genius here that is clearly inspired by the works of the great George Romero. Just as his films displayed, Kirkman proves that the scariest thing about a zombie outbreak aren't the dead themselves, but the humans in the middle of it all. All in all, of you liked the first hardcover volume of the Walking Dead in the least, this second collection is a must own. For newcomers to the series, things only get better from this point forward.

    5-0 out of 5 stars Another graphic zombie hit, March 24, 2008
    This is book two of the hit zombie comic series. It collects issues 13 through 24 of the ongoing series. Kirkman doesnt shy from being frank and honest in his storytelling, and suprisingly, the focus of the stories are not the zombies, but the human survivors. Dont be surprised if this is made into a movie soon.

    5-0 out of 5 stars More of the Modern Zombie Classic!, March 30, 2007
    Collecting trade paperback volumes 3 & 4 (comic books 13-24) this is a great story of life amongst the zombies.

    How can Robert Kirkman possibly top what came before? I don't know. But he does it again, here. What's worse - the zombie threat, or the threat the survivors pose to each other?
    You'll have to read the million shades of gray in this edition of the zombie classic to find out!

    Kirkman is writing a Modern Zombie Classic, that really about the true nature of humanity. And human frailties are very present in this installment.

    If there's a god in Hollywood, he should be making Walking Dead movies, right now.

    4-0 out of 5 stars Still Strong, February 12, 2010
    This hardcover edition collects the 3rd and 4th trade paperbacks which is actually issues 13-24 of the monthly comic. The hardcover is well put together with nice binding and high quality glossy pages. For those of you who don't know, the comic is in black and white which I think works very well for the grimness of the book. In this collection the words "We are the walking dead" are uttered by one of characters which sums up the title. These stories were never about the zombies, but about the people trying to survive. Sure there are fights with the zombies and they are always a part of the story, but they are back round to the true story of the interaction of the characters. Kirkman has done a great job of fleshing out the players and telling a very interesting story. The art is solid and the writing is always top notch. Besides the actual issues, this collection also has a two page sketchbook and the covers to all the individual issues. Great series and the hardcovers are a great way to collect them.

    5-0 out of 5 stars Great Zombie Lore, October 16, 2008
    This series is of course a compilation of the graphic novels by the same name, here put together in such a wonderfully flowing fashion. I love the story line that Kirkman has built up and the characters are great to follow (even the real baddies, and I don't mean the dreaded Z's). My only argument against these is that they actually use the Z word (we all know you ain't supposed to!) instead of "infected" or whatever the newest slang is. The graphics are beautiful and the stories engrossing; a must have for ANY zombie fan.

    5-0 out of 5 stars The dead keep walking, December 29, 2007
    Our band of survivors has found a prison that looks like an ideal shelter for them. Unfortunately, it's infested with zombies and it has to be cleared out. In the process, they find an unexpected pocket of survivors in the form of four former prisoners. Rick and the rest of his crew struggle to make the prison safe and have to face both the threat of death from the zombies and the more insidious threat of harm from each other.

    This volume reprints issues 13-24 of the ongoing comic book series. The same material can also be found reprinted in the paperback compilations The Walking Dead Vol. 3: Safety Behind Bars and The Walking Dead Vol. 4: The Heart's Desire. Much of the drama in this volume focuses on the struggle between surviving humans rather than battles with the zombies. After Rick's group of survivors moves into the prison, two young girls are murdered but the culprit is unknown. Suspicion falls on the prisoners, but there's no evidence against them. In addition, all of the survivors face incredible stress each and every day and the author goes to some lengths to show the effects. Relationships fray, some come apart at the seams, and the group struggles to decide what rules they should live by, if any. It's pretty weighty stuff, but the author does a good job of weaving it into the story.

    The Walking Dead continues to be a no-brainer for any fans of the zombie horror genre but others should not turn away without giving it a chance. The characters seem both real and distinct from each other. The story is packed with dramatic tension and I give it my highest recommendation. I certainly wouldn't recommend starting with this volume, read The Walking Dead Book 1 (Walking Dead) first. But if you've read the first part of the story, then go ahead and keep reading.

    4-0 out of 5 stars I am still hooked and enjoying this series, June 11, 2007
    The group is trying to make a life at a former prison. They are working out a way to adapt to the new life with zombies. They do not expect to be rescued because it has been over a year. I will be waiting for the third book in
    November. ... Read more


    17. The Moonstone
    by Wilkie Collins
    Kindle Edition
    list price: $0.00
    Asin: B000JQTWPO
    Publisher: Public Domain Books
    Average Customer Review: 4.2 out of 5 stars
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    Editorial Review

    This book was converted from its physical edition to the digital format by a community of volunteers. You may find it for free on the web. Purchase of the Kindle edition includes wireless delivery. ... Read more

    Reviews

    5-0 out of 5 stars The First and Greatest English Detective Novel?, May 12, 2003
    As many reviewers have noted, T.S. Eliot called `The Moonstone' "the first and greatest English detective novel." Is the novel worthy of such praise? We shall see...

    The story begins with a brief prologue describing how the famous yellow diamond was captured during a military campaign in India by a British officer in 1799. The action moves quickly to 1848 England, where, according to the British officer's will, the diamond has been given to one of the soldier's young relatives, Rachel Verinder. Yet only hours after the diamond arrives at the Verinder estate, it disappears. Was it stolen by a relative? A servant? And who are these three Indian men who keep hanging around the estate?

    `The Moonstone' is told from the point of view of several characters. The first portion of the tale is told by Gabriel Betteredge, house steward of the Verinder estate, who has been working for the family practically his entire life. Although over 200 pages, Betteredge's account holds the reader's interest as he introduces the main players and the crime itself. The next account, by distant Verinder relative Miss Clack, is humorous and somewhat important, but far too long (nearly 100 pages) for its relevance to the story. But after Miss Clack's account, things really take off at breakneck speed.

    Readers who latch onto the T.S. Eliot quote expecting a modern detective tale will be sorely disappointed. You aren't going to see anything resembling Jeffrey Deaver, James Patterson, Sue Grafton, or even Mary Higgins Clark. You also won't see Mickey Spillane, Dashiel Hammett, or Raymond Chandler. Nor will you see Agatha Christie, Dorothy Sayers, or Martha Grimes. You won't even see Arthur Conan Doyle. But you WILL see the novel that influenced them all.

    You'll also see something else. Something that modern mystery/detective writers have for the most part lost. Characters. Oh sure, modern writers have characters, but for the most part, the reader only learns enough about the character to forward the plot. In our time, plot is King. When `The Moonstone' was published (1868), one of the novel's attractions was its characters. Collins has painted each of these characters so well that the reader feels that they know not only how they look, but their mannerisms, their movements, how they think, and their view of the world they live in. That type of character development is seriously lacking today, not from all writers, but from far too many.

    Of course, the down side is that Colllins also took over 500 pages to develop those characters. Is the book too long? For most modern readers, the answer is yes. I believe it all has to do with your expectation. Put modern mystery/detective stories out of your head. Then read `The Moonstone' as you would any other novel. Get lost in the atmosphere and the characters. Immerse yourself. Most of all, enjoy. Reading `The Moonstone' is like eating at a fine restaurant after months of fast food. When it's over, you just want to sit back in your favorite chair and say, "It's nice to know that the finer things are still available." Yes they are. Treat yourself to this gourmet book.

    522 pages

    5-0 out of 5 stars Must read if you like detective novels, June 27, 2009
    I have become a recent convert to Victorian literature. Educated as an electrical engineer, I did not appreciate literature until I reached my 70's. This book is to the modern detective novel as Maxwell's equations are to the wireless engineer of today. All the modern detective novels follow the basics exhibited in Moonstone, but usually fall far short because they leave out one or more of the "equations". A thoroughly gripping and inventive novel by a master.

    5-0 out of 5 stars An immersive, unforgettable mystery classic, May 22, 2004
    THE MOONSTONE was the first mystery story, and it in many ways remains one of the most remarkable. Working in the shadow of the Gothic and Romantic literary traditions, Wilkie Collins managed to create something new and unique. Instead of the endless evocation of atmosphere and focusing on sinister villains, Collins focuses instead on a simple mystery and its solution: who stole the diamond known as the Moonstone, and where did it go? But any reader of the novel knows that the mystery is secondary to the exposition and the marvelous parade of characters. It isn't the getting to the resolution of the mystery that is the main thing, but the process of getting there.

    One of the great attractions of the novel is the extraordinary style of the writing. Although the first English mystery story, it had not yet devolved into a genre, and Collins was not aware that a mystery story could not also be great literature. As a result, he imbued his characters with enormous charm and give them each a vivid manner in expressing themselves. The multiple narratives by this remarkable characters was a strategy to deal with the problem of authorial point of view. On the one hand, Collins wanted to avoid the omniscient narrator who would know the truth both about each character and about the myster of the fate of the diamond. Collins therefore cast the novel in the form of a succession of narratives by the various participants in the novel. He thereby limits the knowledge of each narrator, but he also is able thereby to provide considerable variation in the style of each narrative. The two most remarkable segments are those by Gabriel Betteridge, House-Steward in the service of Lady Verinder and her cousin Miss Clack, a prim and fervid evangelical Christian whose missionary zeal and prudish moralizing provide many of the funniest moments of the novel. The style of these two could not be more distinct, both from the rest of the narratives and from each other. Miss Clack has constantly to fight a tendency to sermonize. She is apt to turn out passages such as: "A thundering knock at the street door startled us all. I looked through the window, and saw the World the Flesh, and the Devil waiting before the house--as typified in a carriage and horses, a powdered footman, and three of the most audaciously dressed women I ever beheld in my life." Betteridge, on the other hand, is solid, practical, a tad parochial, but ferociously loyal to his employer. For him the good life consists of a good pipe and a copy of ROBINSON CRUSOE at hand. If one laughs a bit at Miss Clack, the reader comes to thoroughly like Betteredge. Between the two of them, their narrative occupy more than half the novel. The others are also quite enjoyable, but not to the degree that these two are.

    THE MOONSTONE is a page turner, which is to say that it is a delight to read. One wants to read quickly both because each page is such a joy and because one wants to discover what happens next. The characters are mainly enjoyable, but like so many authors his eccentric characters are far more memorable and enjoyable than his central characters. Betteredge, Miss Clack, and Sgt. Cuff far outstrip the "hero" of the book, who while a good citizen, is from a literary point of view a tad boring.

    I can agree with those readers who consider THE WOMAN IN WHITE a better book, but this is another of those comparisons that are odious. The book is so enjoyable, fun, and memorable that I can't imagine any reader lamenting during the course of its pages that they weren't reading the other book instead.

    5-0 out of 5 stars Cleverly Contrived, October 8, 1998
    The Moonstone is a cleverly contrived tale of a stolen Indian dimond which becomes the dangerous inheritance of Rachel Vendier. When the incredible dimond is stolen, for the second time, the seemimly simple case becomes a masterpiece of mystery and suspense. The novel entangles us in every page. We become lost in the emotions of the 19th century characters. When the mystery begins to unfold, we delieghtedly press on, only to find that Collins has outwitted us again. Collins has an amazing talent for assuming a variety of narrative voices, which keep the reader envolved with the individual characters. Each new clue elicits thousands of questions, arousing in the reader, a desire to read on and on. The Moonstone is the most outstanding cassic detective mystery novel ever written.

    5-0 out of 5 stars Loved it!!, November 1, 2009
    I purchased this novel based on other Amazon reviews and I just loved it!! It's clever, engaging, and definitely a page turner. Get it!

    4-0 out of 5 stars the magnum opus of suspense and intrigue, January 28, 2004
    T.S. Eliot was not exaggerating when he dubbed Collins' masterpiece "the first, the longest, and the best of modern English detective novels". The Moonstone, first published in 1868, is the magnum opus of suspense and intrigue that will surely please the avid mystery and/or classics buff.

    The adventure begins when the priceless yellow diamond from India, known as the 'Moonstone', is brought to English as spoils of war and is bestowed upon the spirited Rachel Verrinder on her 18th birthday. Chaos soon commences. The valuable jewel is stolen that very night and the entire household falls under suspicion - including a hunchbacked maid, an assemblage of enigmatic Indian jugglers, and Miss Verrinder's cousin Mr. Franklin Blake. Suspicion of thievery does not even escape Miss Verrinder herself. The famed Sergeant Cuff is summoned to the house to try and make sense of the baffling mystery of the diamond's disappearance and the strange events that ensue.

    The Moonstone is comprised of three novelettes and a handful of sub-sections, each narrated by three individuals (and a handful of other characters writing shorter supporting memoirs), with their own whimsical writing styles and detailed anecdotes about their adventures surrounding the jewel's disappearance and the aftermath. Their varying perspectives on incidents throw interesting light on the events unraveling around the reader. Introducing the novel is the household's elderly and garrulous manservant, Mr. Gabriel Betteredge, with his witty maxims and proverbial quotes from his personal bible, "Robinson Crusoe". The pious and almost-fanatical Miss Clack's cold recital of events, is followed soon after by Mr. Franklin Blake's narrative of events, and the mystery's final and most ingenious outcome. It will not disappoint.

    I leave you with a bit of insight bestowed upon us by the lovable and amusing Mr. Betteredge:

    "When my spirits are bad -- Robinson Crusoe. When I want advice -- Robinson Crusoe. In past times when my wife plagued me; in present times when I have had a drop too much -- Robinson Crusoe. I have worn out six stout Robinson Crusoes with hard work in my service. On my lady's last birthday she gave me a seventh. I took a drop too much on the strength of it; and Robinson Crusoe put me right again. Price four shillings and sixpence, bound in blue, with a picture into the bargain. Still, this don't look much like starting the story of the Diamond -- does it? I seem to be wandering off in search of Lord knows what, Lord knows where. We will take a new sheet of paper, if you please, and begin over again, with my best respects to you."

    5-0 out of 5 stars Where the genre began, August 9, 2000
    Wilkie Collins is considered by many to be the "Inventor" of the modern mystery. I state this not as an absolute, rather as a commonly held literary opinion. Other reviewers often refer to Mr. Collins in a review of a Charles Palliser Novel, or many others who are at the top of the Mystery Genre today. Mr. Collins was also a contemporary, literary collaborator, and business partner of another rather well known writer, Charles Dickens.

    This book later would influence the novel that Charles Dickens was never to complete "The Mystery Of Edwin Drood" due to his death in the midst of writing what was his final novel. There was a common denominator in these novels and it related to a drug, Laudanum. Mr. Collins was a user of the substance however I have never read of Mr. Dickens also having used the drug. When preparing for the book he was never to finish, Collins took Dickens to the opium dens of London, whether or not Dickens participated is a mystery along with the ending of his final work.

    Laudanum is a key factor in the mystery of the "Moonstone" that the book revolves around. Collins wanted to write a story that would be directly impacted by the use of the drug on a person or persons, with or without their knowledge, and how their behavior would be affected during a dramatic event while under the influence.

    Mr. Collins as mentioned was a consumer of this drug, when he set out to write the book he stated, "he would write the story as it would have happened, not how it may have happened". He was referring to his own experiences with the opiate, which takes an already complicated plot and adds the altered behavior Laudanum can have. The book is as complex as Palliser's "Quincunx", but I find it easier to follow "Moonstone".

    To the extent you feel a familiarity with the Author it may be because so much of what is written today is derivative. The "Diamond" that plays center stage in this work during the England of Queen Victoria was astonishingly "new" when published. I believe were it published again today under a new title and Author, it would be found again on the Bestseller Lists, as it was over a century ago,

    Mr. Collins writes with an elegant hand, which immerses the reader and binds him or her to the characters and the roles they play. The book is not brief as this was a time when Authors wrote as much as was needed, not what was allowed or could potentially be shown at the local multiplex.

    From the moment the diamond is found, and the story unfolds, clearly for some, less clearly for those who may have been influenced by something other than the dinner wine, the book will delight any reader of Mysteries. If Mr. Collins was not the absolute first to write a modern mystery, he certainly has yet to be surpassed by any other's pen.

    4-0 out of 5 stars a well-written but slow moving crime novel, August 23, 2000
    The Moonstone and The Woman in White are considered to be the best works of Wilkie Collins. Maybe so, but the novels differ tremendously. The Woman in White is a page-turning thriller of frantic proportions ... to the extent it almost feels like a slapstick comedy. The Moonstone is a straightforward crime story, complete with well-developed characters and interesting dialogue, culminating in solving the mystery: who stole the Moonstone (..a collosal diamond)?. The story is never dull, but compared to The Woman in White it is hopelessly conventional.

    So I recommend The Woman in White over The Moonstone for most people. However if you prefer a more leisurely, conventional (ie, less complicated) read then The Moonstone might be more enjoyable for you. You really can't go wrong either way.

    3-0 out of 5 stars Worthy Holmes Competitor, February 25, 2007
    Almost everyone has heard of Sir Arthur Conan Doyle and Sherlock Holmes, whereas his predecessor Wilkie Collins has been relegated to footnote status. However writers in the "golden age" of detective mysteries, especially Dorothy Sayers, were very aware of Collins and his influence.

    The Moonstone uses a clever device whereby the narrative is passed from hand to hand to tell the story of the massive yellow diamond called the Moonstone. Ill-gotten spoils from colonial India, the Moonstone vanished for a generation until it was bequeathed as an 18th-birthday gift to Rachel Verinder. The engaging characters who tell the story of the mysterious disappearance of the Moonstone on Miss Verinder's birthday, each with his or her unique background and perspective, kept me following the story until the end. Collins also depicts the setting in rural England of Rachel Verinder's home town very effectively and without romanticizing. Unexpectedly, the famous detective plays a minor and reluctant role. In the end, I found the actual method of commiting the crime to be a bit unbelievable, but because I enjoyed the storytelling so much this was a minor quibble.

    5-0 out of 5 stars Changing Views, May 30, 2002
    First off, I think I should let anyone reading this review know that I am a high school student. But I don't believe that this fact impacted the way that I felt about the book. I have always been a fan of mystery novels and this one was definately one of the best of its genre. The book follows a huge, yellow diamond stolen by a British officer from an Indian sultan's treasury. 50 years later, the officer leaves the gem to his neice, Rachel Verinder, upon his death. The gem is then stolen from Miss Verinder on the same night she receieves it. The story follows the search for the truth of the missing stone. But the best part about the novel is that it is told in first person narritive, by several individuals who played important roles in the story. Wilkie Collins does a masterful job at pulling off this writting technique by giving each of the narrators their own character, from which they portray the story as they perceived it to have happened. Each narrator provided deep insight into the other characters; some of whom are described from several different and sometimes intentionally conflicting perspectives. The trouble, for a reader, with trying to solve an average mystery novel is that you can be influenced by the narrator's views. Wilkie Collins allows the reader to see the events and characters through the eyes of different narrators, giving the reader many perspectives to look at and allowing the reader to decide for themselves what is really happening and who people really are. One of the complaints about Collins' novel is that he is at times long winded, but I found the story simply to be incredibly detailed, enjoyable, and beautifully written. Collins' also provides an accurate portrayal of the opinions of the Victorians during the imperialist age. Overall, I would reccomend this novel to anyone who enjoys a good mystery, especially one wiht a twist due to the unusual style of narration. ... Read more


    18. Walking Dead Volume 12
    by Robert Kirkman, Charlie Adlard
    Paperback
    list price: $14.99 -- our price: $10.19
    (price subject to change: see help)
    Isbn: 1607062542
    Publisher: Image Comics
    Sales Rank: 1449
    Average Customer Review: 4.0 out of 5 stars
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    Editorial Review

    At long last, the survivors of Robert Kirkman and Charlie Adlard's acclaimed post-apocalyptic survival adventure find the hope they've longed look for. Can a town not yet ravaged by the horrors unleashed on Earth possibly be all it's hoped for? Is there a far more sinister secret behind their newfound safe haven? Even worse, can people forever changed by the worst in humanity ever hope to get back to their old selves? The next chapter of The Walking Dead is primed to change everything! ... Read more

    Reviews

    4-0 out of 5 stars It's A New Day, A New Dawn--But Is It Time To Feel Good?, August 27, 2010
    When I heard that AMC was going to produce a television series based on the zombie epic "The Walking Dead," I was both concerned and delighted. A bona fide classic in undead lore, "The Walking Dead" graphic novels are brutal and surprising--not really what I would picture for a basic cable TV show (the first season is slated for 6 episodes, we'll see if it goes beyond that). But AMC has produced terrific and prestigious shows like "Mad Men" and "Breaking Bad," so I'm pretty stoked to see what they do with this. Add Frank Darabont of "Shawshank Redemption" fame as the creative force behind the show, and we just might have a winner! In anticipation, I've gone back through the volumes of "The Walking Dead" to discover again the many pleasures that this series has to offer.

    "Volume 12: Life Among Them" gets the team back on the road to Washington D.C. But while their reason for going to D.C. always seemed like a hastily (and sloppily) drawn plot point, it soon becomes clear why it seemed so sketchy. However, the group are recruited by another community--and things might be just too good to be true. Entering a private housing sub-division, we get echoes of days gone by (when the team thought they were safe in Volume 2). This time, however, they are joining a group. Kids are playing in the streets, wives exchange recipes, cocktail parties are held, and holidays are observed. Somewhat hopeful, somewhat wary--confusion and acceptance are at war. While not a lot of actual action, we do seem to be gearing up for some major developments as suspicions fester. A nice interlude.

    4-0 out of 5 stars A twist in perspective, August 5, 2010
    This was one of the most low keyed Walking Dead volumes I have read, with only a couple of minor scrapes with the undead and most of it dedicated to interaction between Rick and his group and a new group of people who find him. They are welcomed with mostly open arms into a community outside Washington, D.C. This community seems too good to be true and much like me, some of the characters are finding it hard to adjust to a world that seems safe and normal...normal being the part that feels strange to everyone.

    I think what was most interesting in this particular volume was the fact that while we do not know everything about this new group, on the surface they appear to be completely on the up and up, while Rick and his group have the perspective of being the ones not to be trusted...and based on their actions, it almost seems as if Kirkman wants us to feel a little uncomfortable with Rick and the others rather than this other group. I thought it was an interesting twist and raises the question of whether or not it is impossible for things to ever go back to what they were before the apocalypse for Rick, his son, Michonne, and some of the others.

    My guess is that things are about to get stirred up in this series, because as is the case with previous episodes, there is usually a calm before the storm. I just wonder if Rick is going to be the one that is going to be the cause of all the trouble this time around.

    4-0 out of 5 stars Fine series remains fine., September 21, 2010
    Robert Kirkman, The Walking Dead: Life Among Them (Image, 2010)

    As I write this, we are less than six weeks away from the premiere of the AMC adaptation of The Walking Dead, and the anticipation level is excruciating. Granted, at least half of us are already asking "are they going to screw this up as bad as CW did Legend of the Seeker?", but you know the drill. And this is the atmosphere in which I (finally!) got my hands on Life Among Them, the twelfth book in the series. (I've had it on hold from the library for about five months now.) The group, now whittled down almost to a core, has almost made it to Washington, DC, when a startling revelation changes everything... or does it? Rick and Abraham decide to plow on to Washington anyway to see if they can scavenge some supplies, and there they find out that the title of this book does not mean what they think it means, not at all. (Sorry, couldn't think of any other way to do that without a spoiler, cheesy as it is.) There's nothing I can say about The Walking Dead that I haven't already said in earlier reviews, and the simple fact is that the steadiness of the quality of the series makes it one of the great pleasures in comics today. If you're curious about the upcoming series, what better way to prepare than to read the books? ****

    4-0 out of 5 stars Holding my breath...., July 30, 2010
    As usual, this book is well written and the art is stable (nothing worse than 5 artists with wildly different styles trading turns throughout a trade). This book feels short. Its DEFINITELY a precursor to something major but nothing drastic happens here. You get introduced to the town, the people and the situation. All looks too good to be true....can't wait to see what Vol 13 holds!! ... Read more


    19. The Walking Dead Book 5
    by Robert Kirkman, Charlie Adlard, Cliff Rathburn
    Hardcover
    list price: $34.99 -- our price: $23.09
    (price subject to change: see help)
    Isbn: 1607061716
    Publisher: Image Comics
    Sales Rank: 1437
    Average Customer Review: 4.8 out of 5 stars
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    Editorial Review

    This hardcover features another 12 issues of the hit series along with the covers for the issues all in one oversized hardcover volume. Perfect for long time fans, new readers, and anyone interested in reading a zombie movie on paper that never ends. Collects The Walking Dead #49-60. ... Read more

    Reviews

    5-0 out of 5 stars After the massacre..., May 12, 2010
    If you've been keeping up with The Walking Dead up until the point where this fifth collected hardcover edition picks up, then you've probably been wondering just what Robert Kirkman has up his sleeve now. In the wake of the massacre at their prison-based safe haven, Rick and his young son Carl continue their trek through the zombie-populated world, only to have Rick fall ill and Carl fend for himself for a time. After that, we are introduced to some new faces, re-introduced to some old ones, reunions are had, and that sense of dread that hangs over every panel and page continues to permeate more and more the longer the series goes on for. If there's any indication from the events that take place in the two storyarcs collected here, "Here We Remain" and "What We Become", it only re-affirms the fact that the worst thing to come out of the zombie apocalypse is not that the dead are returning to life and feasting on the living, but the mental effect that it is having on the survivors and denziens of this new wasteland, which has been Kirkman's intention since the beginning. Charlie Adlard continues to deliver the goods in terms of his pencil work, while Cliff Rathburn's underrated work on the gray tones of Adlard's pencils and inks adds subtle degrees of equal parts emotion and horror that has helped make The Walking Dead so good for so long now. All in all, if you've missed out on the series since its inception, it is way past time to check out The Walking Dead, and this fifth collected hardcover is proof positive of that.

    4-0 out of 5 stars 4.5 stars - Worth the wait, May 23, 2010
    After the events at the end of The Walking Dead, Book 4 it was sure hard waiting a year and a half for the fifth hardcover collection of Robert Kirkman's ongoing zombie saga The Walking Dead. Everything Rick and his band of survivors had worked so hard for was gone, as was half of the supporting cast. Could things possibly get worse?

    This collection starts with Rick and his son Carl on their own and needing a place to regroup. Rick gets sick so the focus of the story shifts to Carl, who has so much more on his shoulders than any kid ought to. I swear, in the "normal world" that kid would need decades of therapy. Eventually the remaining survivors regroup and encounter another band of survivors with their own baggage and agendas. It's good to have some new faces after so long, and it's also good that the action in this volume is less outlandish than the whole Governor story. Don't get me wrong, that was a good one, but it just seemed a little over the top. Anyway, Kirkman puts the ship back on course here and I'm really looking forward to seeing where he takes it.

    The art is solid as usual. I still don't love Charlie Adlard's style, but I love the way it is inked and "colored" (it's all shades of grey). I still wish Tony Moore would come back for an arc or two though.

    The Walking Dead Book 5 was absolutely worth the wait. Robert Kirkman has created a zombie epic to rival nearly any other zombie book or film, and the best part is that it never has to end. If you're already a Walking Dead fan, you don't need me to tell you to grab this collection. If you're new to the series, go grab The Walking Dead, Book 1 (Bk. 1) right away, and welcome to the apocalypse.

    5-0 out of 5 stars Zombie Apocalypse has never been better, June 21, 2010
    I highly reccomend reading the entire 'Walking Dead' series. What happens at the end of the world? This series tries to answer that question. Not to mention it is because of the effing Zombie Apocalypse. What could be cooler?

    4-0 out of 5 stars Regrouping And Rebuilding--A Zombie Epic Slows Down, August 24, 2010
    When I heard that AMC was going to produce a television series based on the zombie epic "The Walking Dead," I was both concerned and delighted. A bona fide classic in undead lore, "The Walking Dead" graphic novels are brutal and surprising--not really what I would picture for a basic cable TV show (the first season is slated for 6 episodes, we'll see if it goes beyond that). But AMC has produced terrific and prestigious shows like "Mad Men" and "Breaking Bad," so I'm pretty stoked to see what they do with this. Add Frank Darabont of "Shawshank Redemption" fame as the creative force behind the show, and we just might have a winner! In anticipation, I've gone back through the volumes of "The Walking Dead" to discover again the many pleasures that this series has to offer. This book contains the following two chapters.

    "Chapter Nine: Here We Remain" deals with the aftermath of the fateful prison massacre. It is a decidedly more subdued event as Rick and Carl regroup. There are some genuinely creepy moments as Rick adjusts to his personal losses. But more than anything, he seems to have lost his identity. Rediscovering some of the other survivors, Rick no longer wants to hold a position of authority--he can't deal with the responsibility any longer. A major highlight of this episode involves Rick and Michonne's growing closeness as we finally crack some of her mysterious allure. A necessary chapter of respite, but when new characters show up at the end--I'm not really crazy about the new direction. Spinning a rather ridiculous tall tale about traveling to Washington DC, the new group containing a self-proclaimed "scientist," easily enlist the crew to go with them. A little far fetched considering the circumstances. One of my least favorite for this reason.

    "Chapter Ten: What We Become" chronicles the caravan on the initial stages of the journey to Washington DC. While I'm not crazy about the new characters leading this expedition, Abraham does provide an alpha male challenge to Rick. Highlights of this chapter include an eerie dream sequence, a moment of weakness for Maggie, and an act of brutality that bind Rick, Carl and Abraham in a discussion about the animalistic nature of this new world. But perhaps the scariest thing in the series thus far is the "herd" of zombies that is introduced proving, once again, that the calm is always followed by the storm in "The Walking Dead." The sequence leaves our heroes on the run once more. Good, but not great--since the loss at the prison, the group still has some rebounding to do.

    5-0 out of 5 stars Keeps getting better!!, August 24, 2010
    walking dead is one if not the best zombie comic out there. every time i get the latest book I can't put it down.

    5-0 out of 5 stars delivery date pushed back repeatedly, July 25, 2010
    but totally worth the wait, so excited for the show this fall (they're filming in my neighborhood right now!).

    5-0 out of 5 stars Quality Product, June 14, 2010
    If you ever wonder what happens after the zombies come and any veneer of civilization is gone, this is the comic for you. Quality job guys... just wish I didn't have to wait over a year since the last HC to get this. ... Read more


    20. The Walking Dead Volume 3: Safety Behind Bars (The Walking Dead, Volume 3) (v. 3)
    by Robert Kirkman
    Paperback
    list price: $14.99 -- our price: $10.19
    (price subject to change: see help)
    Isbn: 158240805X
    Publisher: Image Comics
    Sales Rank: 1519
    Average Customer Review: 4.3 out of 5 stars
    US | Canada | United Kingdom | Germany | France | Japan

    Editorial Review

    An epidemic of apocalyptic proportions has swept the globe, causing the dead to rise and feed on the living. In a matter of months, society has crumbled: there is no government, no grocery stores, no mail delivery, no cable TV. In a world ruled by the dead, we are forced to finally begin living. This volume follows our band of survivors as they set up a permanent camp inside a prison. Relationships change, characters die, and our team of survivors learn there's something far more deadly than zombies out there: each other. ... Read more

    Reviews

    5-0 out of 5 stars Glad it's finally out; hate waiting for the next one., June 9, 2005
    "The Walking Dead" is one of the best comic stories I've read, and I've been into the medium since the early 70s. This is the third collection of the ongoing series; the first two are "Days Gone Bye" and "Miles Behind Us." The plot is this: America has been overrun with cannibalistic zombies, and the few remaining human survivors struggle to hang on. The main protagonist is Rick Grimes, a cop who awakens out of a coma (a la "28 Days Later") to this new and horrifying state of affairs. After some close calls, he reunites with his wife and young son. He soon becomes the leader of a group trying to find sanctuary in a world gone mad.

    In "Safety Behind Bars," we pick up with Rick and company as they attempt to put down roots in a maximum-security prison. Rick is certain that it will be an easily defensible home, but he hadn't reckoned on finding four living occupants - and they aren't guards. The two factions settle into an uneasy truce, but events conspire to bring about yet another cliffhanger confrontation (that's why I hate waiting for the next installment).

    I enjoy this series for a number of reasons. First, it accomplishes what the creator intended: to show what happens after the typical zombie movie ends. Robert Kirkman's desire is to follow Rick for years and watch him grow and change as a person who's trapped in an extreme situation. Second, the story centers on what we really want to see in a good zombie yarn: how the humans react to and deal with a post-apocalyptic world. Finally, Rick, his family, and the others are three-dimensional characters, with strengths and weaknesses that come to light under duress and create the series' bread-and-butter conflicts. The excellent writing accomplishes these goals in an original and compelling way, and has kept me hooked on "The Walking Dead." In fact, when I saw this edition at a Stockholm sci-fi store, I bought it there instead of waiting until I got home (even though it cost more and I had to carry it around in my pack). That's how much I like it.

    Some reviewers have wished for the return of the original artist who did the "Days Gone Bye" story arc. I initially wanted that as well after comparing it to the penciling in "Miles Behind Us." But the current illustrator has hit his stride with "Safety Behind Bars," and I've come to appreciate his darker and rougher style (be advised that the series is in black and white, but it really fits the tale's grim nature). I have only two issues with this format. The first is waiting six months for the next one. Second, it would be cool if the letters pages from the comics were reprinted. I guess these are the downsides of buying the collection vs. the actual series.

    Even with the zombie genre at the point of over-saturation, "The Walking Dead" stands out as an excellent character study that transcends its subject matter. I recommend reading the first two collections before diving into this one. Bravo to Mr. Kirkman for creating a fascinating new world.

    5-0 out of 5 stars You kill. You die....having safety behind bars is as simple as that, February 18, 2006
    Safety Beind Bars is the third collected volume of Robert Kirikman's excellent The Walking Dead comic book series from Image Comics. This volume collects issues 13 through 18 and it continues that journey and travails of surviving in a world overrun by the undead. As the tagline of the books proclaim, in a world ruled by the dead we are forced to finally start living. This is so true in Safety Behind Bars as Kirkman and returning artist Charlie Adlard tell the story of Rick Grimes and his band of survivors as they come across what they think will be their salvation from the threat of the hungry dead: an abandoned prison complex.

    The last we saw Rick, Tyrese, Lori and their ragtag band of survivors they had just been forced off the the presumably safety of the Herschel farm after the tragic events which transpired within its fences. But Safety Behind Bars starts off with the group discovering an abandoned prison complex that may just solve their shelter, safety and food problems. Once again, Kirkman's writing is tight and to the point. The characters of Rick and the rest of the survivors continue to evolve as the days and months pass by in the journey to survive. What they find in the abandoned prison is both safety and danger, but not in the way of most people thought it would come in. Sure there are still zombies both inside and outside of the prison's security fences, but as the enormity of the crisis finally crashes on everyone --- that there won't be a rescue --- the survivors reach the threshold of their breaking points to the detriment of everyone involved. It's especially tragic for Tyrese as a tragedy pushes him to acting on his base instincts in an act of vengeance that is both understandable and horrifying.

    More people are introduced to the group in the form of surviving group of inmates left behind by fleeing prison guards. This new group acts to change the group dynamics and even add more conflict to what Rick and his group thought was going to be safety from the dead. Instead, human nature --- as Kirkman sees it --- causes more problems and danger than the dead represent. The events of The Walking Dead has really changed everyone involved and we lose more people to both living and the dead.

    The volume ends in an even bigger cliffhanger than the previous two collected volumes. Like the best drama series on TV, The Walking Dead hooks you in with great writing, well-drawn characters and a great hook that pulls the reader in and doesn't let go. The cliffhanger at the end of the book just reinforces it and it is an understatement, to say the least, that I will be anticipating the next volume with bated breath to see what Kirkman and Adlard has in store for Rick and his people.

    3-0 out of 5 stars Story Gets More Interesting; Art Stays Bad; Sexism Gets Worse, March 13, 2008
    The more morally grey something is, the more interesting it is to me. Hell, my favorite season of Angel is the fifth, when he becomes the CEO of the evil company he'd been fighting for the previous four seasons. I love seeing characters in a bad situation, forced to develop and do things that will up the drama-ante and push them in ambiguous directions. It's just plain interesting.

    So I'm glad Kirkman filled this third volume to the top with moral ambiguity, because the whole idea is really seeing how these characters deal with a world taken over by the dead. The problem is, as I stated in the last issue, the characters aren't really distinguishable from each other. Rick develops nicely and so does Tyreese, but everyone else seems like cardboard cutouts. That, plus every time they open their mouths, they become exposition machines. The dialogue in this sucks. There is absolutely no way around that. Unlike the mediocre second volume, the story makes up for it a little, but it still leaves me a bit dry.

    And there are also much worse problems. For one, the art--no long Moore, who illustrated Volume One which was the only really GOOD volume so far--is not getting much better than what we saw in Volume Two, which--to say the least--wasn't so good. But that doesn't even register when you compare it to the NEXT problem:

    I just can't get over the overt sexism in this comic, and how it seems to be getting worse and worse with every issue. The character Andrea, who is known as the best shooter of the entire gang, has to convince the men to let her come along to kill zombies. They agree, but she is only allowed to get the ones they don't kill. Rick's wife Lori is pregnant, so every time she offers up a complaint--despite its validity--the characters blame it on hormones. Similarly, when Lori is arguing with Rick and calls him on trying to act like a patriarch, he tells her to "Shut the (expletive) up!" Of course, no one comes to her defense, because in the world Robert Kirkman has created, women are submissive to men. It brings my enjoyment of this series down considerably, and I'm getting to the point where I'm not sure if I'll continue with this book or not, no matter how good the story gets, if it even does get better.

    5/10

    2-0 out of 5 stars Dear God, if there is a zombie apocalypse please keep me away from Rick Grimes!, February 8, 2010
    Sometimes, I'll read a good book and hear it's going to be made into a movie or TV series. And, I'll feel a little concerned that they won't be able to produce a product as good as the source material. Well, with the Walking Dead (which AMC has ordered a pilot episode for), I felt the exact opposite. Here, I had read a book that could only benefit from another writer. Below are some of the antics of Rick and his pals that drove me nuts (includes SPOILERS).

    When we left Rick and his gang at the end of volume two, he was suggesting they set up shop in a large prison complex. He states, "there can't be that many [zombies]" to be cleared out. This despite the fact that there are clearly zombies in the prison yard and the gate to the prison is sill closed. So actually, there could be an entire prison population worth of zombies in there. But this doesn't occur to Rick for some reason.

    So they decide to start cleaning house. Rick needs to be reminded by Andrea (whom he trained to shoot a gun) that she should go with him and Tyreese as she is the best shot. Rick doesn't argue, although when another wave of zombies descends on Rick, Andrea and Tyreese who does Rick wisely send to get more ammunition? Former professional athlete Tyreese? Nope. He sends crack-shot Andrea to get bullets instead of using her to shoot zombies. Great call Coach Grimes!

    After defeating the zombies they then encounter four prisoners who have survived the zombie assault. But these are no ordinary prisoners! They are the four least curious prisoners who have ever lived. They give Rick a tour of the compound. Upon entering the garage prisoner Dexter remarks "I've never been in here." Really?! You've been free for weeks (months?), holed-up in a prison also occupied by hungry zombies and you didn't scour the place to see what equipment you had available (in this case cars, buses, and motorcycles)? Prisoners are, if nothing else, resourceful. It makes little sense that only while giving a tour to a stranger that they'd start to take stock of their surroundings.

    The same can be said of the prison guns. The prisoners know the location of the where the guards' weapons are kept in the prison. But they don't make an effort to get them until threatened by the stupidity of Rick Grime. Now, Rick is a dangerous moron, no doubt. But you'd think sharing a prison with zombies might have put "retrieve guns" higher on the prisoners' do-to list.

    Rick tells his gang about the four prisoners inside. His wife then, very validly, points out that shacking up with prisoners might pose some safety risks. Not the craziest idea. Rick patronizingly tells her that "... so far we've got no reason to treat them like criminals." Actually, you have every reason to treat them like criminals based on the fact that they are incarcerated criminals! Wasn't Rick a cop!? If anything shouldn't he be more wary and knowledgeable about what criminals are capable of? The best part his wife (who's always good for a laugh) relents and agrees with him! Then to add insult to he chalks up concern to her pregnancy hormones!

    Let's be clear, if your pregnant wife starts to cry because you forgot to water the plants, then hormones are probably an accurate assessment. If she starts to cry because you don't believe her when she suggests that criminals might be prone to criminal activity, her tears probably have less to do with hormones and more to do with the fact that she now realizes she's married to an absolute moron. To his wife's credit, when prisoner Thomas later beheads two young girls and stabs Andrea, she at least doesn't say "I told you so." Lori, when will you respect yourself enough to realize you deserve much better?

    Rick's got some other good ideas too. He wants to bring Hershel and his clan to the prison. You might remember Hershel as the farmer who pulled a gun on Rick and came close to killing him. Alternately, you might remember him as the guy who believes zombies are a national treasure that need to be preserved until they can be restored to life. (Side note - I loved Hershel's theory on zombies and wanted to see it explored further). To be fair, Rick has a vision of growing crops at the prison (something Hershel could greatly assist), but it seems like he is putting the cart before the horse somewhat.

    Rick then decides to drive several hours back to Shane's grave to kill zombie Shane - which is always the polite thing to do. But he decides he can't tell his wife what he's going to do - the crazy old ball and chain might suggest that he's lucky to be alive and taking any unnecessary risks is foolish. Foolish like a fox! Killing a zombie that, when he was alive tried to kill Rick, is far more important than protecting his wife, children and companions. Do zombies have souls? Do they feel pain? Do they ache to be freed of their undead existence? These are heady, philosophical and ethical questions that need to be answered ASAP! Paging Professor Rick Grimes! Rick then further thumbs his nose at danger by choosing a motorcycle over an enclosed vehicle.

    Later, Patricia frees Thomas in an effort to save him from being executed by Rick. I get what the author was going for, but it's tough to understand why Patricia chooses such a crazy course of action. She and Thomas have a brief three panel exchange earlier. I guess we're to infer that that sparked a larger friendship or romance. But it's far from clear, and Patricia just comes across as some sort of insane, one-dimensional, "the death penalty is wrong" talking point.

    I practically cheered out loud when Dale and Andrea start contemplating leaving Rick's band. Good for you two! Get as far away from this buffoon as possible! Dale, you've totally scored with Andrea - a beautiful woman at least thirty years your junior. Don't let Rick Grimes screw this up for you! If you need further convincing please have a word with Farmer Hershel. He met Rick, and since then he's lost several sons and daughters.

    Similarly, I cheered for Dexter when he pulls a gun on Rick at the end and tells him and his group to get the hell out of his prison. Dexter, if you let Rick live then the zombies have already won!

    5-0 out of 5 stars An engrossing comicbook series, May 11, 2006
    Like many readers, I've been an on again/off again comicbook fan for many years... In the last couple of years (since the year 2000) I've returned to the fold, this time taking advantage of the many top-quality graphic novels out there, and Robert Kirkman's "Walking Dead" was one of the titles most frequently recommended to me since I started this reading spree. It lives up to the hype.

    I just finished reading books 1-4, which collect the first twenty-four issues of the comic, and man, I can't wait for book #5 to come out. The series tells the story of a guy named Rick, a small-town cop and self-described Barney Fife who wakes up from a hospital stay to find the world changed around him -- it's zombie time, but zombie time with twist. The twist is that, unlike all the movies and TV shows we've all seen, "The Walking Dead" has a much longer, open-ended story arc -- Kirkman and co. don't have to wrap things up in a tidy, two-hour package, so there is space for the story to unfold at its own pace, with character development that's more prolonged and in-depth than the usual zombie flick allows. By the end of Book 4, the crisis has lasted about a year and Rick and his band of survivors are about twelve strong, having lost about an equal number of family and friends over the course of the story. It's a taut, grim, reflective plot line that keeps your interest and compels you to read. I, for one, hope this isn't just another one of those neat B&W comix that kind of fizzle out, but rather that Kirkman really gets the chance to do what he says he wants to do, and follow Rick's saga as far as he can. Anyway, I'm hooked. As long as he keeps writing this series, I'll be first in line to buy it. [copyright joesixpack @ slipcue.com ]

    5-0 out of 5 stars Safty Behind Bars...not likely!, May 26, 2006
    In a world where the dead rule, a band of the living take refuge in a prison. Seems a little too easy, but what could go wrong...don't worry about the dead ones. It's the living prisoners you need to watch out for. When Hershel opened that door and I turned the page...my jaw dropped to the floor. Totally wasn't expecting it. Volume 3 is the best so far.

    5-0 out of 5 stars Great Addition to the Genre, February 20, 2006
    Excellent story and artwork. The author really put some thought into the plotline. He did a great job of using the overall concept to examine other societal issues in a fresh way. If you are a fan of the zombie genre at all, then you are sure to enjoy this book.

    5-0 out of 5 stars A solid story, laying mor foundation..., April 12, 2008
    Some may say this bit of the ongoing saga is a bit over done or even stolen from other sources...but I prefer to listen to what the author has said himself in his description of his own work.

    He is taking his favorite things from all the zombie movies and stories he has ever experienced and laying the groundwork up to the point we all know. Yes, we have probably seen most of this before, but a new day is coming and we need this to see where the characters have been before we can branch off into new territory.

    The author states he wants to make this series the zombie flick that never ends...he wants it to go on past where the end credits begin to roll on other series. With this part of the saga, we have reached that point and now it begins to change, and become unpredictable.

    Take it from someone who has read all the way to the latest issue...it does build on what has gone before...and it really holds your attention. I have enjoyed every word of it.

    5-0 out of 5 stars Great series picks up steam, August 18, 2007
    The Walking Dead series focuses on a world similar to the film "Night of the Living Dead." Robert Kirkman, the author, has stated in interviews that his goal is to make a zombie movie in comic book form that doesn't just end in a couple of hours. He wanted to create a persistent zombie world where we could see how the situation affected characters over time. This book gathers issues 13-18 of the series and focuses primarily on the survivors as they attempt to take over a prison to use as their new home base. As is often the case, it isn't just zombies that they have to worry about... man is his own worst enemy.

    Walking Dead may be part of the zombie craze going on in comics right now, but it's certainly not empty exploitation. Robert Kirkman has created a riveting story that pulls you in and makes you want to read the next chapter as soon possible. The art is crude in a way but creates the perfect atmosphere to accompany the dangerous world with death lurking around every corner. This series is one of the best.

    4-0 out of 5 stars Thought-provoking, Chilling, and Heart-warming All at Once, August 13, 2005
    The best of the zombie movie genre (that is to say, Romero's films) usually have had a thing or two to say about human nature. Robert Kirkman has been doing this to some extent in "The Walking Dead" all along, but perhaps more conscientiously with the third volume "Safety Behind Bars". After the events of last volume, Rick, Lori and company find an abandoned prison which, ironically, is the perfect place to hide out from the dead wandering the world. But there are still a few human prisoners, and while they seem a reasonable lot, it soon becomes clear that even when the dead roam outside, and humanity is on the ropes, a serial killer still feels free to act on his sick desires.

    Kirkman's strong suit is characterization. Indeed, this is the most important thing he brings to an otherwise standard genre piece. His characters act and interact like real people would under these circumstances. Despite the horror of the world, people are only so willing to trust one another, treat each other with decency, or to put their own self-interests on hold for the benefit of the survivors. Indeed, even when circumstances would appear to be black and white, they blend into gray almost immediately.

    Granted, Kirkman is telling a sprawling epic story here. Not every character is important beyond eventually being cannon fodder (zombie food or otherwise). Don't have any revelations about life and your place in the world if you're not in the top tier characters, because two pages later you will be dead. Nonetheless, even if every character isn't the most important character, Kirkman does an excellent job of making each character distinct.

    The artwork by Charlie Adlard and Cliff Rathburn is terrific. They fill this volume with decayed corpses, gut-wrenching gore and death, at the same time depicting quiet moments of smiling children, happy couples, and general peace. Particularly effective is the juxtaposition of the cold, bleak prison walls that are the only form of safety. Naturally, we also know that the prison isn't completely safe, because there are zombies in every dark corner, and creepy convicts walking in the bright sunlight.

    While Kirkman has taken on other comic book projects, I sincerely hope he keeps this one on the front burner. It is thought-provoking, chilling, and, at odd-moments, heart-warming all at once. ... Read more


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